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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf
] (#35)
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@@ -1,3 +1,10 @@
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ClearBGMap0or2::
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ld a, " "
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FillBGMap0or2::
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hlbgcoord 0, 0
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ld bc, vBGMap1 - vBGMap0
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jp ByteFill
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ClearBGPalettes::
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call ClearPalettes
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WaitBGMap::
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