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Move-unique effect commands consistently go in engine/battle/move_effects/
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88
engine/battle/move_effects/spite.asm
Normal file
88
engine/battle/move_effects/spite.asm
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@@ -0,0 +1,88 @@
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BattleCommand_Spite: ; 35c0f
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; spite
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ld a, [AttackMissed]
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and a
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jp nz, .failed
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ld bc, PARTYMON_STRUCT_LENGTH ; ????
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ld hl, EnemyMonMoves
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ld a, [hBattleTurn]
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and a
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jr z, .got_moves
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ld hl, BattleMonMoves
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.got_moves
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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cp STRUGGLE
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jr z, .failed
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ld b, a
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ld c, -1
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.loop
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inc c
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ld a, [hli]
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cp b
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jr nz, .loop
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ld [wTypeMatchup], a
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dec hl
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ld b, 0
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push bc
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ld c, BattleMonPP - BattleMonMoves
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add hl, bc
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pop bc
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ld a, [hl]
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and PP_MASK
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jr z, .failed
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push bc
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call GetMoveName
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; lose 2-5 PP
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call BattleRandom
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and %11
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inc a
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inc a
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ld b, a
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ld a, [hl]
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and PP_MASK
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cp b
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jr nc, .deplete_pp
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ld b, a
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.deplete_pp
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ld a, [hl]
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sub b
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ld [hl], a
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push af
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ld a, MON_PP
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call OpponentPartyAttr
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ld d, b
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pop af
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pop bc
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add hl, bc
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ld e, a
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ld a, BATTLE_VARS_SUBSTATUS5_OPP
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call GetBattleVar
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bit SUBSTATUS_TRANSFORMED, a
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jr nz, .transformed
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ld a, [hBattleTurn]
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and a
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jr nz, .not_wildmon
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ld a, [wBattleMode]
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dec a
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jr nz, .not_wildmon
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ld hl, wWildMonPP
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add hl, bc
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.not_wildmon
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ld [hl], e
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.transformed
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push de
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call AnimateCurrentMove
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pop de
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ld a, d
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ld [wTypeMatchup], a
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ld hl, SpiteEffectText
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jp StdBattleTextBox
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.failed
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jp PrintDidntAffect2
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; 35c94
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