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Move battle start animation functions to its own file
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@@ -3,7 +3,7 @@
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Functiond0000: ; d0000
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hlcoord 12, 0
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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cp $1
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jr z, .asm_d0012
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ld e, $0
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