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Clarify how wCurBattleMon works (#880)
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wram.asm
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wram.asm
@ -2233,7 +2233,10 @@ wBattleMenuCursorPosition:: db
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ds 1
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wCurBattleMon:: db
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wCurBattleMon::
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; index of the player's mon currently in battle (0-5)
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db
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wCurMoveNum:: db
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wLastPocket:: db
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@ -2320,9 +2323,7 @@ wMartItemID::
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wCurPartySpecies:: db
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wCurPartyMon::
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; contains which monster in a party
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; is being dealt with at the moment
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; 0-5
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; index of mon's party location (0-5)
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db
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wWhichHPBar::
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