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Move-unique effect commands consistently go in engine/battle/move_effects/
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11
engine/battle/move_effects/destiny_bond.asm
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11
engine/battle/move_effects/destiny_bond.asm
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BattleCommand_DestinyBond: ; 35bff
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; destinybond
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ld a, BATTLE_VARS_SUBSTATUS5
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call GetBattleVarAddr
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set SUBSTATUS_DESTINY_BOND, [hl]
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call AnimateCurrentMove
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ld hl, DestinyBondEffectText
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jp StdBattleTextBox
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; 35c0f
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