Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,51 @@
BattleCommand_PsychUp: ; 37c55
; psychup
ld hl, EnemyStatLevels
ld de, PlayerStatLevels
ld a, [hBattleTurn]
and a
jr z, .pointers_correct
; It's the enemy's turn, so swap the pointers.
push hl
ld h, d
ld l, e
pop de
.pointers_correct
push hl
ld b, NUM_LEVEL_STATS
; If any of the enemy's stats is modified from its base level,
; the move succeeds. Otherwise, it fails.
.loop
ld a, [hli]
cp BASE_STAT_LEVEL
jr nz, .break
dec b
jr nz, .loop
pop hl
call AnimateFailedMove
jp PrintButItFailed
.break
pop hl
ld b, NUM_LEVEL_STATS
.loop2
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop2
ld a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats
jr .merge
.calc_enemy_stats
call CalcEnemyStats
.merge
call AnimateCurrentMove
ld hl, CopiedStatsText
jp StdBattleTextBox
; 37c95