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Use LCD STAT interrupt more efficiently (#2)
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@@ -8,6 +8,9 @@ Credits::
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.okay
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ld [wJumptableIndex], a
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ld a, TRUE
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ldh [hLCDStatIntRequired], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wGBCPalettes)
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@@ -1,4 +1,6 @@
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CrystalIntro:
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ld a, TRUE
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ldh [hLCDStatIntRequired], a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wGBCPalettes)
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