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Fix some MenuData2 labels
Gave them better names, moved the flags out of the union, and documented the w2DMenuFlags1.
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@ -110,14 +110,14 @@ Mobile_GetMenuSelection: ; 24098
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ret
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; 240cd
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GetMenuNumberOfColumns: ; 240cd
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ld a, [wMenuData2Items]
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Get2DMenuNumberOfColumns: ; 240cd
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ld a, [wMenuData2_2DMenuDimensions]
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and $f
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ret
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; 240d3
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GetMenuNumberOfRows: ; 240d3
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ld a, [wMenuData2Items]
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Get2DMenuNumberOfRows: ; 240d3
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ld a, [wMenuData2_2DMenuDimensions]
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swap a
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and $f
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ret
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@ -130,19 +130,19 @@ Place2DMenuItemStrings: ; 240db
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ld d, [hl]
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call GetMenuTextStartCoord
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call Coord2Tile
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call GetMenuNumberOfRows
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call Get2DMenuNumberOfRows
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ld b, a
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.row
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push bc
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push hl
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call GetMenuNumberOfColumns
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call Get2DMenuNumberOfColumns
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ld c, a
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.col
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push bc
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ld a, [wMenuData2_2DMenuItemStringsBank]
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call Place2DMenuItemName
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inc de
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ld a, [wMenuData2Spacing]
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ld a, [wMenuData2_2DMenuSpacing]
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ld c, a
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ld b, 0
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add hl, bc
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@ -174,9 +174,9 @@ Init2DMenuCursorPosition: ; 2411a (9:411a)
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dec c
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ld a, c
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ld [w2DMenuCursorInitX], a
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call GetMenuNumberOfRows
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call Get2DMenuNumberOfRows
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ld [w2DMenuNumRows], a
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call GetMenuNumberOfColumns
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call Get2DMenuNumberOfColumns
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ld [w2DMenuNumCols], a
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call .InitFlags_a
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call .InitFlags_b
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@ -238,7 +238,7 @@ Init2DMenuCursorPosition: ; 2411a (9:411a)
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; 2418a
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.InitFlags_b: ; 2418a
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ld a, [wMenuData2Spacing]
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ld a, [wMenuData2_2DMenuSpacing]
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or $20
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ld [w2DMenuCursorOffsets], a
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ret
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42
wram.asm
42
wram.asm
@ -1361,37 +1361,28 @@ wMenuDataBank:: db
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wMenuDataHeaderEnd::
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wMenuData2::
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UNION ; cf91
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; MenuData2
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wMenuData2Flags:: ; cf91
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; bit 7: When set, start printing text one tile to the right of the border
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; In scrolling menus, SELECT is functional
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; bit 6: When set, start printing text one tile below the border
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; In scrolling menus, START is functional
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; bit 5: ????
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; bit 4: ????
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; bit 3: ????
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; bit 2: ????
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; bit 1: Enable Select button
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; bit 0: Disable B button
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db
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wMenuData2Flags:: db ; cf91
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UNION ; cf92
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; Vertical Menu/DoNthMenu/SetUpMenu
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wMenuData2Items:: db ; cf92
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wMenuData2IndicesPointer:: dw ; cf94
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wMenuData2DisplayFunctionPointer:: dw ; cf96
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wMenuData2PointerTableAddr:: dw ; cf97
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NEXTU ; cf91
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; 2D menu
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ds 2 ; cf91
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wMenuData2Spacing:: db ; cf93
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NEXTU ; cf92
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; 2D Menu
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wMenuData2_2DMenuDimensions:: db ; cf92
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wMenuData2_2DMenuSpacing:: db ; cf93
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wMenuData2_2DMenuItemStringsBank:: db ; cf94
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wMenuData2_2DMenuItemStringsAddr:: dw ; cf96
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wMenuData2_2DMenuFunctionBank:: db ; cf97
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wMenuData2_2DMenuFunctionAddr:: dw ; cf98
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NEXTU ; cf91
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; scrolling menu
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ds 1 ; cf91
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NEXTU ; cf92
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; Scrolling Menu
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wMenuData2_ScrollingMenuHeight:: db ; cf92
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wMenuData2_ScrollingMenuWidth:: db ; cf93
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wMenuData2_ScrollingMenuSpacing:: db ; cf94
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@ -1408,7 +1399,16 @@ w2DMenuCursorInitY:: db ; cfa1
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w2DMenuCursorInitX:: db ; cfa2
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w2DMenuNumRows:: db ; cfa3
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w2DMenuNumCols:: db ; cfa4
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w2DMenuFlags1:: db ; cfa5
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w2DMenuFlags1:: ; cfa5
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; bit 7: Disable checking of wMenuJoypadFilter
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; bit 6: Enable sprite animations
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; bit 5: Wrap around vertically
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; bit 4: Wrap around horizontally
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; bit 3: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far down
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; bit 2: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far up
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; bit 1: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far left
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; bit 0: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far right
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db
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w2DMenuFlags2:: db ; cfa6
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w2DMenuCursorOffsets:: db ; cfa7
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wMenuJoypadFilter:: db ; cfa8
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