Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,27 @@
BattleCommand_Spikes: ; 37683
; spikes
ld hl, EnemyScreens
ld a, [hBattleTurn]
and a
jr z, .asm_3768e
ld hl, PlayerScreens
.asm_3768e
; Fails if spikes are already down!
bit SCREENS_SPIKES, [hl]
jr nz, .failed
; Nothing else stops it from working.
set SCREENS_SPIKES, [hl]
call AnimateCurrentMove
ld hl, SpikesText
jp StdBattleTextBox
.failed
jp FailMove
; 376a0