diff --git a/constants/scene_constants.asm b/constants/scene_constants.asm index 67a0351ce..6039d69b5 100644 --- a/constants/scene_constants.asm +++ b/constants/scene_constants.asm @@ -6,6 +6,9 @@ SCENE_DEFAULT EQU 0 ; Often a map will have a one-time default event for scene 0, and switch to a ; do-nothing scene 1 when the event finishes. SCENE_FINISHED EQU 1 +; A coord_event for scene -1 will always activate, regardless of the map's +; scene variable value. +SCENE_ALWAYS EQU -1 ; wPokecenter2FSceneID const_def 1