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Move-unique effect commands consistently go in engine/battle/move_effects/
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17
engine/battle/move_effects/mist.asm
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17
engine/battle/move_effects/mist.asm
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BattleCommand_Mist: ; 36c7e
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; mist
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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bit SUBSTATUS_MIST, [hl]
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jr nz, .already_mist
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set SUBSTATUS_MIST, [hl]
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call AnimateCurrentMove
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ld hl, MistText
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jp StdBattleTextBox
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.already_mist
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call AnimateFailedMove
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jp PrintButItFailed
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; 36c98
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