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InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be prefixed
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@@ -110,7 +110,7 @@ endr
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.spawn_object
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depixel 6, 3, 4, 4
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ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld a, 5
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ld [wDummyGameNumberTriesRemaining], a
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ld hl, wJumptableIndex
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