Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,38 @@
BattleCommand_Nightmare: ; 37536
; nightmare
; Can't hit an absent opponent.
call CheckHiddenOpponent
jr nz, .failed
; Can't hit a substitute.
call CheckSubstituteOpp
jr nz, .failed
; Only works on a sleeping opponent.
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
and SLP
jr z, .failed
; Bail if the opponent is already having a nightmare.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl]
jr nz, .failed
; Otherwise give the opponent a nightmare.
set SUBSTATUS_NIGHTMARE, [hl]
call AnimateCurrentMove
ld hl, StartedNightmareText
jp StdBattleTextBox
.failed
call AnimateFailedMove
jp PrintButItFailed
; 37563