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Move battle start animation functions to its own file
This commit is contained in:
@@ -106,7 +106,7 @@ UpdateEnemyMonInParty:: ; 39b0
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; Update level, status, current HP
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; No wildmons.
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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ret z
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@@ -194,34 +194,6 @@ endr
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dw .status, .statusopp, .animation, .effect, .power, .type
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dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
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const_def
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const PLAYER_SUBSTATUS_1
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const ENEMY_SUBSTATUS_1
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const PLAYER_SUBSTATUS_2
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const ENEMY_SUBSTATUS_2
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const PLAYER_SUBSTATUS_3
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const ENEMY_SUBSTATUS_3
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const PLAYER_SUBSTATUS_4
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const ENEMY_SUBSTATUS_4
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const PLAYER_SUBSTATUS_5
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const ENEMY_SUBSTATUS_5
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const PLAYER_STATUS
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const ENEMY_STATUS
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const PLAYER_MOVE_ANIMATION
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const ENEMY_MOVE_ANIMATION
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const PLAYER_MOVE_EFFECT
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const ENEMY_MOVE_EFFECT
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const PLAYER_MOVE_POWER
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const ENEMY_MOVE_POWER
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const PLAYER_MOVE_TYPE
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const ENEMY_MOVE_TYPE
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const PLAYER_CUR_MOVE
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const ENEMY_CUR_MOVE
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const PLAYER_COUNTER_MOVE
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const ENEMY_COUNTER_MOVE
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const PLAYER_LAST_MOVE
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const ENEMY_LAST_MOVE
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; player enemy
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.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
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.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
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@@ -293,8 +265,8 @@ CELL_PHONE_TOP EQU $5e
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CELL_PHONE_BOTTOM EQU $5f
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; For mobile link battles only.
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ld a, [InLinkBattle]
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cp 4
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ld a, [wLinkMode]
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cp LINK_MOBILE
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ret c
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; Draw a cell phone icon at the
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@@ -227,7 +227,7 @@ Request2bpp:: ; eba
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ld a, $8
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ld [$ffd3], a
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp $4
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jr nz, .okay
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ld a, [$ffe9]
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@@ -301,7 +301,7 @@ Request1bpp:: ; f1e
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ld a, $8
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ld [$ffd3], a
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp $4
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jr nz, .NotMobile
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ld a, [$ffe9]
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@@ -198,14 +198,14 @@ GetJoypad:: ; 984
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.updateauto
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; An input of $ff will end the stream.
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ld a, [hli]
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cp a, $ff
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cp a, -1
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jr z, .stopauto
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ld b, a
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; A duration of $ff will end the stream indefinitely.
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ld a, [hli]
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ld [AutoInputLength], a
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cp a, $ff
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cp a, -1
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jr nz, .next
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; The current input is overwritten.
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@@ -362,17 +362,20 @@ Functiona80:: ; a80
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push af
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xor a
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ld [hConnectionStripLength], a
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ld a, $6
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ld a, 6
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ld [hConnectedMapWidth], a
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.asm_a8d
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.loop
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push hl
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hlcoord 18, 17
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call Functionb06
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pop hl
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call JoyTextDelay
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ld a, [hJoyLast]
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and $3
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jr z, .asm_a8d
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and A_BUTTON | B_BUTTON
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jr z, .loop
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pop af
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ld [hConnectedMapWidth], a
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pop af
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@@ -381,67 +384,69 @@ Functiona80:: ; a80
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; aa5
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Functionaa5:: ; aa5
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.loop
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call JoyTextDelay
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ld a, [hJoyLast]
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and A_BUTTON | B_BUTTON
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jr z, Functionaa5
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jr z, .loop
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ret
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; aaf
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KeepTextOpen:: ; aaf
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .asm_ac1
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call Functionac6
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jr nz, .link
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call .wait_input
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push de
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ld de, SFX_READ_TEXT_2
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call PlaySFX
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pop de
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ret
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.asm_ac1
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.link
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ld c, 65
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jp DelayFrames
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; ac6
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Functionac6:: ; ac6
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.wait_input: ; ac6
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ld a, [hOAMUpdate]
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push af
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ld a, $1
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ld [hOAMUpdate], a
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ld a, [InputType]
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or a
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jr z, .asm_ad9
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callba Function1de28a
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.asm_ad9
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call Functionaf5
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jr z, .input_wait_loop
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callba _DudeAutoInput_A
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.input_wait_loop
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call .blink_cursor
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call JoyTextDelay
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ld a, [hJoyPressed]
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and $3
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jr nz, .asm_af1
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and A_BUTTON | B_BUTTON
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jr nz, .received_input
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call RTC
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ld a, $1
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ld [hBGMapMode], a
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call DelayFrame
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jr .asm_ad9
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jr .input_wait_loop
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.asm_af1
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.received_input
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pop af
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ld [hOAMUpdate], a
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ret
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; af5
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Functionaf5:: ; af5
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.blink_cursor: ; af5
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ld a, [$ff9b]
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and $10
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jr z, .asm_aff
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ld a, $ee
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jr .asm_b02
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and %00010000 ; bit 4, a
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jr z, .cursor_off
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ld a, "▼"
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jr .load_cursor_state
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.asm_aff
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.cursor_off
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ld a, [TileMap + 17 + 17 * SCREEN_WIDTH]
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.asm_b02
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.load_cursor_state
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ld [TileMap + 18 + 17 * SCREEN_WIDTH], a
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ret
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; b06
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@@ -450,7 +455,7 @@ Functionb06:: ; b06
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push bc
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ld a, [hl]
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ld b, a
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ld a, $ee
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ld a, "▼"
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cp b
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pop bc
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jr nz, .asm_b27
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@@ -462,11 +467,11 @@ Functionb06:: ; b06
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dec a
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ld [hConnectedMapWidth], a
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ret nz
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ld a, $7a
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ld a, "─"
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ld [hl], a
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ld a, $ff
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ld a, -1
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ld [hConnectionStripLength], a
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ld a, $6
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ld a, 6
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ld [hConnectedMapWidth], a
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ret
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@@ -334,7 +334,7 @@ Function87d:: ; 87d
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Function8c1:: ; 8c1
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push bc
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ld b, $60
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp $1
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jr z, .asm_8d7
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ld b, $60
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@@ -391,7 +391,7 @@ Function908:: ; 908
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; 919
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Function919:: ; 919
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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ret nz
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ld a, $2
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186
home/text.asm
186
home/text.asm
@@ -389,7 +389,7 @@ PlaceMoveTargetsName_5A: ; 1205
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PlaceEnemysName:: ; 121b
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push de
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .linkbattle
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@@ -428,9 +428,9 @@ PlaceGenderedPlayerName:: ; 1252
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ld l, c
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ld a, [PlayerGender]
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bit 0, a
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ld de, String12a5
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ld de, String_kun
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jr z, PlaceCommandCharacter
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ld de, String12a6
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ld de, String_chan
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jr PlaceCommandCharacter
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@@ -456,8 +456,8 @@ String12a2:: db " @" ; 12a2
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Char35Text::
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Char36Text::
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Char37Text:: db "@" ; 12a4
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String12a5:: db "@" ; 12a5
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String12a6:: db "@" ; 12a6
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String_kun:: db "@" ; 12a5
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String_chan:: db "@" ; 12a6
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; 12a7
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NextLineChar:: ; 12a7
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@@ -483,31 +483,31 @@ TextFar:: ; 12b9
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add hl, bc
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ld de, -SCREEN_WIDTH
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ld c, 1
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.asm_12c4
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.loop
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ld a, h
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and a
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jr nz, .asm_12cd
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jr nz, .next
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ld a, l
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cp SCREEN_WIDTH
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jr c, .asm_12d1
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jr c, .done
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.asm_12cd
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.next
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add hl, de
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inc c
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jr .asm_12c4
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jr .loop
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.asm_12d1
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.done
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hlcoord 0, 0
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ld de, SCREEN_WIDTH
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ld a, c
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.asm_12d8
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.loop2
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and a
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jr z, .asm_12df
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jr z, .done2
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add hl, de
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dec a
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jr .asm_12d8
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jr .loop2
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.asm_12df
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.done2
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pop de
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inc de
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ld a, [de]
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@@ -529,20 +529,20 @@ LineChar:: ; 12ea
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Paragraph:: ; 12f2
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push de
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ld a, [InLinkBattle]
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cp $3
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jr z, .asm_1301
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cp $4
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jr z, .asm_1301
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call Function13c7
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.asm_1301
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .linkbattle
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cp LINK_MOBILE
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jr z, .linkbattle
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call LoadBlinkingCursor
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.linkbattle
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call Function13b6
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call KeepTextOpen
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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call ClearBox
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call Function13cd
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call UnloadBlinkingCursor
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ld c, 20
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call DelayFrames
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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@@ -552,26 +552,26 @@ Paragraph:: ; 12f2
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Char4B:: ; 131f
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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or a
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jr nz, .asm_1328
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call Function13c7
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.asm_1328
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jr nz, .communication
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call LoadBlinkingCursor
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.communication
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call Function13b6
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push de
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call KeepTextOpen
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pop de
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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or a
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call z, Function13cd
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call z, UnloadBlinkingCursor
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Char4C:: ; 1337
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push de
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call Function138c
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call Function138c
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call TextScroll
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call TextScroll
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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pop de
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jp NextChar
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@@ -602,22 +602,22 @@ PlaceDexEnd:: ; 1356
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; 135a
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PromptText:: ; 135a
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ld a, [InLinkBattle]
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cp $3
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .ok
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cp $4
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cp LINK_MOBILE
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jr z, .ok
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call Function13c7
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.ok
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call LoadBlinkingCursor
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.ok
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call Function13b6
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call KeepTextOpen
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ld a, [InLinkBattle]
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cp $3
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, DoneText
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cp $4
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cp LINK_MOBILE
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jr z, DoneText
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call Function13cd
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call UnloadBlinkingCursor
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DoneText:: ; 137c
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pop hl
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@@ -634,19 +634,22 @@ NullChar:: ; 1383
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jp NextChar
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; 138c
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Function138c:: ; 138c
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TextScroll:: ; 138c
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
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ld a, TEXTBOX_INNERH - 1
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.col
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push af
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ld c, TEXTBOX_INNERW
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.row
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .row
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rept 2
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inc de
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endr
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@@ -656,6 +659,7 @@ endr
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pop af
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dec a
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jr nz, .col
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ld a, " "
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ld bc, TEXTBOX_INNERW
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@@ -671,7 +675,9 @@ Function13b6:: ; 13b6
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push af
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ld a, 1
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||||
ld [hOAMUpdate], a
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||||
call WaitBGMap
|
||||
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||||
pop af
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||||
ld [hOAMUpdate], a
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pop bc
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@@ -682,15 +688,15 @@ Diacritic:: ; 13c6
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||||
ret
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||||
; 13c7
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||||
|
||||
Function13c7:: ; 13c7
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||||
LoadBlinkingCursor:: ; 13c7
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||||
ld a, "▼"
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||||
ld [TileMap + 18 + 17 * SCREEN_WIDTH], a
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||||
ldcoord_a 18, 17
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||||
ret
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||||
; 13cd
|
||||
|
||||
Function13cd:: ; 13cd
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||||
ld a, [TileMap + 17 + 17 * SCREEN_WIDTH]
|
||||
ld [TileMap + 18 + 17 * SCREEN_WIDTH], a
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||||
UnloadBlinkingCursor:: ; 13cd
|
||||
lda_coord 17, 17
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||||
ldcoord_a 18, 17
|
||||
ret
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||||
; 13d4
|
||||
|
||||
@@ -722,19 +728,19 @@ PlaceWholeStringInBoxAtOnce:: ; 13e5
|
||||
set 1, a
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||||
ld [TextBoxFrame + 1], a
|
||||
|
||||
call Function13f6
|
||||
call DoTextUntilTerminator
|
||||
|
||||
pop af
|
||||
ld [TextBoxFrame + 1], a
|
||||
ret
|
||||
; 13f6
|
||||
|
||||
Function13f6:: ; 13f6
|
||||
DoTextUntilTerminator:: ; 13f6
|
||||
ld a, [hli]
|
||||
cp "@"
|
||||
ret z
|
||||
call .TextCommand
|
||||
jr Function13f6
|
||||
jr DoTextUntilTerminator
|
||||
|
||||
.TextCommand:
|
||||
push hl
|
||||
@@ -757,19 +763,19 @@ endr
|
||||
; 1410
|
||||
|
||||
TextCommands:: ; 1410
|
||||
dw Text_00
|
||||
dw Text_01
|
||||
dw Text_02
|
||||
dw Text_03
|
||||
dw Text_04
|
||||
dw Text_05
|
||||
dw Text_06
|
||||
dw Text_07
|
||||
dw Text_08
|
||||
dw Text_09
|
||||
dw Text_0A
|
||||
dw Text_TX
|
||||
dw Text_TX_RAM
|
||||
dw Text_TX_BCD
|
||||
dw Text_TX_MOVE
|
||||
dw Text_TX_BOX
|
||||
dw Text_TX_LOW
|
||||
dw Text_WAIT_BUTTON
|
||||
dw Text_TX_SCROLL
|
||||
dw Text_START_ASM
|
||||
dw Text_TX_NUM
|
||||
dw Text_TX_EXIT
|
||||
dw Text_PlaySound ; $0b
|
||||
dw Text_0C
|
||||
dw Text_TX_DOTS
|
||||
dw Text_0D
|
||||
dw Text_PlaySound ; $0e
|
||||
dw Text_PlaySound ; $0f
|
||||
@@ -777,12 +783,12 @@ TextCommands:: ; 1410
|
||||
dw Text_PlaySound ; $11
|
||||
dw Text_PlaySound ; $12
|
||||
dw Text_PlaySound ; $13
|
||||
dw Text_14
|
||||
dw Text_15
|
||||
dw Text_16
|
||||
dw Text_TX_STRINGBUFFER
|
||||
dw Text_TX_DAY
|
||||
dw Text_TX_FAR
|
||||
; 143e
|
||||
|
||||
Text_00:: ; 143e
|
||||
Text_TX:: ; 143e
|
||||
; TX
|
||||
; write text until "@"
|
||||
; [$00]["...@"]
|
||||
@@ -798,7 +804,7 @@ Text_00:: ; 143e
|
||||
ret
|
||||
; 1449
|
||||
|
||||
Text_01:: ; 1449
|
||||
Text_TX_RAM:: ; 1449
|
||||
; text_from_ram
|
||||
; write text from a ram address
|
||||
; little endian
|
||||
@@ -816,7 +822,7 @@ Text_01:: ; 1449
|
||||
ret
|
||||
; 1455
|
||||
|
||||
Text_16:: ; 1455
|
||||
Text_TX_FAR:: ; 1455
|
||||
; text_jump
|
||||
; write text from a different bank
|
||||
; little endian
|
||||
@@ -837,7 +843,7 @@ Text_16:: ; 1455
|
||||
push hl
|
||||
ld h, d
|
||||
ld l, e
|
||||
call Function13f6
|
||||
call DoTextUntilTerminator
|
||||
pop hl
|
||||
|
||||
pop af
|
||||
@@ -846,7 +852,7 @@ Text_16:: ; 1455
|
||||
ret
|
||||
; 1470
|
||||
|
||||
Text_02:: ; 1470
|
||||
Text_TX_BCD:: ; 1470
|
||||
; TX_BCD
|
||||
; write bcd from address, typically ram
|
||||
; [$02][addr][flags]
|
||||
@@ -868,7 +874,7 @@ Text_02:: ; 1470
|
||||
ret
|
||||
; 1480
|
||||
|
||||
Text_03:: ; 1480
|
||||
Text_TX_MOVE:: ; 1480
|
||||
; TX_MOVE
|
||||
; move to a new tile
|
||||
; [$03][addr]
|
||||
@@ -882,7 +888,7 @@ Text_03:: ; 1480
|
||||
ret
|
||||
; 148b
|
||||
|
||||
Text_04:: ; 148b
|
||||
Text_TX_BOX:: ; 148b
|
||||
; TX_BOX
|
||||
; draw a box
|
||||
; little endian
|
||||
@@ -904,7 +910,7 @@ Text_04:: ; 148b
|
||||
ret
|
||||
; 149b
|
||||
|
||||
Text_05:: ; 149b
|
||||
Text_TX_LOW:: ; 149b
|
||||
; TX_LOW
|
||||
; write text at (1,16)
|
||||
; [$05]
|
||||
@@ -913,39 +919,41 @@ Text_05:: ; 149b
|
||||
ret
|
||||
; 149f
|
||||
|
||||
Text_06:: ; 149f
|
||||
Text_WAIT_BUTTON:: ; 149f
|
||||
; TX_WAITBUTTON
|
||||
; wait for button press
|
||||
; show arrow
|
||||
; [06]
|
||||
|
||||
ld a, [InLinkBattle]
|
||||
cp $3
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_COLOSSEUM
|
||||
jp z, Text_0D
|
||||
cp $4
|
||||
cp LINK_MOBILE
|
||||
jp z, Text_0D
|
||||
|
||||
push hl
|
||||
call Function13c7
|
||||
call LoadBlinkingCursor
|
||||
push bc
|
||||
call KeepTextOpen
|
||||
pop bc
|
||||
call Function13cd
|
||||
call UnloadBlinkingCursor
|
||||
pop hl
|
||||
ret
|
||||
; 14ba
|
||||
|
||||
Text_07:: ; 14ba
|
||||
Text_TX_SCROLL:: ; 14ba
|
||||
; pushes text up two lines and sets the BC cursor to the border tile
|
||||
; below the first character column of the text box.
|
||||
push hl
|
||||
call Function13cd
|
||||
call Function138c
|
||||
call Function138c
|
||||
call UnloadBlinkingCursor
|
||||
call TextScroll
|
||||
call TextScroll
|
||||
pop hl
|
||||
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
|
||||
ret
|
||||
; 14c9
|
||||
|
||||
Text_08:: ; 14c9
|
||||
Text_START_ASM:: ; 14c9
|
||||
; TX_ASM
|
||||
|
||||
bit 7, h
|
||||
@@ -958,7 +966,7 @@ Text_08:: ; 14c9
|
||||
ret
|
||||
; 14d2
|
||||
|
||||
Text_09:: ; 14d2
|
||||
Text_TX_NUM:: ; 14d2
|
||||
; TX_NUM
|
||||
; [$09][addr][hi:bytes lo:digits]
|
||||
ld a, [hli]
|
||||
@@ -984,7 +992,7 @@ Text_09:: ; 14d2
|
||||
ret
|
||||
; 14ed
|
||||
|
||||
Text_0A:: ; 14ed
|
||||
Text_TX_EXIT:: ; 14ed
|
||||
push hl
|
||||
push bc
|
||||
call GetJoypad
|
||||
@@ -1059,13 +1067,14 @@ TextSFX:: ; 152d
|
||||
db -1
|
||||
; 1543
|
||||
|
||||
Text_0C:: ; 1543
|
||||
Text_TX_DOTS:: ; 1543
|
||||
; [$0C][num]
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
push hl
|
||||
ld h, b
|
||||
ld l, c
|
||||
|
||||
.loop
|
||||
push de
|
||||
ld a, "…"
|
||||
@@ -1080,6 +1089,7 @@ Text_0C:: ; 1543
|
||||
pop de
|
||||
dec d
|
||||
jr nz, .loop
|
||||
|
||||
ld b, h
|
||||
ld c, l
|
||||
pop hl
|
||||
@@ -1097,7 +1107,7 @@ Text_0D:: ; 1562
|
||||
ret
|
||||
; 156a
|
||||
|
||||
Text_14:: ; 156a
|
||||
Text_TX_STRINGBUFFER:: ; 156a
|
||||
; Print a string from one of the following:
|
||||
; 0: StringBuffer3
|
||||
; 1: StringBuffer4
|
||||
@@ -1127,7 +1137,7 @@ endr
|
||||
ret
|
||||
; 1582
|
||||
|
||||
Text_15:: ; 1582
|
||||
Text_TX_DAY:: ; 1582
|
||||
; TX_DAY
|
||||
|
||||
call GetWeekday
|
||||
|
Reference in New Issue
Block a user