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Rename maps:
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
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@@ -14,30 +14,30 @@ MapGoldenrodDeptStoreElevatorSignpost0Script:
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playsound SFX_ELEVATOR
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earthquake 60
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waitsfx
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checkevent EVENT_WAREHOUSE_BLOCKED_OFF
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checkevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF
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iftrue .Done
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checkevent EVENT_WAREHOUSE_LAYOUT_1
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checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
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iftrue .BoxLayout1
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checkevent EVENT_WAREHOUSE_LAYOUT_2
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checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
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iftrue .BoxLayout2
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checkevent EVENT_WAREHOUSE_LAYOUT_3
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checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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iftrue .BoxLayout3
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.BoxLayout3:
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setevent EVENT_WAREHOUSE_LAYOUT_1
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clearevent EVENT_WAREHOUSE_LAYOUT_2
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clearevent EVENT_WAREHOUSE_LAYOUT_3
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setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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end
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.BoxLayout1:
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clearevent EVENT_WAREHOUSE_LAYOUT_1
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setevent EVENT_WAREHOUSE_LAYOUT_2
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clearevent EVENT_WAREHOUSE_LAYOUT_3
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
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setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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end
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.BoxLayout2:
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clearevent EVENT_WAREHOUSE_LAYOUT_1
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clearevent EVENT_WAREHOUSE_LAYOUT_2
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setevent EVENT_WAREHOUSE_LAYOUT_3
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
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clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
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setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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end
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.Done:
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