Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,61 @@
BattleCommand_FuryCutter: ; 37792
; furycutter
ld hl, PlayerFuryCutterCount
ld a, [hBattleTurn]
and a
jr z, .go
ld hl, EnemyFuryCutterCount
.go
ld a, [AttackMissed]
and a
jp nz, ResetFuryCutterCount
inc [hl]
; Damage capped at 5 turns' worth (16x).
ld a, [hl]
ld b, a
cp 6
jr c, .checkdouble
ld b, 5
.checkdouble
dec b
ret z
; Double the damage
ld hl, CurDamage + 1
sla [hl]
dec hl
rl [hl]
jr nc, .checkdouble
; No overflow
ld a, $ff
ld [hli], a
ld [hl], a
ret
; 377be
ResetFuryCutterCount: ; 377be
push hl
ld hl, PlayerFuryCutterCount
ld a, [hBattleTurn]
and a
jr z, .reset
ld hl, EnemyFuryCutterCount
.reset
xor a
ld [hl], a
pop hl
ret
; 377ce