Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,52 @@
BattleCommand_MirrorMove: ; 373c9
; mirrormove
call ClearLastMove
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
call CheckUserMove
jr nz, .use
.failed
call AnimateFailedMove
ld hl, MirrorMoveFailedText
call StdBattleTextBox
jp EndMoveEffect
.use
ld a, b
ld [hl], a
ld [wd265], a
push af
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld d, h
ld e, l
pop af
dec a
call GetMoveData
call GetMoveName
call CopyName1
call CheckUserIsCharging
jr nz, .done
ld a, [wKickCounter]
push af
call BattleCommand_LowerSub
pop af
ld [wKickCounter], a
.done
call BattleCommand_MoveDelay
jp ResetTurn
; 37418