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https://gitlab.com/xCrystal/pokecrystal-board.git
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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf
] (#35)
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parent
f6320585bf
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0abe559e11
@ -107,10 +107,7 @@ _SlotMachine:
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call PlayMusic
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call PlayMusic
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call DelayFrame
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call DelayFrame
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call DisableLCD
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call DisableLCD
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hlbgcoord 0, 0
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call ClearBGMap0or2
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ld bc, vBGMap1 - vBGMap0
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ld a, " "
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call ByteFill
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ld b, CGB_SLOT_MACHINE
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ld b, CGB_SLOT_MACHINE
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call GetCGBLayout
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call GetCGBLayout
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callfar ClearSpriteAnims
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callfar ClearSpriteAnims
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@ -4,13 +4,16 @@ ClearedLevelScreen:
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ldh [hSCY], a
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ldh [hSCY], a
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ld a, -$4
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ld a, -$4
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ldh [hSCX], a
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ldh [hSCX], a
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call DisableLCD
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call ClearTilemap
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call ClearTilemap
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call ClearBGMap0or2
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call LoadFrame
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call LoadFrame
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call LoadStandardFont
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call LoadStandardFont
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call ClearMenuAndWindowData
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call ClearMenuAndWindowData
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ld b, CGB_DIPLOMA
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ld b, CGB_DIPLOMA
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call GetCGBLayout
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call GetCGBLayout
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call SetPalettes
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call SetPalettes
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call EnableLCD
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ld hl, .LevelCleared1Text
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ld hl, .LevelCleared1Text
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bccoord 3, 1
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bccoord 3, 1
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call PrintHLTextAtBC
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call PrintHLTextAtBC
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@ -14,11 +14,12 @@ GameMenu:
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GameMenu_KeepMusic:
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GameMenu_KeepMusic:
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xor a
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xor a
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ldh [hMapAnims], a
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ldh [hMapAnims], a
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ldh [hSCX], a
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ldh [hSCY], a
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call ClearTilemap
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call ClearTilemap
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call LoadFrame
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call LoadFrame
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call LoadStandardFont
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call LoadStandardFont
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xor a
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ldh [hSCX], a
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ldh [hSCY], a
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call ClearMenuAndWindowData
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call ClearMenuAndWindowData
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ld b, CGB_DIPLOMA
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ld b, CGB_DIPLOMA
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call GetCGBLayout
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call GetCGBLayout
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@ -5,10 +5,7 @@ InitDisplayForHallOfFame:
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call DisableLCD
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call DisableLCD
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call LoadStandardFont
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call LoadStandardFont
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call LoadFontsBattleExtra
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call LoadFontsBattleExtra
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hlbgcoord 0, 0
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call ClearBGMap0or2
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ld bc, vBGMap1 - vBGMap0
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ld a, " "
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call ByteFill
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hlcoord 0, 0, wAttrmap
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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xor a
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@ -34,10 +31,7 @@ InitDisplayForRedCredits:
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call DisableLCD
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call DisableLCD
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call LoadStandardFont
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call LoadStandardFont
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call LoadFontsBattleExtra
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call LoadFontsBattleExtra
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hlbgcoord 0, 0
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call ClearBGMap0or2
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ld bc, vBGMap1 - vBGMap0
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ld a, " "
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call ByteFill
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hlcoord 0, 0, wAttrmap
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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xor a
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@ -239,17 +239,13 @@ LoadMapTimeOfDay:
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ldh [rVBK], a
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ldh [rVBK], a
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xor a
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xor a
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ld bc, vBGMap1 - vBGMap0
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call FillBGMap0or2
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hlbgcoord 0, 0
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call ByteFill
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pop af
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pop af
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ldh [rVBK], a
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ldh [rVBK], a
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ld a, "■"
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ld a, "■"
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ld bc, vBGMap1 - vBGMap0
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call FillBGMap0or2
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hlbgcoord 0, 0
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call ByteFill
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ret
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ret
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.PushAttrmap:
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.PushAttrmap:
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@ -1,3 +1,10 @@
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ClearBGMap0or2::
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ld a, " "
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FillBGMap0or2::
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hlbgcoord 0, 0
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ld bc, vBGMap1 - vBGMap0
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jp ByteFill
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ClearBGPalettes::
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ClearBGPalettes::
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call ClearPalettes
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call ClearPalettes
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WaitBGMap::
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WaitBGMap::
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