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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Separate sprite constants and sprite-related data constants, like Pokémon and maps
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@ -33,6 +33,7 @@ INCLUDE "constants/deco_constants.asm"
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INCLUDE "constants/radio_constants.asm"
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INCLUDE "constants/npctrade_constants.asm"
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INCLUDE "constants/sprite_constants.asm"
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INCLUDE "constants/sprite_data_constants.asm"
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INCLUDE "constants/tileset_constants.asm"
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INCLUDE "constants/cgb_constants.asm"
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INCLUDE "constants/battle_tower_constants.asm"
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@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value
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const SPRITE_FUCHSIA_GYM_4 ; fa
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const SPRITE_COPYCAT ; fb
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const SPRITE_JANINE_IMPERSONATOR ; fc
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; sprite_header struct members (see gfx/sprite_headers.asm)
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_HI
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const SPRITEHEADER_SIZE
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const SPRITEHEADER_BANK
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const SPRITEHEADER_TYPE
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const SPRITEHEADER_PALETTE
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite types
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const_value SET 1
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const WALKING_SPRITE
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite palettes
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const_def
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; person_events set bit 3 so as not to use the sprite's default palette
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const_value set (1 << 3)
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_LAPRAS ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00
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const SPRITEMOVEFN_RANDOM_WALK_Y
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const SPRITEMOVEFN_RANDOM_WALK_X
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const SPRITEMOVEFN_RANDOM_WALK_XY
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN
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const SPRITEMOVEFN_FAST_RANDOM_SPIN
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const SPRITEMOVEFN_STANDING
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const SPRITEMOVEFN_OBEY_DPAD
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const SPRITEMOVEFN_08
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const SPRITEMOVEFN_09
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const SPRITEMOVEFN_0A
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const SPRITEMOVEFN_0B
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const SPRITEMOVEFN_0C
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const SPRITEMOVEFN_0D
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const SPRITEMOVEFN_0E
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const SPRITEMOVEFN_FOLLOW
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const SPRITEMOVEFN_SCRIPTED
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const SPRITEMOVEFN_STRENGTH
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const SPRITEMOVEFN_FOLLOWNOTEXACT
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const SPRITEMOVEFN_SHADOW
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const SPRITEMOVEFN_EMOTE
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const SPRITEMOVEFN_BIG_SNORLAX
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const SPRITEMOVEFN_BOUNCE
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const SPRITEMOVEFN_SCREENSHAKE
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const SPRITEMOVEFN_SPIN_CLOCKWISE
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
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const SPRITEMOVEFN_BOULDERDUST
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const SPRITEMOVEFN_GRASS
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_SLEEP
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const STEP_TYPE_NPC_WALK
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const STEP_TYPE_03
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const STEP_TYPE_04
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const STEP_TYPE_05
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const STEP_TYPE_PLAYER_WALK
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const STEP_TYPE_07
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const STEP_TYPE_NPC_JUMP
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const STEP_TYPE_PLAYER_JUMP
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const STEP_TYPE_HALF_STEP
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const STEP_TYPE_BUMP
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const STEP_TYPE_TELEPORT_FROM
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const STEP_TYPE_TELEPORT_TO
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const STEP_TYPE_SKYFALL
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const STEP_TYPE_0F
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const STEP_TYPE_GOT_BITE
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const STEP_TYPE_ROCK_SMASH
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const STEP_TYPE_RETURN_DIG
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const STEP_TYPE_TRACKING_OBJECT
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const STEP_TYPE_14
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const STEP_TYPE_15
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const STEP_TYPE_16
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const STEP_TYPE_17
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const STEP_TYPE_18
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const STEP_TYPE_SKYFALL_TOP
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const PERSON_ACTION_00
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const PERSON_ACTION_STAND
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const PERSON_ACTION_STEP
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const PERSON_ACTION_BUMP
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const PERSON_ACTION_SPIN
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const PERSON_ACTION_SPIN_FLICKER
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const PERSON_ACTION_FISHING
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const PERSON_ACTION_SHADOW
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const PERSON_ACTION_EMOTE
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const PERSON_ACTION_BIG_SNORLAX
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const PERSON_ACTION_BOUNCE
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const PERSON_ACTION_WEIRD_TREE
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const PERSON_ACTION_BIG_LAPRAS
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const PERSON_ACTION_BIG_DOLL
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const PERSON_ACTION_BOULDER_DUST
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_SKYFALL
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; Facings indexes (see data/facings.asm)
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_1
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const FACING_STEP_DOWN_2
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const FACING_STEP_DOWN_3
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const FACING_STEP_UP_0
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const FACING_STEP_UP_1
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const FACING_STEP_UP_2
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const FACING_STEP_UP_3
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const FACING_STEP_LEFT_0
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const FACING_STEP_LEFT_1
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const FACING_STEP_LEFT_2
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const FACING_STEP_LEFT_3
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const FACING_STEP_RIGHT_0
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const FACING_STEP_RIGHT_1
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const FACING_STEP_RIGHT_2
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const FACING_STEP_RIGHT_3
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const FACING_FISH_DOWN
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const FACING_FISH_UP
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const FACING_FISH_LEFT
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const FACING_FISH_RIGHT
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const FACING_EMOTE
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const FACING_SHADOW
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const FACING_BIG_DOLL_ASYM
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const FACING_BIG_DOLL_SYM
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const FACING_WEIRD_TREE_0
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const FACING_WEIRD_TREE_1
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const FACING_WEIRD_TREE_2
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const FACING_WEIRD_TREE_3
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const FACING_BOULDER_DUST_1
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const FACING_BOULDER_DUST_2
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const FACING_GRASS_1
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const FACING_GRASS_2
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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const SPRITE_ANIM_FRAMESET_02 ; unused?
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const SPRITE_ANIM_FRAMESET_03 ; unused?
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const SPRITE_ANIM_FRAMESET_04 ; unused?
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const SPRITE_ANIM_FRAMESET_05 ; unused?
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const SPRITE_ANIM_FRAMESET_06 ; unused?
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const SPRITE_ANIM_FRAMESET_07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_09 ; unused?
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_RED_WALK
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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const SPRITE_ANIM_FRAMESET_TRADE_POOF
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
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const SPRITE_ANIM_FRAMESET_1C ; unused?
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const SPRITE_ANIM_FRAMESET_LEAF
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const SPRITE_ANIM_FRAMESET_CUT_TREE
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const SPRITE_ANIM_FRAMESET_EGG_CRACK
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const SPRITE_ANIM_FRAMESET_EGG_HATCH
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const SPRITE_ANIM_FRAMESET_21 ; unused?
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const SPRITE_ANIM_FRAMESET_22 ; unused?
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const SPRITE_ANIM_FRAMESET_23 ; unused?
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_HEADBUTT
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27 ; unused?
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const SPRITE_ANIM_FRAMESET_28 ; unused?
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const SPRITE_ANIM_FRAMESET_29 ; unused?
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const SPRITE_ANIM_FRAMESET_2A ; unused?
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const SPRITE_ANIM_FRAMESET_2B ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_2F
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const SPRITE_ANIM_FRAMESET_30
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL
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const SPRITE_ANIM_SEQ_PARTY_MON
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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const SPRITE_ANIM_SEQ_04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_0E
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const SPRITE_ANIM_SEQ_0F
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
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const SPRITE_ANIM_SEQ_CUT_LEAVES
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const SPRITE_ANIM_SEQ_FLY_FROM
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const SPRITE_ANIM_SEQ_FLY_LEAF
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const SPRITE_ANIM_SEQ_FLY_TO
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const SPRITE_ANIM_SEQ_19
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
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const SPRITE_ANIM_SEQ_CELEBI
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const SPRITE_ANIM_SEQ_INTRO_UNOWN
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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const SPRITE_ANIM_INDEX_SLOTS_EGG
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_RED_WALK
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_DUMMY_GAME
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const SPRITE_ANIM_INDEX_0D
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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const SPRITE_ANIM_INDEX_TRADE_POOF
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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const SPRITE_ANIM_INDEX_TRADEMON_ICON
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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const SPRITE_ANIM_INDEX_LEAF
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const SPRITE_ANIM_INDEX_CUT_TREE
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const SPRITE_ANIM_INDEX_FLY_LEAF
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const SPRITE_ANIM_INDEX_EGG_CRACK
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_HEADBUTT
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const SPRITE_ANIM_INDEX_EGG_HATCH
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_BLUE_WALK
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_24
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const SPRITE_ANIM_INDEX_25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE
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const SPRITE_ANIM_INDEX_INTRO_PICHU
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const SPRITE_ANIM_INDEX_INTRO_WOOPER
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const SPRITE_ANIM_INDEX_INTRO_UNOWN
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_CELEBI
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|
||||
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAME_IDX_00
|
||||
const SPRITE_ANIM_FRAME_IDX_01
|
||||
const SPRITE_ANIM_FRAME_IDX_02
|
||||
const SPRITE_ANIM_FRAME_IDX_03
|
||||
const SPRITE_ANIM_FRAME_IDX_04
|
||||
const SPRITE_ANIM_FRAME_IDX_05
|
||||
const SPRITE_ANIM_FRAME_IDX_06
|
||||
const SPRITE_ANIM_FRAME_IDX_07
|
||||
const SPRITE_ANIM_FRAME_IDX_08
|
||||
const SPRITE_ANIM_FRAME_IDX_09
|
||||
const SPRITE_ANIM_FRAME_IDX_0A
|
||||
const SPRITE_ANIM_FRAME_IDX_0B
|
||||
const SPRITE_ANIM_FRAME_IDX_0C
|
||||
const SPRITE_ANIM_FRAME_IDX_0D
|
||||
const SPRITE_ANIM_FRAME_IDX_0E
|
||||
const SPRITE_ANIM_FRAME_IDX_0F
|
||||
const SPRITE_ANIM_FRAME_IDX_10
|
||||
const SPRITE_ANIM_FRAME_IDX_11
|
||||
const SPRITE_ANIM_FRAME_IDX_12
|
||||
const SPRITE_ANIM_FRAME_IDX_13
|
||||
const SPRITE_ANIM_FRAME_IDX_14
|
||||
const SPRITE_ANIM_FRAME_IDX_15
|
||||
const SPRITE_ANIM_FRAME_IDX_16
|
||||
const SPRITE_ANIM_FRAME_IDX_17
|
||||
const SPRITE_ANIM_FRAME_IDX_18
|
||||
const SPRITE_ANIM_FRAME_IDX_19
|
||||
const SPRITE_ANIM_FRAME_IDX_1A
|
||||
const SPRITE_ANIM_FRAME_IDX_1B
|
||||
const SPRITE_ANIM_FRAME_IDX_1C
|
||||
const SPRITE_ANIM_FRAME_IDX_1D
|
||||
const SPRITE_ANIM_FRAME_IDX_1E
|
||||
const SPRITE_ANIM_FRAME_IDX_1F
|
||||
const SPRITE_ANIM_FRAME_IDX_20
|
||||
const SPRITE_ANIM_FRAME_IDX_21
|
||||
const SPRITE_ANIM_FRAME_IDX_22
|
||||
const SPRITE_ANIM_FRAME_IDX_23
|
||||
const SPRITE_ANIM_FRAME_IDX_24
|
||||
const SPRITE_ANIM_FRAME_IDX_25
|
||||
const SPRITE_ANIM_FRAME_IDX_26
|
||||
const SPRITE_ANIM_FRAME_IDX_27
|
||||
const SPRITE_ANIM_FRAME_IDX_28
|
||||
const SPRITE_ANIM_FRAME_IDX_29
|
||||
const SPRITE_ANIM_FRAME_IDX_2A
|
||||
const SPRITE_ANIM_FRAME_IDX_2B
|
||||
const SPRITE_ANIM_FRAME_IDX_2C
|
||||
const SPRITE_ANIM_FRAME_IDX_2D
|
||||
const SPRITE_ANIM_FRAME_IDX_2E
|
||||
const SPRITE_ANIM_FRAME_IDX_2F
|
||||
const SPRITE_ANIM_FRAME_IDX_30
|
||||
const SPRITE_ANIM_FRAME_IDX_31
|
||||
const SPRITE_ANIM_FRAME_IDX_32
|
||||
const SPRITE_ANIM_FRAME_IDX_33
|
||||
const SPRITE_ANIM_FRAME_IDX_34
|
||||
const SPRITE_ANIM_FRAME_IDX_35
|
||||
const SPRITE_ANIM_FRAME_IDX_36
|
||||
const SPRITE_ANIM_FRAME_IDX_37
|
||||
const SPRITE_ANIM_FRAME_IDX_38
|
||||
const SPRITE_ANIM_FRAME_IDX_39
|
||||
const SPRITE_ANIM_FRAME_IDX_3A
|
||||
const SPRITE_ANIM_FRAME_IDX_3B
|
||||
const SPRITE_ANIM_FRAME_IDX_3C
|
||||
const SPRITE_ANIM_FRAME_IDX_3D
|
||||
const SPRITE_ANIM_FRAME_IDX_3E
|
||||
const SPRITE_ANIM_FRAME_IDX_3F
|
||||
const SPRITE_ANIM_FRAME_IDX_40
|
||||
const SPRITE_ANIM_FRAME_IDX_41
|
||||
const SPRITE_ANIM_FRAME_IDX_42
|
||||
const SPRITE_ANIM_FRAME_IDX_43
|
||||
const SPRITE_ANIM_FRAME_IDX_44
|
||||
const SPRITE_ANIM_FRAME_IDX_45
|
||||
const SPRITE_ANIM_FRAME_IDX_46
|
||||
const SPRITE_ANIM_FRAME_IDX_47
|
||||
const SPRITE_ANIM_FRAME_IDX_48
|
||||
const SPRITE_ANIM_FRAME_IDX_49
|
||||
const SPRITE_ANIM_FRAME_IDX_4A
|
||||
const SPRITE_ANIM_FRAME_IDX_4B
|
||||
const SPRITE_ANIM_FRAME_IDX_4C
|
||||
const SPRITE_ANIM_FRAME_IDX_4D
|
||||
const SPRITE_ANIM_FRAME_IDX_4E
|
||||
const SPRITE_ANIM_FRAME_IDX_4F
|
||||
const SPRITE_ANIM_FRAME_IDX_50
|
||||
const SPRITE_ANIM_FRAME_IDX_51
|
||||
const SPRITE_ANIM_FRAME_IDX_52
|
||||
const SPRITE_ANIM_FRAME_IDX_53
|
||||
const SPRITE_ANIM_FRAME_IDX_54
|
||||
const SPRITE_ANIM_FRAME_IDX_55
|
||||
const SPRITE_ANIM_FRAME_IDX_56
|
||||
const SPRITE_ANIM_FRAME_IDX_57
|
||||
const SPRITE_ANIM_FRAME_IDX_58
|
||||
const SPRITE_ANIM_FRAME_IDX_59
|
||||
const SPRITE_ANIM_FRAME_IDX_5A
|
||||
const SPRITE_ANIM_FRAME_IDX_5B
|
||||
const SPRITE_ANIM_FRAME_IDX_5C
|
||||
const SPRITE_ANIM_FRAME_IDX_5D
|
||||
const SPRITE_ANIM_FRAME_IDX_5E
|
||||
const SPRITE_ANIM_FRAME_IDX_5F
|
||||
const SPRITE_ANIM_FRAME_IDX_60
|
||||
const SPRITE_ANIM_FRAME_IDX_61
|
||||
const SPRITE_ANIM_FRAME_IDX_62
|
||||
const SPRITE_ANIM_FRAME_IDX_63
|
||||
const SPRITE_ANIM_FRAME_IDX_64
|
||||
const SPRITE_ANIM_FRAME_IDX_65
|
||||
const SPRITE_ANIM_FRAME_IDX_66
|
||||
const SPRITE_ANIM_FRAME_IDX_67
|
||||
const SPRITE_ANIM_FRAME_IDX_68
|
||||
const SPRITE_ANIM_FRAME_IDX_69
|
||||
const SPRITE_ANIM_FRAME_IDX_6A
|
||||
const SPRITE_ANIM_FRAME_IDX_6B
|
||||
const SPRITE_ANIM_FRAME_IDX_6C
|
||||
const SPRITE_ANIM_FRAME_IDX_6D
|
||||
const SPRITE_ANIM_FRAME_IDX_6E
|
||||
const SPRITE_ANIM_FRAME_IDX_6F
|
||||
const SPRITE_ANIM_FRAME_IDX_70
|
||||
const SPRITE_ANIM_FRAME_IDX_71
|
||||
const SPRITE_ANIM_FRAME_IDX_72
|
||||
const SPRITE_ANIM_FRAME_IDX_73
|
||||
const SPRITE_ANIM_FRAME_IDX_74
|
||||
const SPRITE_ANIM_FRAME_IDX_75
|
||||
const SPRITE_ANIM_FRAME_IDX_76
|
||||
const SPRITE_ANIM_FRAME_IDX_77
|
||||
const SPRITE_ANIM_FRAME_IDX_78
|
||||
const SPRITE_ANIM_FRAME_IDX_79
|
||||
const SPRITE_ANIM_FRAME_IDX_7A
|
||||
const SPRITE_ANIM_FRAME_IDX_7B
|
||||
const SPRITE_ANIM_FRAME_IDX_7C
|
||||
const SPRITE_ANIM_FRAME_IDX_7D
|
||||
const SPRITE_ANIM_FRAME_IDX_7E
|
||||
const SPRITE_ANIM_FRAME_IDX_7F
|
||||
const SPRITE_ANIM_FRAME_IDX_80
|
||||
const SPRITE_ANIM_FRAME_IDX_81
|
||||
const SPRITE_ANIM_FRAME_IDX_82
|
||||
const SPRITE_ANIM_FRAME_IDX_83
|
||||
const SPRITE_ANIM_FRAME_IDX_84
|
||||
const SPRITE_ANIM_FRAME_IDX_85
|
||||
const SPRITE_ANIM_FRAME_IDX_86
|
||||
const SPRITE_ANIM_FRAME_IDX_87
|
||||
const SPRITE_ANIM_FRAME_IDX_88
|
||||
const SPRITE_ANIM_FRAME_IDX_89
|
||||
const SPRITE_ANIM_FRAME_IDX_8A
|
||||
const SPRITE_ANIM_FRAME_IDX_8B
|
||||
|
511
constants/sprite_data_constants.asm
Normal file
511
constants/sprite_data_constants.asm
Normal file
@ -0,0 +1,511 @@
|
||||
; sprite_header struct members (see gfx/sprite_headers.asm)
|
||||
const_def
|
||||
const SPRITEHEADER_ADDR_LO
|
||||
const SPRITEHEADER_ADDR_HI
|
||||
const SPRITEHEADER_SIZE
|
||||
const SPRITEHEADER_BANK
|
||||
const SPRITEHEADER_TYPE
|
||||
const SPRITEHEADER_PALETTE
|
||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
|
||||
; sprite types
|
||||
const_value SET 1
|
||||
const WALKING_SPRITE
|
||||
const STANDING_SPRITE
|
||||
const STILL_SPRITE
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
const PAL_OW_RED ; 0
|
||||
const PAL_OW_BLUE ; 1
|
||||
const PAL_OW_GREEN ; 2
|
||||
const PAL_OW_BROWN ; 3
|
||||
const PAL_OW_PINK ; 4
|
||||
const PAL_OW_SILVER ; 5
|
||||
const PAL_OW_TREE ; 6
|
||||
const PAL_OW_ROCK ; 7
|
||||
|
||||
; person_events set bit 3 so as not to use the sprite's default palette
|
||||
const_value set (1 << 3)
|
||||
const PAL_NPC_RED ; 8
|
||||
const PAL_NPC_BLUE ; 9
|
||||
const PAL_NPC_GREEN ; a
|
||||
const PAL_NPC_BROWN ; b
|
||||
const PAL_NPC_PINK ; c
|
||||
const PAL_NPC_SILVER ; d
|
||||
const PAL_NPC_TREE ; e
|
||||
const PAL_NPC_ROCK ; f
|
||||
|
||||
; SpriteMovementData indexes (see data/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEDATA_00 ; 00
|
||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
||||
const SPRITEMOVEDATA_WANDER ; 02
|
||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
||||
const SPRITEMOVEDATA_STANDING_UP ; 07
|
||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
||||
const SPRITEMOVEDATA_0C ; 0c
|
||||
const SPRITEMOVEDATA_0D ; 0d
|
||||
const SPRITEMOVEDATA_0E ; 0e
|
||||
const SPRITEMOVEDATA_0F ; 0f
|
||||
const SPRITEMOVEDATA_10 ; 10
|
||||
const SPRITEMOVEDATA_11 ; 11
|
||||
const SPRITEMOVEDATA_12 ; 12
|
||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
||||
const SPRITEMOVEDATA_SNORLAX ; 15
|
||||
const SPRITEMOVEDATA_POKEMON ; 16
|
||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
||||
const SPRITEMOVEDATA_20 ; 20
|
||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||
const SPRITEMOVEDATA_GRASS ; 23
|
||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
||||
NUM_SPRITEMOVEDATA EQU const_value
|
||||
SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_STANDING
|
||||
const SPRITEMOVEFN_OBEY_DPAD
|
||||
const SPRITEMOVEFN_08
|
||||
const SPRITEMOVEFN_09
|
||||
const SPRITEMOVEFN_0A
|
||||
const SPRITEMOVEFN_0B
|
||||
const SPRITEMOVEFN_0C
|
||||
const SPRITEMOVEFN_0D
|
||||
const SPRITEMOVEFN_0E
|
||||
const SPRITEMOVEFN_FOLLOW
|
||||
const SPRITEMOVEFN_SCRIPTED
|
||||
const SPRITEMOVEFN_STRENGTH
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT
|
||||
const SPRITEMOVEFN_SHADOW
|
||||
const SPRITEMOVEFN_EMOTE
|
||||
const SPRITEMOVEFN_BIG_SNORLAX
|
||||
const SPRITEMOVEFN_BOUNCE
|
||||
const SPRITEMOVEFN_SCREENSHAKE
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
|
||||
const SPRITEMOVEFN_BOULDERDUST
|
||||
const SPRITEMOVEFN_GRASS
|
||||
|
||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_00
|
||||
const STEP_TYPE_SLEEP
|
||||
const STEP_TYPE_NPC_WALK
|
||||
const STEP_TYPE_03
|
||||
const STEP_TYPE_04
|
||||
const STEP_TYPE_05
|
||||
const STEP_TYPE_PLAYER_WALK
|
||||
const STEP_TYPE_07
|
||||
const STEP_TYPE_NPC_JUMP
|
||||
const STEP_TYPE_PLAYER_JUMP
|
||||
const STEP_TYPE_HALF_STEP
|
||||
const STEP_TYPE_BUMP
|
||||
const STEP_TYPE_TELEPORT_FROM
|
||||
const STEP_TYPE_TELEPORT_TO
|
||||
const STEP_TYPE_SKYFALL
|
||||
const STEP_TYPE_0F
|
||||
const STEP_TYPE_GOT_BITE
|
||||
const STEP_TYPE_ROCK_SMASH
|
||||
const STEP_TYPE_RETURN_DIG
|
||||
const STEP_TYPE_TRACKING_OBJECT
|
||||
const STEP_TYPE_14
|
||||
const STEP_TYPE_15
|
||||
const STEP_TYPE_16
|
||||
const STEP_TYPE_17
|
||||
const STEP_TYPE_18
|
||||
const STEP_TYPE_SKYFALL_TOP
|
||||
|
||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||
const_def
|
||||
const PERSON_ACTION_00
|
||||
const PERSON_ACTION_STAND
|
||||
const PERSON_ACTION_STEP
|
||||
const PERSON_ACTION_BUMP
|
||||
const PERSON_ACTION_SPIN
|
||||
const PERSON_ACTION_SPIN_FLICKER
|
||||
const PERSON_ACTION_FISHING
|
||||
const PERSON_ACTION_SHADOW
|
||||
const PERSON_ACTION_EMOTE
|
||||
const PERSON_ACTION_BIG_SNORLAX
|
||||
const PERSON_ACTION_BOUNCE
|
||||
const PERSON_ACTION_WEIRD_TREE
|
||||
const PERSON_ACTION_BIG_LAPRAS
|
||||
const PERSON_ACTION_BIG_DOLL
|
||||
const PERSON_ACTION_BOULDER_DUST
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_SKYFALL
|
||||
|
||||
; Facings indexes (see data/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0
|
||||
const FACING_STEP_DOWN_1
|
||||
const FACING_STEP_DOWN_2
|
||||
const FACING_STEP_DOWN_3
|
||||
const FACING_STEP_UP_0
|
||||
const FACING_STEP_UP_1
|
||||
const FACING_STEP_UP_2
|
||||
const FACING_STEP_UP_3
|
||||
const FACING_STEP_LEFT_0
|
||||
const FACING_STEP_LEFT_1
|
||||
const FACING_STEP_LEFT_2
|
||||
const FACING_STEP_LEFT_3
|
||||
const FACING_STEP_RIGHT_0
|
||||
const FACING_STEP_RIGHT_1
|
||||
const FACING_STEP_RIGHT_2
|
||||
const FACING_STEP_RIGHT_3
|
||||
const FACING_FISH_DOWN
|
||||
const FACING_FISH_UP
|
||||
const FACING_FISH_LEFT
|
||||
const FACING_FISH_RIGHT
|
||||
const FACING_EMOTE
|
||||
const FACING_SHADOW
|
||||
const FACING_BIG_DOLL_ASYM
|
||||
const FACING_BIG_DOLL_SYM
|
||||
const FACING_WEIRD_TREE_0
|
||||
const FACING_WEIRD_TREE_1
|
||||
const FACING_WEIRD_TREE_2
|
||||
const FACING_WEIRD_TREE_3
|
||||
const FACING_BOULDER_DUST_1
|
||||
const FACING_BOULDER_DUST_2
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
|
||||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
||||
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
|
||||
const SPRITEANIMSTRUCT_TILE_ID ; 3
|
||||
const SPRITEANIMSTRUCT_XCOORD ; 4
|
||||
const SPRITEANIMSTRUCT_YCOORD ; 5
|
||||
const SPRITEANIMSTRUCT_XOFFSET ; 6
|
||||
const SPRITEANIMSTRUCT_YOFFSET ; 7
|
||||
const SPRITEANIMSTRUCT_DURATION ; 8
|
||||
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
||||
const SPRITEANIMSTRUCT_FRAME ; a
|
||||
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
|
||||
const SPRITEANIMSTRUCT_0C ; c
|
||||
const SPRITEANIMSTRUCT_0D ; d
|
||||
const SPRITEANIMSTRUCT_0E ; e
|
||||
const SPRITEANIMSTRUCT_0F ; f
|
||||
|
||||
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAMESET_00
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON
|
||||
const SPRITE_ANIM_FRAMESET_02 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_03 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_04 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_05 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_06 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_07
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_09 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
|
||||
const SPRITE_ANIM_FRAMESET_RED_WALK
|
||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POOF
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_FRAMESET_1C ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_LEAF
|
||||
const SPRITE_ANIM_FRAMESET_CUT_TREE
|
||||
const SPRITE_ANIM_FRAMESET_EGG_CRACK
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH
|
||||
const SPRITE_ANIM_FRAMESET_21 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_22 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_23 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_24
|
||||
const SPRITE_ANIM_FRAMESET_HEADBUTT
|
||||
const SPRITE_ANIM_FRAMESET_26
|
||||
const SPRITE_ANIM_FRAMESET_27 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_28 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_29 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2A ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2B ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2C ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_FRAMESET_2F
|
||||
const SPRITE_ANIM_FRAMESET_30
|
||||
const SPRITE_ANIM_FRAMESET_31
|
||||
const SPRITE_ANIM_FRAMESET_32
|
||||
const SPRITE_ANIM_FRAMESET_33
|
||||
const SPRITE_ANIM_FRAMESET_34
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_SEQ_NULL
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
||||
const SPRITE_ANIM_SEQ_04
|
||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
||||
const SPRITE_ANIM_SEQ_0D
|
||||
const SPRITE_ANIM_SEQ_0E
|
||||
const SPRITE_ANIM_SEQ_0F
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
|
||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
|
||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_SEQ_CUT_LEAVES
|
||||
const SPRITE_ANIM_SEQ_FLY_FROM
|
||||
const SPRITE_ANIM_SEQ_FLY_LEAF
|
||||
const SPRITE_ANIM_SEQ_FLY_TO
|
||||
const SPRITE_ANIM_SEQ_19
|
||||
const SPRITE_ANIM_SEQ_1A
|
||||
const SPRITE_ANIM_SEQ_1B
|
||||
const SPRITE_ANIM_SEQ_1C
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
|
||||
const SPRITE_ANIM_SEQ_CELEBI
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
|
||||
|
||||
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON
|
||||
const SPRITE_ANIM_INDEX_01
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
const SPRITE_ANIM_INDEX_RED_WALK
|
||||
const SPRITE_ANIM_INDEX_0B
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
const SPRITE_ANIM_INDEX_0D
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_INDEX_LEAF
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
const SPRITE_ANIM_INDEX_1A
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
const SPRITE_ANIM_INDEX_1D
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_INDEX_20
|
||||
const SPRITE_ANIM_INDEX_21
|
||||
const SPRITE_ANIM_INDEX_22
|
||||
const SPRITE_ANIM_INDEX_23
|
||||
const SPRITE_ANIM_INDEX_24
|
||||
const SPRITE_ANIM_INDEX_25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_INDEX_CELEBI
|
||||
|
||||
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAME_IDX_00
|
||||
const SPRITE_ANIM_FRAME_IDX_01
|
||||
const SPRITE_ANIM_FRAME_IDX_02
|
||||
const SPRITE_ANIM_FRAME_IDX_03
|
||||
const SPRITE_ANIM_FRAME_IDX_04
|
||||
const SPRITE_ANIM_FRAME_IDX_05
|
||||
const SPRITE_ANIM_FRAME_IDX_06
|
||||
const SPRITE_ANIM_FRAME_IDX_07
|
||||
const SPRITE_ANIM_FRAME_IDX_08
|
||||
const SPRITE_ANIM_FRAME_IDX_09
|
||||
const SPRITE_ANIM_FRAME_IDX_0A
|
||||
const SPRITE_ANIM_FRAME_IDX_0B
|
||||
const SPRITE_ANIM_FRAME_IDX_0C
|
||||
const SPRITE_ANIM_FRAME_IDX_0D
|
||||
const SPRITE_ANIM_FRAME_IDX_0E
|
||||
const SPRITE_ANIM_FRAME_IDX_0F
|
||||
const SPRITE_ANIM_FRAME_IDX_10
|
||||
const SPRITE_ANIM_FRAME_IDX_11
|
||||
const SPRITE_ANIM_FRAME_IDX_12
|
||||
const SPRITE_ANIM_FRAME_IDX_13
|
||||
const SPRITE_ANIM_FRAME_IDX_14
|
||||
const SPRITE_ANIM_FRAME_IDX_15
|
||||
const SPRITE_ANIM_FRAME_IDX_16
|
||||
const SPRITE_ANIM_FRAME_IDX_17
|
||||
const SPRITE_ANIM_FRAME_IDX_18
|
||||
const SPRITE_ANIM_FRAME_IDX_19
|
||||
const SPRITE_ANIM_FRAME_IDX_1A
|
||||
const SPRITE_ANIM_FRAME_IDX_1B
|
||||
const SPRITE_ANIM_FRAME_IDX_1C
|
||||
const SPRITE_ANIM_FRAME_IDX_1D
|
||||
const SPRITE_ANIM_FRAME_IDX_1E
|
||||
const SPRITE_ANIM_FRAME_IDX_1F
|
||||
const SPRITE_ANIM_FRAME_IDX_20
|
||||
const SPRITE_ANIM_FRAME_IDX_21
|
||||
const SPRITE_ANIM_FRAME_IDX_22
|
||||
const SPRITE_ANIM_FRAME_IDX_23
|
||||
const SPRITE_ANIM_FRAME_IDX_24
|
||||
const SPRITE_ANIM_FRAME_IDX_25
|
||||
const SPRITE_ANIM_FRAME_IDX_26
|
||||
const SPRITE_ANIM_FRAME_IDX_27
|
||||
const SPRITE_ANIM_FRAME_IDX_28
|
||||
const SPRITE_ANIM_FRAME_IDX_29
|
||||
const SPRITE_ANIM_FRAME_IDX_2A
|
||||
const SPRITE_ANIM_FRAME_IDX_2B
|
||||
const SPRITE_ANIM_FRAME_IDX_2C
|
||||
const SPRITE_ANIM_FRAME_IDX_2D
|
||||
const SPRITE_ANIM_FRAME_IDX_2E
|
||||
const SPRITE_ANIM_FRAME_IDX_2F
|
||||
const SPRITE_ANIM_FRAME_IDX_30
|
||||
const SPRITE_ANIM_FRAME_IDX_31
|
||||
const SPRITE_ANIM_FRAME_IDX_32
|
||||
const SPRITE_ANIM_FRAME_IDX_33
|
||||
const SPRITE_ANIM_FRAME_IDX_34
|
||||
const SPRITE_ANIM_FRAME_IDX_35
|
||||
const SPRITE_ANIM_FRAME_IDX_36
|
||||
const SPRITE_ANIM_FRAME_IDX_37
|
||||
const SPRITE_ANIM_FRAME_IDX_38
|
||||
const SPRITE_ANIM_FRAME_IDX_39
|
||||
const SPRITE_ANIM_FRAME_IDX_3A
|
||||
const SPRITE_ANIM_FRAME_IDX_3B
|
||||
const SPRITE_ANIM_FRAME_IDX_3C
|
||||
const SPRITE_ANIM_FRAME_IDX_3D
|
||||
const SPRITE_ANIM_FRAME_IDX_3E
|
||||
const SPRITE_ANIM_FRAME_IDX_3F
|
||||
const SPRITE_ANIM_FRAME_IDX_40
|
||||
const SPRITE_ANIM_FRAME_IDX_41
|
||||
const SPRITE_ANIM_FRAME_IDX_42
|
||||
const SPRITE_ANIM_FRAME_IDX_43
|
||||
const SPRITE_ANIM_FRAME_IDX_44
|
||||
const SPRITE_ANIM_FRAME_IDX_45
|
||||
const SPRITE_ANIM_FRAME_IDX_46
|
||||
const SPRITE_ANIM_FRAME_IDX_47
|
||||
const SPRITE_ANIM_FRAME_IDX_48
|
||||
const SPRITE_ANIM_FRAME_IDX_49
|
||||
const SPRITE_ANIM_FRAME_IDX_4A
|
||||
const SPRITE_ANIM_FRAME_IDX_4B
|
||||
const SPRITE_ANIM_FRAME_IDX_4C
|
||||
const SPRITE_ANIM_FRAME_IDX_4D
|
||||
const SPRITE_ANIM_FRAME_IDX_4E
|
||||
const SPRITE_ANIM_FRAME_IDX_4F
|
||||
const SPRITE_ANIM_FRAME_IDX_50
|
||||
const SPRITE_ANIM_FRAME_IDX_51
|
||||
const SPRITE_ANIM_FRAME_IDX_52
|
||||
const SPRITE_ANIM_FRAME_IDX_53
|
||||
const SPRITE_ANIM_FRAME_IDX_54
|
||||
const SPRITE_ANIM_FRAME_IDX_55
|
||||
const SPRITE_ANIM_FRAME_IDX_56
|
||||
const SPRITE_ANIM_FRAME_IDX_57
|
||||
const SPRITE_ANIM_FRAME_IDX_58
|
||||
const SPRITE_ANIM_FRAME_IDX_59
|
||||
const SPRITE_ANIM_FRAME_IDX_5A
|
||||
const SPRITE_ANIM_FRAME_IDX_5B
|
||||
const SPRITE_ANIM_FRAME_IDX_5C
|
||||
const SPRITE_ANIM_FRAME_IDX_5D
|
||||
const SPRITE_ANIM_FRAME_IDX_5E
|
||||
const SPRITE_ANIM_FRAME_IDX_5F
|
||||
const SPRITE_ANIM_FRAME_IDX_60
|
||||
const SPRITE_ANIM_FRAME_IDX_61
|
||||
const SPRITE_ANIM_FRAME_IDX_62
|
||||
const SPRITE_ANIM_FRAME_IDX_63
|
||||
const SPRITE_ANIM_FRAME_IDX_64
|
||||
const SPRITE_ANIM_FRAME_IDX_65
|
||||
const SPRITE_ANIM_FRAME_IDX_66
|
||||
const SPRITE_ANIM_FRAME_IDX_67
|
||||
const SPRITE_ANIM_FRAME_IDX_68
|
||||
const SPRITE_ANIM_FRAME_IDX_69
|
||||
const SPRITE_ANIM_FRAME_IDX_6A
|
||||
const SPRITE_ANIM_FRAME_IDX_6B
|
||||
const SPRITE_ANIM_FRAME_IDX_6C
|
||||
const SPRITE_ANIM_FRAME_IDX_6D
|
||||
const SPRITE_ANIM_FRAME_IDX_6E
|
||||
const SPRITE_ANIM_FRAME_IDX_6F
|
||||
const SPRITE_ANIM_FRAME_IDX_70
|
||||
const SPRITE_ANIM_FRAME_IDX_71
|
||||
const SPRITE_ANIM_FRAME_IDX_72
|
||||
const SPRITE_ANIM_FRAME_IDX_73
|
||||
const SPRITE_ANIM_FRAME_IDX_74
|
||||
const SPRITE_ANIM_FRAME_IDX_75
|
||||
const SPRITE_ANIM_FRAME_IDX_76
|
||||
const SPRITE_ANIM_FRAME_IDX_77
|
||||
const SPRITE_ANIM_FRAME_IDX_78
|
||||
const SPRITE_ANIM_FRAME_IDX_79
|
||||
const SPRITE_ANIM_FRAME_IDX_7A
|
||||
const SPRITE_ANIM_FRAME_IDX_7B
|
||||
const SPRITE_ANIM_FRAME_IDX_7C
|
||||
const SPRITE_ANIM_FRAME_IDX_7D
|
||||
const SPRITE_ANIM_FRAME_IDX_7E
|
||||
const SPRITE_ANIM_FRAME_IDX_7F
|
||||
const SPRITE_ANIM_FRAME_IDX_80
|
||||
const SPRITE_ANIM_FRAME_IDX_81
|
||||
const SPRITE_ANIM_FRAME_IDX_82
|
||||
const SPRITE_ANIM_FRAME_IDX_83
|
||||
const SPRITE_ANIM_FRAME_IDX_84
|
||||
const SPRITE_ANIM_FRAME_IDX_85
|
||||
const SPRITE_ANIM_FRAME_IDX_86
|
||||
const SPRITE_ANIM_FRAME_IDX_87
|
||||
const SPRITE_ANIM_FRAME_IDX_88
|
||||
const SPRITE_ANIM_FRAME_IDX_89
|
||||
const SPRITE_ANIM_FRAME_IDX_8A
|
||||
const SPRITE_ANIM_FRAME_IDX_8B
|
Loading…
Reference in New Issue
Block a user