Add suffixes to some constants to avoid ambiguity

- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)

This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
This commit is contained in:
Rangi 2020-03-21 17:50:44 -04:00
parent adbe7f995c
commit 0345e4fb0e
40 changed files with 487 additions and 487 deletions

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@ -13,7 +13,7 @@ const_value = 1
const MAGNAPLANT
const TROPICPLANT
const JUMBOPLANT
const TOWN_MAP_D
const TOWN_MAP_POSTER
const FAMICOM
const SUPER_NES
const NINTENDO_64

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@ -701,10 +701,10 @@
const EVENT_DECO_PLANT_1
const EVENT_DECO_PLANT_2
const EVENT_DECO_PLANT_3
const EVENT_DECO_PLANT_4
const EVENT_DECO_POSTER_1 ; 2b0
const EVENT_DECO_POSTER_2
const EVENT_DECO_POSTER_1
const EVENT_DECO_POSTER_2 ; 2b0
const EVENT_DECO_POSTER_3
const EVENT_DECO_POSTER_4
const EVENT_DECO_FAMICOM
const EVENT_DECO_SNES
const EVENT_DECO_N64

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@ -103,7 +103,7 @@
const MYSTIC_WATER ; 5f
const TWISTEDSPOON ; 60
const WHT_APRICORN ; 61
const BLACKBELT ; 62
const BLACKBELT_I ; 62
const BLK_APRICORN ; 63
const ITEM_64 ; 64
const PNK_APRICORN ; 65

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@ -28,7 +28,7 @@ UNUSED_TYPES EQU const_value
const TYPE_16
const TYPE_17
const TYPE_18
const CURSE_T
const CURSE_TYPE
UNUSED_TYPES_END EQU const_value
SPECIAL EQU const_value
@ -36,7 +36,7 @@ SPECIAL EQU const_value
const WATER
const GRASS
const ELECTRIC
const PSYCHIC
const PSYCHIC_TYPE
const ICE
const DRAGON
const DARK

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@ -7,36 +7,36 @@ ENDM
DecorationAttributes:
; entries correspond to deco constants
decoration DECO_PLANT, $00, $0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, 0, 0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, TOWN_MAP_D, SET_UP_POSTER, EVENT_DECO_PLANT_4, $1f
decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_1, $23
decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_2, $24
decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_3, $25
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_PLANT, TOWN_MAP_POSTER, SET_UP_POSTER, EVENT_DECO_POSTER_1, $1f
decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_2, $23
decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_3, $24
decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_4, $25
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY

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@ -201,7 +201,7 @@ ItemAttributes:
item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; WHT_APRICORN
item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; BLACKBELT
; BLACKBELT_I
item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; BLK_APRICORN
item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE

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@ -71,7 +71,7 @@ Moves:
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
@ -104,14 +104,14 @@ Moves:
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
@ -123,10 +123,10 @@ Moves:
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
@ -144,12 +144,12 @@ Moves:
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
@ -160,14 +160,14 @@ Moves:
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
@ -185,7 +185,7 @@ Moves:
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
@ -254,12 +254,12 @@ Moves:
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0

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@ -3,7 +3,7 @@
db 25, 20, 15, 90, 105, 55
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 200 ; catch rate
db 73 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 55, 50, 45, 120, 135, 85
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 50 ; catch rate
db 186 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 100, 100, 100, 100, 100, 100
; hp atk def spd sat sdf
db PSYCHIC, GRASS ; type
db PSYCHIC_TYPE, GRASS ; type
db 45 ; catch rate
db 64 ; base exp
db NO_ITEM, MIRACLEBERRY ; items

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@ -3,7 +3,7 @@
db 60, 48, 45, 42, 43, 90
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 190 ; catch rate
db 102 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 65, 65, 60, 110, 130, 95
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 197 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 60, 40, 80, 40, 60, 45
; hp atk def spd sat sdf
db GRASS, PSYCHIC ; type
db GRASS, PSYCHIC_TYPE ; type
db 90 ; catch rate
db 98 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 95, 95, 85, 55, 125, 65
; hp atk def spd sat sdf
db GRASS, PSYCHIC ; type
db GRASS, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 212 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 70, 80, 65, 85, 90, 65
; hp atk def spd sat sdf
db NORMAL, PSYCHIC ; type
db NORMAL, PSYCHIC_TYPE ; type
db 60 ; catch rate
db 149 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 85, 73, 70, 67, 73, 115
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 75 ; catch rate
db 165 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 65, 50, 35, 95, 115, 95
; hp atk def spd sat sdf
db ICE, PSYCHIC ; type
db ICE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 137 ; base exp
db ICE_BERRY, ICE_BERRY ; items

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@ -3,7 +3,7 @@
db 40, 35, 30, 105, 120, 70
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 100 ; catch rate
db 145 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 106, 90, 130, 110, 90, 154
; hp atk def spd sat sdf
db PSYCHIC, FLYING ; type
db PSYCHIC_TYPE, FLYING ; type
db 3 ; catch rate
db 220 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 100, 100, 100, 100, 100, 100
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 64 ; base exp
db NO_ITEM, MIRACLEBERRY ; items

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@ -3,7 +3,7 @@
db 106, 110, 90, 130, 154, 90
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 3 ; catch rate
db 220 ; base exp
db NO_ITEM, BERSERK_GENE ; items

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@ -3,7 +3,7 @@
db 40, 45, 65, 90, 100, 120
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 136 ; base exp
db NO_ITEM, MYSTERYBERRY ; items

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@ -3,7 +3,7 @@
db 40, 50, 45, 70, 70, 45
; hp atk def spd sat sdf
db PSYCHIC, FLYING ; type
db PSYCHIC_TYPE, FLYING ; type
db 190 ; catch rate
db 73 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 95, 75, 110, 30, 100, 80
; hp atk def spd sat sdf
db WATER, PSYCHIC ; type
db WATER, PSYCHIC_TYPE ; type
db 75 ; catch rate
db 164 ; base exp
db NO_ITEM, KINGS_ROCK ; items

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@ -3,7 +3,7 @@
db 95, 75, 80, 30, 100, 110
; hp atk def spd sat sdf
db WATER, PSYCHIC ; type
db WATER, PSYCHIC_TYPE ; type
db 70 ; catch rate
db 164 ; base exp
db NO_ITEM, KINGS_ROCK ; items

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@ -3,7 +3,7 @@
db 90, 65, 65, 15, 40, 40
; hp atk def spd sat sdf
db WATER, PSYCHIC ; type
db WATER, PSYCHIC_TYPE ; type
db 190 ; catch rate
db 99 ; base exp
db NO_ITEM, KINGS_ROCK ; items

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@ -3,7 +3,7 @@
db 45, 30, 15, 65, 85, 65
; hp atk def spd sat sdf
db ICE, PSYCHIC ; type
db ICE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 87 ; base exp
db ICE_BERRY, ICE_BERRY ; items

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@ -3,7 +3,7 @@
db 60, 75, 85, 115, 100, 85
; hp atk def spd sat sdf
db WATER, PSYCHIC ; type
db WATER, PSYCHIC_TYPE ; type
db 60 ; catch rate
db 207 ; base exp
db STARDUST, STAR_PIECE ; items

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@ -3,7 +3,7 @@
db 48, 72, 48, 48, 72, 48
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 225 ; catch rate
db 61 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 190, 33, 58, 33, 33, 58
; hp atk def spd sat sdf
db PSYCHIC, PSYCHIC ; type
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
db 45 ; catch rate
db 177 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -3,7 +3,7 @@
db 65, 75, 70, 95, 95, 70
; hp atk def spd sat sdf
db PSYCHIC, FLYING ; type
db PSYCHIC_TYPE, FLYING ; type
db 75 ; catch rate
db 171 ; base exp
db NO_ITEM, NO_ITEM ; items

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@ -15,7 +15,7 @@ BadgeTypeBoosts:
db ELECTRIC ; THUNDERBADGE
db GRASS ; RAINBOWBADGE
db POISON ; SOULBADGE
db PSYCHIC ; MARSHBADGE
db PSYCHIC_TYPE ; MARSHBADGE
db FIRE ; VOLCANOBADGE
db GROUND ; EARTHBADGE
db -1 ; end

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@ -10,7 +10,7 @@ PokedexTypeSearchConversionTable:
db POISON
db GROUND
db FLYING
db PSYCHIC
db PSYCHIC_TYPE
db BUG
db ROCK
db GHOST

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@ -1,6 +1,6 @@
TypeBoostItems:
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT_I
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
db HELD_POISON_BOOST, POISON ; POISON BARB
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
@ -11,7 +11,7 @@ TypeBoostItems:
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON
db HELD_PSYCHIC_BOOST, PSYCHIC_TYPE ; TWISTEDSPOON
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
db HELD_DARK_BOOST, DARK ; BLACKGLASSES

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@ -44,7 +44,7 @@ TypeMatchups:
db FIGHTING, ICE, SUPER_EFFECTIVE
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
db FIGHTING, ROCK, SUPER_EFFECTIVE
db FIGHTING, DARK, SUPER_EFFECTIVE
@ -69,17 +69,17 @@ TypeMatchups:
db FLYING, BUG, SUPER_EFFECTIVE
db FLYING, ROCK, NOT_VERY_EFFECTIVE
db FLYING, STEEL, NOT_VERY_EFFECTIVE
db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
db PSYCHIC, POISON, SUPER_EFFECTIVE
db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
db PSYCHIC, DARK, NO_EFFECT
db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
db PSYCHIC_TYPE, DARK, NO_EFFECT
db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
db BUG, FIRE, NOT_VERY_EFFECTIVE
db BUG, GRASS, SUPER_EFFECTIVE
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
db BUG, POISON, NOT_VERY_EFFECTIVE
db BUG, FLYING, NOT_VERY_EFFECTIVE
db BUG, PSYCHIC, SUPER_EFFECTIVE
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
db BUG, GHOST, NOT_VERY_EFFECTIVE
db BUG, DARK, SUPER_EFFECTIVE
db BUG, STEEL, NOT_VERY_EFFECTIVE
@ -91,14 +91,14 @@ TypeMatchups:
db ROCK, BUG, SUPER_EFFECTIVE
db ROCK, STEEL, NOT_VERY_EFFECTIVE
db GHOST, NORMAL, NO_EFFECT
db GHOST, PSYCHIC, SUPER_EFFECTIVE
db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
db GHOST, DARK, NOT_VERY_EFFECTIVE
db GHOST, STEEL, NOT_VERY_EFFECTIVE
db GHOST, GHOST, SUPER_EFFECTIVE
db DRAGON, DRAGON, SUPER_EFFECTIVE
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
db DARK, PSYCHIC, SUPER_EFFECTIVE
db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
db DARK, GHOST, SUPER_EFFECTIVE
db DARK, DARK, NOT_VERY_EFFECTIVE
db DARK, STEEL, NOT_VERY_EFFECTIVE

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@ -46,7 +46,7 @@ BattleCommand_Conversion:
ld a, [hl]
cp -1
jr z, .fail
cp CURSE_T
cp CURSE_TYPE
jr z, .next
ld a, [de]
cp [hl]
@ -75,7 +75,7 @@ BattleCommand_Conversion:
ld a, [hl]
cp -1
jr z, .loop3
cp CURSE_T
cp CURSE_TYPE
jr z, .loop3
ld a, [de]
cp [hl]

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@ -20,7 +20,7 @@ BattleCommand_Conversion2:
call GetMoveAttr
ld d, a
pop hl
cp CURSE_T
cp CURSE_TYPE
jr z, .failed
call AnimateCurrentMove
call BattleCommand_SwitchTurn

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@ -535,7 +535,7 @@ InitializeEventsScript:
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
setevent EVENT_DECO_BED_1
setevent EVENT_DECO_PLANT_4
setevent EVENT_DECO_POSTER_1
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
setevent EVENT_OLIVINE_GYM_JASMINE
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN

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@ -110,7 +110,7 @@ ItemEffects:
dw NoEffect ; MYSTIC_WATER
dw NoEffect ; TWISTEDSPOON
dw NoEffect ; WHT_APRICORN
dw NoEffect ; BLACKBELT
dw NoEffect ; BLACKBELT_I
dw NoEffect ; BLK_APRICORN
dw NoEffect ; ITEM_64
dw NoEffect ; PNK_APRICORN

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@ -202,7 +202,7 @@ WesleyScript:
.MetWesley:
writetext WesleyGivesGiftText
promptbutton
verbosegiveitem BLACKBELT
verbosegiveitem BLACKBELT_I
iffalse WesleyDoneScript
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
writetext WesleyGaveGiftText