24
charmap.asm
@ -181,17 +181,25 @@ pushc
|
||||
charmap "\r", $0d
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popc
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; Background tile equivalences (vTiles1)
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;; Background tile equivalences (vTiles1)
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DEF OVERWORLD_FRAME_FIRST_TILE EQU "┌"
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DEF BOARD_MENU_BG_FIRST_TILE EQU "A"
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; Object tile locations (vTiles0)
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DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
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;; Object tile locations (vTiles0)
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DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
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DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
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DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS, DIE_SIZE * 10)
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DEF DIE_NUMBERS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE
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; Menu and overworld
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DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
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DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS, DIE_SIZE * 10)
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DEF DIE_NUMBERS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE
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DEF BRANCH_ARROWS_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10
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; Branch space
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DEF BRANCH_ARROWS_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10
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DEF BRANCH_LEGEND_OAM_FIRST_TILE EQU BRANCH_ARROWS_OAM_FIRST_TILE + 4 ; BRANCH_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS
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DEF VIEW_MAP_MODE_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BRANCH_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS, BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS)
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; View map mode (from overworld or from branch space)
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DEF VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BRANCH_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS, BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS)
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DEF VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE EQU VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + 4 ; VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS
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; Talker event
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DEF TALKER_EVENT_LEGEND_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10
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@ -8,11 +8,12 @@ DEF AUTO_INPUT EQU $ff
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; wDisplaySecondarySprites
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const_def
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const SECONDARYSPRITES_BOARD_MENU_F ; 0
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const SECONDARYSPRITES_BOARD_MENU_F ; 0
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const SECONDARYSPRITES_DIE_ROLL_F ; 1
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const SECONDARYSPRITES_SPACES_LEFT_F ; 2
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const SECONDARYSPRITES_BRANCH_ARROWS_F ; 3
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const SECONDARYSPRITES_BRANCH_SPACE_F ; 3
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const SECONDARYSPRITES_VIEW_MAP_MODE_F ; 4
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const SECONDARYSPRITES_TALKER_EVENT_F ; 5
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; wCurDexMode::
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const_def
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@ -1,3 +1,45 @@
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; OAM tile grid
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/*
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 2
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 3
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 4
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 5
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 6
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 7
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 8
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | | 9
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |10
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |11
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |12
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |13
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |14
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |15
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |16
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |17
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |18
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | | | | | | |19
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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*/
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BoardMenuOAM:
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; BOARDMENUITEM_DIE
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dbsprite 2, 16, 4, 0, BOARD_MENU_OAM_FIRST_TILE, PAL_OW_MISC
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@ -121,9 +163,42 @@ BranchArrowsOAM:
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dbsprite 9, 8, 4, 0, BRANCH_ARROWS_OAM_FIRST_TILE + 2, PAL_OW_RED ; up
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dbsprite 9, 12, 4, 0, BRANCH_ARROWS_OAM_FIRST_TILE + 3, PAL_OW_RED ; down
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BranchLegendOAM:
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; the PAL_ argument is unused (actual palette comes from the player gender)
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dbsprite 2, 16, 0, 4, BRANCH_LEGEND_OAM_FIRST_TILE + 2, PAL_OW_RED ; dpad icon
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dbsprite 3, 16, 0, 4, BRANCH_LEGEND_OAM_FIRST_TILE + 5, PAL_OW_RED ; "choose" icon
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dbsprite 4, 16, 0, 4, BRANCH_LEGEND_OAM_FIRST_TILE + 6, PAL_OW_RED ;
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dbsprite 5, 16, 0, 4, BRANCH_LEGEND_OAM_FIRST_TILE + 7, PAL_OW_RED ;
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dbsprite 2, 18, 0, 0, BRANCH_LEGEND_OAM_FIRST_TILE + 3, PAL_OW_RED ; select icon
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dbsprite 3, 18, 0, 0, BRANCH_LEGEND_OAM_FIRST_TILE + 8, PAL_OW_RED ; "view" icon
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dbsprite 4, 18, 0, 0, BRANCH_LEGEND_OAM_FIRST_TILE + 9, PAL_OW_RED ;
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dbsprite 5, 18, 0, 0, BRANCH_LEGEND_OAM_FIRST_TILE + 10, PAL_OW_RED ;
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ViewMapModeArrowsOAM:
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; the PAL_ argument is unused (actual palette comes from the player gender)
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dbsprite 10, 18, 4, 4, VIEW_MAP_MODE_OAM_FIRST_TILE + 3, PAL_OW_RED ; down
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dbsprite 10, 2, 4, 4, VIEW_MAP_MODE_OAM_FIRST_TILE + 2, PAL_OW_RED ; up
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dbsprite 1, 10, 4, 0, VIEW_MAP_MODE_OAM_FIRST_TILE + 1, PAL_OW_RED ; left
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dbsprite 19, 10, 4, 0, VIEW_MAP_MODE_OAM_FIRST_TILE, PAL_OW_RED ; right
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dbsprite 10, 18, 4, 4, VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + 3, PAL_OW_RED ; down
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dbsprite 10, 2, 4, 4, VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + 2, PAL_OW_RED ; up
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dbsprite 1, 10, 4, 0, VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + 1, PAL_OW_RED ; left
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dbsprite 19, 10, 4, 0, VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE, PAL_OW_RED ; right
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ViewMapModeLegendOAM:
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; the PAL_ argument is unused (actual palette comes from the player gender)
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dbsprite 2, 16, 0, 4, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 2, PAL_OW_RED ; dpad icon
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dbsprite 3, 16, 0, 4, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 5, PAL_OW_RED ; "move" icon
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dbsprite 4, 16, 0, 4, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 6, PAL_OW_RED ;
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dbsprite 5, 16, 0, 4, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 7, PAL_OW_RED ;
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dbsprite 2, 18, 0, 0, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 1, PAL_OW_RED ; B icon
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dbsprite 3, 18, 0, 0, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 8, PAL_OW_RED ; "back" icon
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dbsprite 4, 18, 0, 0, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 9, PAL_OW_RED ;
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dbsprite 5, 18, 0, 0, VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 10, PAL_OW_RED ;
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TalkerEventLegendOAM:
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; the PAL_ argument is unused (actual palette comes from the player gender)
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dbsprite 2, 16, 0, 4, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 0, PAL_OW_RED ; A icon
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dbsprite 3, 16, 0, 4, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 5, PAL_OW_RED ; "talk" icon
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dbsprite 4, 16, 0, 4, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 6, PAL_OW_RED ;
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dbsprite 5, 16, 0, 4, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 7, PAL_OW_RED ;
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dbsprite 2, 18, 0, 0, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 1, PAL_OW_RED ; B icon
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dbsprite 3, 18, 0, 0, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 8, PAL_OW_RED ; "skip" icon
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dbsprite 4, 18, 0, 0, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 9, PAL_OW_RED ;
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dbsprite 5, 18, 0, 0, TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 10, PAL_OW_RED ;
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@ -176,9 +176,9 @@ ArriveToBranchSpaceScript:
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call LoadTempSpaceBranchData
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call .DisableDirectionsRequiringLockedTechniques
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; draw arrows for valid directions
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farcall LoadBranchArrowsGFX
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farcall LoadBranchSpaceGFX
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ld hl, wDisplaySecondarySprites
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set SECONDARYSPRITES_BRANCH_ARROWS_F, [hl]
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set SECONDARYSPRITES_BRANCH_SPACE_F, [hl]
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; update sprites
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jp UpdateActiveSprites
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@ -260,7 +260,7 @@ PromptPlayerToChooseBranchDirection:
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ld a, [hl]
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ld [wCurSpaceNextSpace], a
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_BRANCH_ARROWS_F, [hl]
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res SECONDARYSPRITES_BRANCH_SPACE_F, [hl]
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ld a, TRUE
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ldh [hScriptVar], a
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jp PlayClickSFX
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@ -292,7 +292,7 @@ PromptPlayerToChooseBranchDirection:
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set INVISIBLE_F, [hl]
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_SPACES_LEFT_F, [hl]
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res SECONDARYSPRITES_BRANCH_ARROWS_F, [hl]
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res SECONDARYSPRITES_BRANCH_SPACE_F, [hl]
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farcall MockPlayerObject
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call UpdateSprites
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farcall LoadViewMapModeGFX
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@ -63,9 +63,15 @@ SeenByTalkerScript::
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and TALKEREVENTTYPE_MASK
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cp TALKEREVENTTYPE_MANDATORY
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jr z, .skip
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farcall LoadTalkerEventLegendGFX
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ld hl, wDisplaySecondarySprites
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set SECONDARYSPRITES_TALKER_EVENT_F, [hl]
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call UpdateActiveSprites
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call JoyWaitAorB
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call PlayClickSFX
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call WaitSFX
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_TALKER_EVENT_F, [hl]
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ldh a, [hJoyPressed]
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bit A_BUTTON_F, a
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jr z, .skip ; jump if b was pressed
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@ -39,11 +39,21 @@ LoadBoardMenuDieNumbersGFX::
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.DieNumbersOAMGFX:
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INCBIN "gfx/board/die_numbers.2bpp"
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LoadBranchArrowsGFX::
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LoadBranchSpaceGFX::
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ld de, .BranchArrowsOAMGFX
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ld hl, vTiles0 + BRANCH_ARROWS_OAM_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.BranchArrowsOAMGFX), NUM_DIRECTIONS
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call Get2bppViaHDMA
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ld hl, vTiles0 + BRANCH_LEGEND_OAM_FIRST_TILE * LEN_2BPP_TILE
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call LoadLegendButtonsGFX
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ld de, LegendChooseOAMGFX
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ld hl, vTiles0 + (BRANCH_LEGEND_OAM_FIRST_TILE + 5) * LEN_2BPP_TILE
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lb bc, BANK(LegendChooseOAMGFX), 3
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call Get2bppViaHDMA
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ld de, LegendViewOAMGFX
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ld hl, vTiles0 + (BRANCH_LEGEND_OAM_FIRST_TILE + 8) * LEN_2BPP_TILE
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lb bc, BANK(LegendViewOAMGFX), 3
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call Get2bppViaHDMA
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ret
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.BranchArrowsOAMGFX:
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@ -51,10 +61,60 @@ INCBIN "gfx/board/branch_arrows.2bpp"
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LoadViewMapModeGFX::
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ld de, .ViewMapModeArrowsOAMGFX
|
||||
ld hl, vTiles0 + VIEW_MAP_MODE_OAM_FIRST_TILE * LEN_2BPP_TILE
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ld hl, vTiles0 + VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.ViewMapModeArrowsOAMGFX), NUM_DIRECTIONS
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call Get2bppViaHDMA
|
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ld hl, vTiles0 + VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE * LEN_2BPP_TILE
|
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call LoadLegendButtonsGFX
|
||||
ld de, LegendMoveOAMGFX
|
||||
ld hl, vTiles0 + (VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 5) * LEN_2BPP_TILE
|
||||
lb bc, BANK(LegendMoveOAMGFX), 3
|
||||
call Get2bppViaHDMA
|
||||
ld de, LegendBackOAMGFX
|
||||
ld hl, vTiles0 + (VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE + 8) * LEN_2BPP_TILE
|
||||
lb bc, BANK(LegendBackOAMGFX), 3
|
||||
call Get2bppViaHDMA
|
||||
ret
|
||||
|
||||
.ViewMapModeArrowsOAMGFX:
|
||||
INCBIN "gfx/board/view_map_arrows.2bpp"
|
||||
|
||||
LoadTalkerEventLegendGFX::
|
||||
ld hl, vTiles0 + TALKER_EVENT_LEGEND_OAM_FIRST_TILE * LEN_2BPP_TILE
|
||||
call LoadLegendButtonsGFX
|
||||
ld de, LegendTalkOAMGFX
|
||||
ld hl, vTiles0 + (TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 5) * LEN_2BPP_TILE
|
||||
lb bc, BANK(LegendTalkOAMGFX), 3
|
||||
call Get2bppViaHDMA
|
||||
ld de, LegendSkipOAMGFX
|
||||
ld hl, vTiles0 + (TALKER_EVENT_LEGEND_OAM_FIRST_TILE + 8) * LEN_2BPP_TILE
|
||||
lb bc, BANK(LegendTalkOAMGFX), 3
|
||||
call Get2bppViaHDMA
|
||||
ret
|
||||
|
||||
LoadLegendButtonsGFX:
|
||||
ld de, .LegendButtonsOAMGFX
|
||||
lb bc, BANK(.LegendButtonsOAMGFX), 5
|
||||
call Get2bppViaHDMA
|
||||
ret
|
||||
|
||||
.LegendButtonsOAMGFX:
|
||||
INCBIN "gfx/legend/buttons.2bpp"
|
||||
|
||||
LegendTalkOAMGFX:
|
||||
INCBIN "gfx/legend/talk.2bpp"
|
||||
|
||||
LegendSkipOAMGFX:
|
||||
INCBIN "gfx/legend/skip.2bpp"
|
||||
|
||||
LegendChooseOAMGFX:
|
||||
INCBIN "gfx/legend/choose.2bpp"
|
||||
|
||||
LegendViewOAMGFX:
|
||||
INCBIN "gfx/legend/view.2bpp"
|
||||
|
||||
LegendMoveOAMGFX:
|
||||
INCBIN "gfx/legend/move.2bpp"
|
||||
|
||||
LegendBackOAMGFX:
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||||
INCBIN "gfx/legend/back.2bpp"
|
||||
|
@ -3112,10 +3112,12 @@ InitSecondarySprites:
|
||||
call nz, InitDieRollSprites
|
||||
bit SECONDARYSPRITES_SPACES_LEFT_F, a
|
||||
call nz, InitSpacesLeftNumberSprites
|
||||
bit SECONDARYSPRITES_BRANCH_ARROWS_F, a
|
||||
bit SECONDARYSPRITES_BRANCH_SPACE_F, a
|
||||
call nz, InitBranchArrowsSprites
|
||||
bit SECONDARYSPRITES_VIEW_MAP_MODE_F, a
|
||||
call nz, InitViewMapModeSprites
|
||||
bit SECONDARYSPRITES_TALKER_EVENT_F, a
|
||||
call nz, InitTalkerEventSprites
|
||||
ret
|
||||
|
||||
InitBoardMenuSprites:
|
||||
@ -3200,6 +3202,7 @@ InitSpacesLeftNumberSprites:
|
||||
InitBranchArrowsSprites:
|
||||
push af
|
||||
|
||||
;; arrows
|
||||
; find the beginning of free space in OAM, and assure there's space for 4 objects
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (NUM_DIRECTIONS * SPRITEOAMSTRUCT_LENGTH) + 1
|
||||
@ -3252,6 +3255,35 @@ InitBranchArrowsSprites:
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
||||
;; legend
|
||||
; find the beginning of free space in OAM, and assure there's space for 8 objects
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (8 * SPRITEOAMSTRUCT_LENGTH) + 1
|
||||
jr nc, .oam_full
|
||||
; copy the sprite data of the legend to the available space in OAM.
|
||||
; the palette byte overrides that data as it matches the player's color palette.
|
||||
ld e, a
|
||||
ld d, HIGH(wShadowOAM)
|
||||
gender_to_pal
|
||||
ld b, a
|
||||
ld c, 8 ; number of objects
|
||||
ld hl, BranchLegendOAM
|
||||
.loop2
|
||||
push bc
|
||||
ld bc, SPRITEOAMSTRUCT_LENGTH - 1
|
||||
call CopyBytes
|
||||
pop bc
|
||||
ld a, b ; palette
|
||||
ld [de], a
|
||||
inc hl
|
||||
inc de
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
add (8 * SPRITEOAMSTRUCT_LENGTH)
|
||||
ldh [hUsedSpriteIndex], a
|
||||
|
||||
.oam_full
|
||||
pop af
|
||||
ret
|
||||
@ -3259,6 +3291,7 @@ InitBranchArrowsSprites:
|
||||
InitViewMapModeSprites:
|
||||
push af
|
||||
|
||||
;; arrows
|
||||
; find the beginning of free space in OAM, and assure there's space for 4 objects
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (NUM_DIRECTIONS * SPRITEOAMSTRUCT_LENGTH) + 1
|
||||
@ -3307,6 +3340,68 @@ InitViewMapModeSprites:
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
||||
;; legend
|
||||
; find the beginning of free space in OAM, and assure there's space for 8 objects
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (8 * SPRITEOAMSTRUCT_LENGTH) + 1
|
||||
jr nc, .oam_full
|
||||
; copy the sprite data of the legend to the available space in OAM.
|
||||
; the palette byte overrides that data as it matches the player's color palette.
|
||||
ld e, a
|
||||
ld d, HIGH(wShadowOAM)
|
||||
gender_to_pal
|
||||
ld b, a
|
||||
ld c, 8 ; number of objects
|
||||
ld hl, ViewMapModeLegendOAM
|
||||
.loop2
|
||||
push bc
|
||||
ld bc, SPRITEOAMSTRUCT_LENGTH - 1
|
||||
call CopyBytes
|
||||
pop bc
|
||||
ld a, b ; palette
|
||||
ld [de], a
|
||||
inc hl
|
||||
inc de
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
add (8 * SPRITEOAMSTRUCT_LENGTH)
|
||||
ldh [hUsedSpriteIndex], a
|
||||
|
||||
.oam_full
|
||||
pop af
|
||||
ret
|
||||
|
||||
InitTalkerEventSprites:
|
||||
; find the beginning of free space in OAM, and assure there's space for 8 objects
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (8 * SPRITEOAMSTRUCT_LENGTH) + 1
|
||||
jr nc, .oam_full
|
||||
; copy the sprite data of the legend to the available space in OAM.
|
||||
; the palette byte overrides that data as it matches the player's color palette.
|
||||
ld e, a
|
||||
ld d, HIGH(wShadowOAM)
|
||||
gender_to_pal
|
||||
ld b, a
|
||||
ld c, 8 ; number of objects
|
||||
ld hl, TalkerEventLegendOAM
|
||||
.loop2
|
||||
push bc
|
||||
ld bc, SPRITEOAMSTRUCT_LENGTH - 1
|
||||
call CopyBytes
|
||||
pop bc
|
||||
ld a, b ; palette
|
||||
ld [de], a
|
||||
inc hl
|
||||
inc de
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
|
||||
ldh a, [hUsedSpriteIndex]
|
||||
add (8 * SPRITEOAMSTRUCT_LENGTH)
|
||||
ldh [hUsedSpriteIndex], a
|
||||
|
||||
.oam_full
|
||||
pop af
|
||||
ret
|
||||
|
@ -1241,9 +1241,15 @@ Script_reloadmapafterviewmapmode:
|
||||
jr z, .in_board_menu
|
||||
|
||||
; .in_branch_space
|
||||
; load branch space gfx (overwritten by view map mode gfx)
|
||||
; refresh sprites first without view map mode objects to avoid visual glitch
|
||||
ld hl, wDisplaySecondarySprites
|
||||
res SECONDARYSPRITES_VIEW_MAP_MODE_F, [hl]
|
||||
call UpdateActiveSprites
|
||||
farcall LoadBranchSpaceGFX
|
||||
ld hl, wDisplaySecondarySprites
|
||||
set SECONDARYSPRITES_SPACES_LEFT_F, [hl]
|
||||
set SECONDARYSPRITES_BRANCH_ARROWS_F, [hl]
|
||||
set SECONDARYSPRITES_BRANCH_SPACE_F, [hl]
|
||||
ld hl, wPlayerSpriteSetupFlags
|
||||
; get the facing direction from the mocked object's facing direction
|
||||
ld a, [wMapObject{d:LAST_OBJECT}Movement]
|
||||
|
BIN
gfx/legend/back.png
Executable file
After Width: | Height: | Size: 213 B |
BIN
gfx/legend/buttons.png
Executable file
After Width: | Height: | Size: 252 B |
BIN
gfx/legend/choose.png
Executable file
After Width: | Height: | Size: 206 B |
BIN
gfx/legend/move.png
Executable file
After Width: | Height: | Size: 215 B |
BIN
gfx/legend/skip.png
Executable file
After Width: | Height: | Size: 219 B |
BIN
gfx/legend/talk.png
Executable file
After Width: | Height: | Size: 206 B |
BIN
gfx/legend/view.png
Executable file
After Width: | Height: | Size: 213 B |