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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] (#35)
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@@ -107,10 +107,7 @@ _SlotMachine:
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call PlayMusic
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call DelayFrame
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call DisableLCD
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hlbgcoord 0, 0
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ld bc, vBGMap1 - vBGMap0
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ld a, " "
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call ByteFill
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call ClearBGMap0or2
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ld b, CGB_SLOT_MACHINE
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call GetCGBLayout
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callfar ClearSpriteAnims
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