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synced 2024-11-16 11:27:33 -08:00
Use LCD STAT interrupt more efficiently (#2)
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@ -36,7 +36,8 @@ DEF LCD_STAT EQU 1
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DEF TIMER EQU 2
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DEF SERIAL EQU 3
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DEF JOYPAD EQU 4
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DEF IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
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DEF IE_DEFAULT EQU (1 << SERIAL) | (1 << LCD_STAT) | (1 << VBLANK)
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DEF IE_DEFAULT_WO_LCD_STAT EQU (1 << SERIAL) | (1 << VBLANK)
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; OAM attribute flags
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DEF OAM_TILE_BANK EQU 3
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@ -104,7 +104,7 @@ endc
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xor a
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ldh [rIF], a
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ld a, (1 << JOYPAD) | (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK)
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ld a, (1 << JOYPAD) | (1 << SERIAL) | (1 << VBLANK)
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ldh [rIE], a
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call Link_CopyRandomNumbers
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@ -280,7 +280,7 @@ endc
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xor a
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ldh [rIF], a
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ld a, (1 << JOYPAD) | (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK)
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ld a, (1 << JOYPAD) | (1 << SERIAL) | (1 << VBLANK)
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ldh [rIE], a
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ld de, MUSIC_NONE
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call PlayMusic
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@ -1,6 +1,7 @@
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ClearedLevelScreen:
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xor a
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ldh [hMapAnims], a
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ldh [hLCDStatIntRequired], a
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ldh [hSCY], a
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ld a, -$4
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ldh [hSCX], a
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@ -14,6 +14,7 @@ GameMenu:
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GameMenu_KeepMusic:
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xor a
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ldh [hMapAnims], a
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ldh [hLCDStatIntRequired], a
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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@ -4,6 +4,7 @@ LevelSelectionMenu::
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ldh [hMapAnims], a
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ldh [hSCY], a
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ldh [hSCX], a
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ldh [hLCDStatIntRequired], a
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ld a, 1 << DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F
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ld [wStateFlags], a
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@ -14,6 +14,7 @@ MainMenu:
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.loop
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xor a
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ldh [hMapAnims], a
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ldh [hLCDStatIntRequired], a
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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@ -13,6 +13,8 @@ IntroSequence:
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; fallthrough
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StartTitleScreen:
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ld a, TRUE
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ldh [hLCDStatIntRequired], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wLYOverrides)
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@ -8,6 +8,9 @@ Credits::
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.okay
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ld [wJumptableIndex], a
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ld a, TRUE
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ldh [hLCDStatIntRequired], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wGBCPalettes)
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@ -1,4 +1,6 @@
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CrystalIntro:
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ld a, TRUE
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ldh [hLCDStatIntRequired], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wGBCPalettes)
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@ -3,6 +3,8 @@ SECTION "Events", ROMX
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OverworldLoop::
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xor a ; MAPSTATUS_START
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ld [wMapStatus], a
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ld a, TRUE
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ld [hLCDStatIntRequired], a
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.loop
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ld a, [wMapStatus]
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ld hl, .Jumptable
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@ -151,7 +151,8 @@ Init::
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xor a
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ldh [rIF], a
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ld a, IE_DEFAULT
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ldh [hLCDStatIntRequired], a
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ld a, IE_DEFAULT_WO_LCD_STAT
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ldh [rIE], a
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ei
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@ -156,7 +156,7 @@ Serial_ExchangeByte::
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.not_player_1_or_timed_out
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ldh a, [rIE]
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and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
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and IE_DEFAULT
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cp 1 << SERIAL
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jr nz, .loop
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ld a, [wLinkByteTimeout]
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@ -180,7 +180,7 @@ Serial_ExchangeByte::
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xor a
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ldh [hSerialReceivedNewData], a
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ldh a, [rIE]
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and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
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and IE_DEFAULT
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sub 1 << SERIAL
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jr nz, .non_serial_interrupts_enabled
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@ -212,7 +212,7 @@ Serial_ExchangeByte::
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.timed_out
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ldh a, [rIE]
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and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
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and IE_DEFAULT
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cp 1 << SERIAL
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ld a, SERIAL_NO_DATA_BYTE
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ret z
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@ -35,12 +35,12 @@ VBlank::
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reti
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.VBlanks:
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dw VBlank0
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dw VBlank1
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dw VBlank2
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dw VBlank3
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dw VBlank4
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dw VBlank5
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dw VBlank0 ; normal operation
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dw VBlank1 ; battle transition, battle anims (double speed mode)
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dw VBlank2 ; link
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dw VBlank3 ; battle anims (regular speed mode)
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dw VBlank4 ; printer
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dw VBlank5 ; credits
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dw VBlank6
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dw VBlank0 ; just in case
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@ -118,6 +118,7 @@ VBlank0::
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ldh [hVBlankOccurred], a
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; if hWindowHUDLY is active, enable interrupts so the LCD interrupt can trigger
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; while non-vblank-sensitive operations are executed.
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ldh a, [hWindowHUDLY]
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and a
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jr z, .next2
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@ -163,10 +164,9 @@ VBlank0::
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ldh a, [hROMBankBackup]
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rst Bankswitch
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; if hWindowHUDLY is not active, we're done
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ldh a, [hWindowHUDLY]
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and a
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ret z
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jr z, .no_window_hud
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; interrupts must be enabled in the cycle that rLY becomes [hWindowHUDLY] to prevent flickering
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; wait until [hWindowHUDLY] - [rLY] is NOT between 0 and 2 before disabling interrupts
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@ -178,9 +178,17 @@ VBlank0::
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cp 2 + 1
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jr c, .wait_loop
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; restore normal interrupts: enable ints besides joypad and let vblank finish
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.no_window_hud
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; if hWindowHUDLY is active, only LCD_STAT is enabled.
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; if hLCDStatIntRequired changeed during last frame, interrupts to request have changed.
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; so, restore normal interrupts: enable ints besides joypad (and maybe lcd stat) and let vblank finish.
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di
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ld a, [hLCDStatIntRequired]
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and a
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ld a, IE_DEFAULT
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jr nz, .enable_ints
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ld a, IE_DEFAULT_WO_LCD_STAT
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.enable_ints
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ldh [rIE], a
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ret
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@ -13,6 +13,8 @@ hVBlankOccurred:: db
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hROMBank:: db
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hVBlank:: db
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hLCDStatIntRequired:: db
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hMapEntryMethod:: db
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hJoypadReleased:: db
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