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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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@@ -522,7 +522,7 @@ LinkTimeout:
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pop de
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pop hl
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bccoord 1, 14
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call PlaceHLTextAtBC
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call PrintHLTextAtBC
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call RotateThreePalettesRight
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call ClearScreen
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ld b, CGB_DIPLOMA
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@@ -1465,7 +1465,7 @@ LinkTrade_TradeStatsMenu:
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farcall Link_WaitBGMap
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ld hl, .LinkTradeCantBattleText
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bccoord 1, 14
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call PlaceHLTextAtBC
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call PrintHLTextAtBC
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jr .cancel_trade
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.abnormal
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@@ -1487,7 +1487,7 @@ LinkTrade_TradeStatsMenu:
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farcall Link_WaitBGMap
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ld hl, .LinkAbnormalMonText
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bccoord 1, 14
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call PlaceHLTextAtBC
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call PrintHLTextAtBC
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.cancel_trade
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hlcoord 0, 12
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@@ -1660,7 +1660,7 @@ LinkTrade:
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call GetPokemonName
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ld hl, LinkAskTradeForText
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bccoord 1, 14
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call PlaceHLTextAtBC
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call PrintHLTextAtBC
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call LoadStandardMenuHeader
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hlcoord 10, 7
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ld b, 3
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@@ -7,7 +7,7 @@ PlaceWaitingText::
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and a
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jr z, .notinbattle
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call Textbox
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call Textbox1bpp
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jr .proceed
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.notinbattle
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