Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] (#35)

This commit is contained in:
xCrystal
2024-01-17 14:25:29 +01:00
parent f6320585bf
commit 0abe559e11
6 changed files with 19 additions and 21 deletions

View File

@@ -1,3 +1,10 @@
ClearBGMap0or2::
ld a, " "
FillBGMap0or2::
hlbgcoord 0, 0
ld bc, vBGMap1 - vBGMap0
jp ByteFill
ClearBGPalettes::
call ClearPalettes
WaitBGMap::