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Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
This commit is contained in:
parent
adbe7f995c
commit
0345e4fb0e
@ -13,7 +13,7 @@ const_value = 1
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const MAGNAPLANT
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const MAGNAPLANT
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const TROPICPLANT
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const TROPICPLANT
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const JUMBOPLANT
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const JUMBOPLANT
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const TOWN_MAP_D
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const TOWN_MAP_POSTER
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const FAMICOM
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const FAMICOM
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const SUPER_NES
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const SUPER_NES
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const NINTENDO_64
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const NINTENDO_64
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@ -701,10 +701,10 @@
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const EVENT_DECO_PLANT_1
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const EVENT_DECO_PLANT_1
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const EVENT_DECO_PLANT_2
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const EVENT_DECO_PLANT_2
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const EVENT_DECO_PLANT_3
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const EVENT_DECO_PLANT_3
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const EVENT_DECO_PLANT_4
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const EVENT_DECO_POSTER_1
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const EVENT_DECO_POSTER_1 ; 2b0
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const EVENT_DECO_POSTER_2 ; 2b0
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const EVENT_DECO_POSTER_2
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const EVENT_DECO_POSTER_3
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const EVENT_DECO_POSTER_3
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const EVENT_DECO_POSTER_4
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const EVENT_DECO_FAMICOM
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const EVENT_DECO_FAMICOM
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const EVENT_DECO_SNES
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const EVENT_DECO_SNES
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const EVENT_DECO_N64
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const EVENT_DECO_N64
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@ -103,7 +103,7 @@
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const MYSTIC_WATER ; 5f
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const MYSTIC_WATER ; 5f
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const TWISTEDSPOON ; 60
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const TWISTEDSPOON ; 60
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const WHT_APRICORN ; 61
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const WHT_APRICORN ; 61
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const BLACKBELT ; 62
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const BLACKBELT_I ; 62
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const BLK_APRICORN ; 63
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const BLK_APRICORN ; 63
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const ITEM_64 ; 64
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const ITEM_64 ; 64
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const PNK_APRICORN ; 65
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const PNK_APRICORN ; 65
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@ -28,7 +28,7 @@ UNUSED_TYPES EQU const_value
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const TYPE_16
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const TYPE_16
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const TYPE_17
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const TYPE_17
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const TYPE_18
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const TYPE_18
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const CURSE_T
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const CURSE_TYPE
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UNUSED_TYPES_END EQU const_value
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UNUSED_TYPES_END EQU const_value
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SPECIAL EQU const_value
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SPECIAL EQU const_value
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@ -36,7 +36,7 @@ SPECIAL EQU const_value
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const WATER
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const WATER
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const GRASS
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const GRASS
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const ELECTRIC
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const ELECTRIC
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const PSYCHIC
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const PSYCHIC_TYPE
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const ICE
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const ICE
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const DRAGON
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const DRAGON
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const DARK
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const DARK
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@ -7,56 +7,56 @@ ENDM
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DecorationAttributes:
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DecorationAttributes:
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; entries correspond to deco constants
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; entries correspond to deco constants
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decoration DECO_PLANT, $00, $0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, 0, 0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
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decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
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decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
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decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
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decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
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decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
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decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
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decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
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decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
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decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
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decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
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decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
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decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
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decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
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decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
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decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
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decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
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decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
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decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
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decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, TOWN_MAP_D, SET_UP_POSTER, EVENT_DECO_PLANT_4, $1f
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decoration DECO_PLANT, TOWN_MAP_POSTER, SET_UP_POSTER, EVENT_DECO_POSTER_1, $1f
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_1, $23
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_2, $23
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_2, $24
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_3, $24
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_3, $25
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_4, $25
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
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decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
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decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
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decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
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decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
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decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
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decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
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decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
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decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
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decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
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decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
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decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
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decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
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decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
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decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
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decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
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decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
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decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
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decoration DECO_DOLL, JIGGLYPUFF, SET_UP_DOLL, EVENT_DECO_JIGGLYPUFF_DOLL, SPRITE_JIGGLYPUFF
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decoration DECO_DOLL, JIGGLYPUFF, SET_UP_DOLL, EVENT_DECO_JIGGLYPUFF_DOLL, SPRITE_JIGGLYPUFF
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decoration DECO_DOLL, BULBASAUR, SET_UP_DOLL, EVENT_DECO_BULBASAUR_DOLL, SPRITE_BULBASAUR
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decoration DECO_DOLL, BULBASAUR, SET_UP_DOLL, EVENT_DECO_BULBASAUR_DOLL, SPRITE_BULBASAUR
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decoration DECO_DOLL, CHARMANDER, SET_UP_DOLL, EVENT_DECO_CHARMANDER_DOLL, SPRITE_CHARMANDER
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decoration DECO_DOLL, CHARMANDER, SET_UP_DOLL, EVENT_DECO_CHARMANDER_DOLL, SPRITE_CHARMANDER
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decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
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decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
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decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
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decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
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decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
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decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
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decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARMIE_DOLL, SPRITE_STARMIE
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decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARMIE_DOLL, SPRITE_STARMIE
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decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
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decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
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decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
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decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
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decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
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decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
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decoration DECO_DOLL, SHELLDER, SET_UP_DOLL, EVENT_DECO_SHELLDER_DOLL, SPRITE_SHELLDER
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decoration DECO_DOLL, SHELLDER, SET_UP_DOLL, EVENT_DECO_SHELLDER_DOLL, SPRITE_SHELLDER
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decoration DECO_DOLL, GRIMER, SET_UP_DOLL, EVENT_DECO_GRIMER_DOLL, SPRITE_GRIMER
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decoration DECO_DOLL, GRIMER, SET_UP_DOLL, EVENT_DECO_GRIMER_DOLL, SPRITE_GRIMER
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decoration DECO_DOLL, VOLTORB, SET_UP_DOLL, EVENT_DECO_VOLTORB_DOLL, SPRITE_VOLTORB
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decoration DECO_DOLL, VOLTORB, SET_UP_DOLL, EVENT_DECO_VOLTORB_DOLL, SPRITE_VOLTORB
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decoration DECO_DOLL, WEEDLE, SET_UP_DOLL, EVENT_DECO_WEEDLE_DOLL, SPRITE_WEEDLE
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decoration DECO_DOLL, WEEDLE, SET_UP_DOLL, EVENT_DECO_WEEDLE_DOLL, SPRITE_WEEDLE
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decoration DECO_DOLL, UNOWN, SET_UP_DOLL, EVENT_DECO_UNOWN_DOLL, SPRITE_UNOWN
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decoration DECO_DOLL, UNOWN, SET_UP_DOLL, EVENT_DECO_UNOWN_DOLL, SPRITE_UNOWN
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decoration DECO_DOLL, GEODUDE, SET_UP_DOLL, EVENT_DECO_GEODUDE_DOLL, SPRITE_GEODUDE
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decoration DECO_DOLL, GEODUDE, SET_UP_DOLL, EVENT_DECO_GEODUDE_DOLL, SPRITE_GEODUDE
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decoration DECO_DOLL, MACHOP, SET_UP_DOLL, EVENT_DECO_MACHOP_DOLL, SPRITE_MACHOP
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decoration DECO_DOLL, MACHOP, SET_UP_DOLL, EVENT_DECO_MACHOP_DOLL, SPRITE_MACHOP
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decoration DECO_DOLL, TENTACOOL, SET_UP_DOLL, EVENT_DECO_TENTACOOL_DOLL, SPRITE_TENTACOOL
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decoration DECO_DOLL, TENTACOOL, SET_UP_DOLL, EVENT_DECO_TENTACOOL_DOLL, SPRITE_TENTACOOL
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decoration DECO_PLANT, GOLD_TROPHY, SET_UP_DOLL, EVENT_DECO_GOLD_TROPHY, SPRITE_GOLD_TROPHY
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decoration DECO_PLANT, GOLD_TROPHY, SET_UP_DOLL, EVENT_DECO_GOLD_TROPHY, SPRITE_GOLD_TROPHY
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decoration DECO_PLANT, SILVER_TROPHY, SET_UP_DOLL, EVENT_DECO_SILVER_TROPHY, SPRITE_SILVER_TROPHY
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decoration DECO_PLANT, SILVER_TROPHY, SET_UP_DOLL, EVENT_DECO_SILVER_TROPHY, SPRITE_SILVER_TROPHY
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@ -201,7 +201,7 @@ ItemAttributes:
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item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; WHT_APRICORN
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; WHT_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLACKBELT
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; BLACKBELT_I
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item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLK_APRICORN
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; BLK_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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@ -12,254 +12,254 @@ ENDM
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Moves:
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Moves:
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; entries correspond to constants/move_constants.asm
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; entries correspond to constants/move_constants.asm
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move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
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move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
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move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
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move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
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move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
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move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
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move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
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move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
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move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
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move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
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move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
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move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
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move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
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move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
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move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
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move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
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move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
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move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
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move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
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move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
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move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
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move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
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move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
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move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
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move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
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move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
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move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
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move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
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move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
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move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
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||||||
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||||
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
||||||
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
||||||
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
||||||
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
||||||
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
||||||
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
|
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
|
||||||
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
|
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
|
||||||
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
|
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
|
||||||
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
|
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
|
||||||
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
|
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
|
||||||
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
|
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
|
||||||
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
|
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
|
||||||
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||||
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
||||||
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
||||||
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
||||||
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
||||||
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
||||||
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
||||||
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
||||||
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||||
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
||||||
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
||||||
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
||||||
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||||
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
||||||
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
||||||
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||||
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
||||||
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
||||||
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
||||||
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
|
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
|
||||||
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
|
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
|
||||||
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
|
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
|
||||||
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
|
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
|
||||||
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
|
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
|
||||||
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
|
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
|
||||||
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
|
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
|
||||||
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
|
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
|
||||||
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
|
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
|
||||||
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
|
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
|
||||||
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
|
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
|
||||||
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
|
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
|
||||||
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
|
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
|
||||||
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
|
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
|
||||||
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
|
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
|
||||||
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
|
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
|
||||||
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
|
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
|
||||||
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
|
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
|
||||||
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
|
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
|
||||||
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
|
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
|
||||||
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
|
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
|
||||||
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
|
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
|
||||||
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
|
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
|
||||||
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
|
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
|
||||||
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
|
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
|
||||||
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
|
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
|
||||||
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
|
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
|
||||||
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
|
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
|
||||||
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
|
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
|
||||||
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
|
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
|
||||||
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
||||||
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
||||||
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
||||||
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
||||||
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
||||||
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
||||||
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
||||||
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
|
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
|
||||||
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
|
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
|
||||||
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
|
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
|
||||||
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
|
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
|
||||||
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
|
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
|
||||||
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
|
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
|
||||||
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
|
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
|
||||||
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
|
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
|
||||||
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
|
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
|
||||||
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
|
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
|
||||||
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
|
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||||
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
|
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
|
||||||
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
|
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
|
||||||
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
|
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||||
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
|
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
|
||||||
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
|
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
|
||||||
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
|
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
|
||||||
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
|
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
|
||||||
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
|
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
|
||||||
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
|
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
|
||||||
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
||||||
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
||||||
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
||||||
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
||||||
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||||
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||||
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||||
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
||||||
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||||
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||||
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||||
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||||
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||||
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
||||||
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||||
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||||
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||||
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
||||||
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||||
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||||
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||||
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
||||||
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||||
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||||
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||||
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
||||||
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
|
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||||
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
|
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
|
||||||
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||||
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
||||||
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
||||||
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
|
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
|
||||||
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
||||||
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||||
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
||||||
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
||||||
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
||||||
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
||||||
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
||||||
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||||
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||||
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||||
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
|
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
|
||||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||||
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||||
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
|
||||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||||
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
||||||
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
||||||
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
||||||
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
||||||
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
||||||
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
||||||
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
||||||
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
||||||
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
||||||
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
||||||
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||||
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
|
||||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||||
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
||||||
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
||||||
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
||||||
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
||||||
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
||||||
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
||||||
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
||||||
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
||||||
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
||||||
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
||||||
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
||||||
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
||||||
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
||||||
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
||||||
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
||||||
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
||||||
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
||||||
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
||||||
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
||||||
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
||||||
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
||||||
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||||
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
||||||
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
||||||
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
||||||
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
||||||
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
||||||
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
||||||
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
||||||
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
||||||
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||||
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||||
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||||
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
||||||
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||||
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||||
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||||
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
||||||
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
||||||
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
||||||
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
||||||
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
||||||
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
||||||
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
||||||
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
||||||
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
|
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
|
||||||
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
|
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
|
||||||
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
|
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
|
||||||
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
|
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
|
||||||
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
|
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
|
||||||
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
|
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
|
||||||
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
||||||
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
||||||
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
||||||
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
||||||
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
||||||
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
||||||
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
||||||
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
|
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
|
||||||
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
|
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
|
||||||
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
|
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
|
||||||
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
|
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
|
||||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
|
||||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
|
||||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 25, 20, 15, 90, 105, 55
|
db 25, 20, 15, 90, 105, 55
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 200 ; catch rate
|
db 200 ; catch rate
|
||||||
db 73 ; base exp
|
db 73 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 55, 50, 45, 120, 135, 85
|
db 55, 50, 45, 120, 135, 85
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 50 ; catch rate
|
db 50 ; catch rate
|
||||||
db 186 ; base exp
|
db 186 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 100, 100, 100, 100, 100, 100
|
db 100, 100, 100, 100, 100, 100
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, GRASS ; type
|
db PSYCHIC_TYPE, GRASS ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 64 ; base exp
|
db 64 ; base exp
|
||||||
db NO_ITEM, MIRACLEBERRY ; items
|
db NO_ITEM, MIRACLEBERRY ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 60, 48, 45, 42, 43, 90
|
db 60, 48, 45, 42, 43, 90
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 102 ; base exp
|
db 102 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 65, 65, 60, 110, 130, 95
|
db 65, 65, 60, 110, 130, 95
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 197 ; base exp
|
db 197 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 60, 40, 80, 40, 60, 45
|
db 60, 40, 80, 40, 60, 45
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db GRASS, PSYCHIC ; type
|
db GRASS, PSYCHIC_TYPE ; type
|
||||||
db 90 ; catch rate
|
db 90 ; catch rate
|
||||||
db 98 ; base exp
|
db 98 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 95, 95, 85, 55, 125, 65
|
db 95, 95, 85, 55, 125, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db GRASS, PSYCHIC ; type
|
db GRASS, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 212 ; base exp
|
db 212 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 70, 80, 65, 85, 90, 65
|
db 70, 80, 65, 85, 90, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db NORMAL, PSYCHIC ; type
|
db NORMAL, PSYCHIC_TYPE ; type
|
||||||
db 60 ; catch rate
|
db 60 ; catch rate
|
||||||
db 149 ; base exp
|
db 149 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 85, 73, 70, 67, 73, 115
|
db 85, 73, 70, 67, 73, 115
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 165 ; base exp
|
db 165 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 65, 50, 35, 95, 115, 95
|
db 65, 50, 35, 95, 115, 95
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db ICE, PSYCHIC ; type
|
db ICE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 137 ; base exp
|
db 137 ; base exp
|
||||||
db ICE_BERRY, ICE_BERRY ; items
|
db ICE_BERRY, ICE_BERRY ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 40, 35, 30, 105, 120, 70
|
db 40, 35, 30, 105, 120, 70
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 100 ; catch rate
|
db 100 ; catch rate
|
||||||
db 145 ; base exp
|
db 145 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 106, 90, 130, 110, 90, 154
|
db 106, 90, 130, 110, 90, 154
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 3 ; catch rate
|
db 3 ; catch rate
|
||||||
db 220 ; base exp
|
db 220 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 100, 100, 100, 100, 100, 100
|
db 100, 100, 100, 100, 100, 100
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 64 ; base exp
|
db 64 ; base exp
|
||||||
db NO_ITEM, MIRACLEBERRY ; items
|
db NO_ITEM, MIRACLEBERRY ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 106, 110, 90, 130, 154, 90
|
db 106, 110, 90, 130, 154, 90
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 3 ; catch rate
|
db 3 ; catch rate
|
||||||
db 220 ; base exp
|
db 220 ; base exp
|
||||||
db NO_ITEM, BERSERK_GENE ; items
|
db NO_ITEM, BERSERK_GENE ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 40, 45, 65, 90, 100, 120
|
db 40, 45, 65, 90, 100, 120
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 136 ; base exp
|
db 136 ; base exp
|
||||||
db NO_ITEM, MYSTERYBERRY ; items
|
db NO_ITEM, MYSTERYBERRY ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 40, 50, 45, 70, 70, 45
|
db 40, 50, 45, 70, 70, 45
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 73 ; base exp
|
db 73 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 95, 75, 110, 30, 100, 80
|
db 95, 75, 110, 30, 100, 80
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 164 ; base exp
|
db 164 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 95, 75, 80, 30, 100, 110
|
db 95, 75, 80, 30, 100, 110
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 70 ; catch rate
|
db 70 ; catch rate
|
||||||
db 164 ; base exp
|
db 164 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 90, 65, 65, 15, 40, 40
|
db 90, 65, 65, 15, 40, 40
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 99 ; base exp
|
db 99 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 45, 30, 15, 65, 85, 65
|
db 45, 30, 15, 65, 85, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db ICE, PSYCHIC ; type
|
db ICE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 87 ; base exp
|
db 87 ; base exp
|
||||||
db ICE_BERRY, ICE_BERRY ; items
|
db ICE_BERRY, ICE_BERRY ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 60, 75, 85, 115, 100, 85
|
db 60, 75, 85, 115, 100, 85
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 60 ; catch rate
|
db 60 ; catch rate
|
||||||
db 207 ; base exp
|
db 207 ; base exp
|
||||||
db STARDUST, STAR_PIECE ; items
|
db STARDUST, STAR_PIECE ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 48, 72, 48, 48, 72, 48
|
db 48, 72, 48, 48, 72, 48
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 225 ; catch rate
|
db 225 ; catch rate
|
||||||
db 61 ; base exp
|
db 61 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 190, 33, 58, 33, 33, 58
|
db 190, 33, 58, 33, 33, 58
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 177 ; base exp
|
db 177 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
db 65, 75, 70, 95, 95, 70
|
db 65, 75, 70, 95, 95, 70
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 171 ; base exp
|
db 171 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
@ -1,21 +1,21 @@
|
|||||||
BadgeTypeBoosts:
|
BadgeTypeBoosts:
|
||||||
; entries correspond to wJohtoBadges constants
|
; entries correspond to wJohtoBadges constants
|
||||||
db FLYING ; ZEPHYRBADGE
|
db FLYING ; ZEPHYRBADGE
|
||||||
db BUG ; HIVEBADGE
|
db BUG ; HIVEBADGE
|
||||||
db NORMAL ; PLAINBADGE
|
db NORMAL ; PLAINBADGE
|
||||||
db GHOST ; FOGBADGE
|
db GHOST ; FOGBADGE
|
||||||
db STEEL ; MINERALBADGE
|
db STEEL ; MINERALBADGE
|
||||||
db FIGHTING ; STORMBADGE
|
db FIGHTING ; STORMBADGE
|
||||||
db ICE ; GLACIERBADGE
|
db ICE ; GLACIERBADGE
|
||||||
db DRAGON ; RISINGBADGE
|
db DRAGON ; RISINGBADGE
|
||||||
; fallthrough
|
; fallthrough
|
||||||
; entries correspond to wKantoBadges constants
|
; entries correspond to wKantoBadges constants
|
||||||
db ROCK ; BOULDERBADGE
|
db ROCK ; BOULDERBADGE
|
||||||
db WATER ; CASCADEBADGE
|
db WATER ; CASCADEBADGE
|
||||||
db ELECTRIC ; THUNDERBADGE
|
db ELECTRIC ; THUNDERBADGE
|
||||||
db GRASS ; RAINBOWBADGE
|
db GRASS ; RAINBOWBADGE
|
||||||
db POISON ; SOULBADGE
|
db POISON ; SOULBADGE
|
||||||
db PSYCHIC ; MARSHBADGE
|
db PSYCHIC_TYPE ; MARSHBADGE
|
||||||
db FIRE ; VOLCANOBADGE
|
db FIRE ; VOLCANOBADGE
|
||||||
db GROUND ; EARTHBADGE
|
db GROUND ; EARTHBADGE
|
||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
@ -10,7 +10,7 @@ PokedexTypeSearchConversionTable:
|
|||||||
db POISON
|
db POISON
|
||||||
db GROUND
|
db GROUND
|
||||||
db FLYING
|
db FLYING
|
||||||
db PSYCHIC
|
db PSYCHIC_TYPE
|
||||||
db BUG
|
db BUG
|
||||||
db ROCK
|
db ROCK
|
||||||
db GHOST
|
db GHOST
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
TypeBoostItems:
|
TypeBoostItems:
|
||||||
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
|
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
|
||||||
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT
|
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT_I
|
||||||
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
|
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
|
||||||
db HELD_POISON_BOOST, POISON ; POISON BARB
|
db HELD_POISON_BOOST, POISON ; POISON BARB
|
||||||
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
|
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
|
||||||
db HELD_ROCK_BOOST, ROCK ; HARD_STONE
|
db HELD_ROCK_BOOST, ROCK ; HARD_STONE
|
||||||
db HELD_BUG_BOOST, BUG ; SILVERPOWDER
|
db HELD_BUG_BOOST, BUG ; SILVERPOWDER
|
||||||
db HELD_GHOST_BOOST, GHOST ; SPELL_TAG
|
db HELD_GHOST_BOOST, GHOST ; SPELL_TAG
|
||||||
db HELD_FIRE_BOOST, FIRE ; CHARCOAL
|
db HELD_FIRE_BOOST, FIRE ; CHARCOAL
|
||||||
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
|
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
|
||||||
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
|
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
|
||||||
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
|
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
|
||||||
db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON
|
db HELD_PSYCHIC_BOOST, PSYCHIC_TYPE ; TWISTEDSPOON
|
||||||
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
|
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
|
||||||
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
|
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
|
||||||
db HELD_DARK_BOOST, DARK ; BLACKGLASSES
|
db HELD_DARK_BOOST, DARK ; BLACKGLASSES
|
||||||
db HELD_STEEL_BOOST, STEEL ; METAL_COAT
|
db HELD_STEEL_BOOST, STEEL ; METAL_COAT
|
||||||
db -1
|
db -1
|
||||||
|
@ -1,118 +1,118 @@
|
|||||||
TypeMatchups:
|
TypeMatchups:
|
||||||
; attacker, defender, *=
|
; attacker, defender, *=
|
||||||
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
|
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db NORMAL, STEEL, NOT_VERY_EFFECTIVE
|
db NORMAL, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db FIRE, FIRE, NOT_VERY_EFFECTIVE
|
db FIRE, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db FIRE, WATER, NOT_VERY_EFFECTIVE
|
db FIRE, WATER, NOT_VERY_EFFECTIVE
|
||||||
db FIRE, GRASS, SUPER_EFFECTIVE
|
db FIRE, GRASS, SUPER_EFFECTIVE
|
||||||
db FIRE, ICE, SUPER_EFFECTIVE
|
db FIRE, ICE, SUPER_EFFECTIVE
|
||||||
db FIRE, BUG, SUPER_EFFECTIVE
|
db FIRE, BUG, SUPER_EFFECTIVE
|
||||||
db FIRE, ROCK, NOT_VERY_EFFECTIVE
|
db FIRE, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
|
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db FIRE, STEEL, SUPER_EFFECTIVE
|
db FIRE, STEEL, SUPER_EFFECTIVE
|
||||||
db WATER, FIRE, SUPER_EFFECTIVE
|
db WATER, FIRE, SUPER_EFFECTIVE
|
||||||
db WATER, WATER, NOT_VERY_EFFECTIVE
|
db WATER, WATER, NOT_VERY_EFFECTIVE
|
||||||
db WATER, GRASS, NOT_VERY_EFFECTIVE
|
db WATER, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db WATER, GROUND, SUPER_EFFECTIVE
|
db WATER, GROUND, SUPER_EFFECTIVE
|
||||||
db WATER, ROCK, SUPER_EFFECTIVE
|
db WATER, ROCK, SUPER_EFFECTIVE
|
||||||
db WATER, DRAGON, NOT_VERY_EFFECTIVE
|
db WATER, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC, WATER, SUPER_EFFECTIVE
|
db ELECTRIC, WATER, SUPER_EFFECTIVE
|
||||||
db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
|
db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
|
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC, GROUND, NO_EFFECT
|
db ELECTRIC, GROUND, NO_EFFECT
|
||||||
db ELECTRIC, FLYING, SUPER_EFFECTIVE
|
db ELECTRIC, FLYING, SUPER_EFFECTIVE
|
||||||
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
|
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, FIRE, NOT_VERY_EFFECTIVE
|
db GRASS, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, WATER, SUPER_EFFECTIVE
|
db GRASS, WATER, SUPER_EFFECTIVE
|
||||||
db GRASS, GRASS, NOT_VERY_EFFECTIVE
|
db GRASS, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, POISON, NOT_VERY_EFFECTIVE
|
db GRASS, POISON, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, GROUND, SUPER_EFFECTIVE
|
db GRASS, GROUND, SUPER_EFFECTIVE
|
||||||
db GRASS, FLYING, NOT_VERY_EFFECTIVE
|
db GRASS, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, BUG, NOT_VERY_EFFECTIVE
|
db GRASS, BUG, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, ROCK, SUPER_EFFECTIVE
|
db GRASS, ROCK, SUPER_EFFECTIVE
|
||||||
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
|
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db GRASS, STEEL, NOT_VERY_EFFECTIVE
|
db GRASS, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db ICE, WATER, NOT_VERY_EFFECTIVE
|
db ICE, WATER, NOT_VERY_EFFECTIVE
|
||||||
db ICE, GRASS, SUPER_EFFECTIVE
|
db ICE, GRASS, SUPER_EFFECTIVE
|
||||||
db ICE, ICE, NOT_VERY_EFFECTIVE
|
db ICE, ICE, NOT_VERY_EFFECTIVE
|
||||||
db ICE, GROUND, SUPER_EFFECTIVE
|
db ICE, GROUND, SUPER_EFFECTIVE
|
||||||
db ICE, FLYING, SUPER_EFFECTIVE
|
db ICE, FLYING, SUPER_EFFECTIVE
|
||||||
db ICE, DRAGON, SUPER_EFFECTIVE
|
db ICE, DRAGON, SUPER_EFFECTIVE
|
||||||
db ICE, STEEL, NOT_VERY_EFFECTIVE
|
db ICE, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db ICE, FIRE, NOT_VERY_EFFECTIVE
|
db ICE, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, NORMAL, SUPER_EFFECTIVE
|
db FIGHTING, NORMAL, SUPER_EFFECTIVE
|
||||||
db FIGHTING, ICE, SUPER_EFFECTIVE
|
db FIGHTING, ICE, SUPER_EFFECTIVE
|
||||||
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
|
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
||||||
db FIGHTING, DARK, SUPER_EFFECTIVE
|
db FIGHTING, DARK, SUPER_EFFECTIVE
|
||||||
db FIGHTING, STEEL, SUPER_EFFECTIVE
|
db FIGHTING, STEEL, SUPER_EFFECTIVE
|
||||||
db POISON, GRASS, SUPER_EFFECTIVE
|
db POISON, GRASS, SUPER_EFFECTIVE
|
||||||
db POISON, POISON, NOT_VERY_EFFECTIVE
|
db POISON, POISON, NOT_VERY_EFFECTIVE
|
||||||
db POISON, GROUND, NOT_VERY_EFFECTIVE
|
db POISON, GROUND, NOT_VERY_EFFECTIVE
|
||||||
db POISON, ROCK, NOT_VERY_EFFECTIVE
|
db POISON, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db POISON, GHOST, NOT_VERY_EFFECTIVE
|
db POISON, GHOST, NOT_VERY_EFFECTIVE
|
||||||
db POISON, STEEL, NO_EFFECT
|
db POISON, STEEL, NO_EFFECT
|
||||||
db GROUND, FIRE, SUPER_EFFECTIVE
|
db GROUND, FIRE, SUPER_EFFECTIVE
|
||||||
db GROUND, ELECTRIC, SUPER_EFFECTIVE
|
db GROUND, ELECTRIC, SUPER_EFFECTIVE
|
||||||
db GROUND, GRASS, NOT_VERY_EFFECTIVE
|
db GROUND, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db GROUND, POISON, SUPER_EFFECTIVE
|
db GROUND, POISON, SUPER_EFFECTIVE
|
||||||
db GROUND, FLYING, NO_EFFECT
|
db GROUND, FLYING, NO_EFFECT
|
||||||
db GROUND, BUG, NOT_VERY_EFFECTIVE
|
db GROUND, BUG, NOT_VERY_EFFECTIVE
|
||||||
db GROUND, ROCK, SUPER_EFFECTIVE
|
db GROUND, ROCK, SUPER_EFFECTIVE
|
||||||
db GROUND, STEEL, SUPER_EFFECTIVE
|
db GROUND, STEEL, SUPER_EFFECTIVE
|
||||||
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
|
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||||
db FLYING, GRASS, SUPER_EFFECTIVE
|
db FLYING, GRASS, SUPER_EFFECTIVE
|
||||||
db FLYING, FIGHTING, SUPER_EFFECTIVE
|
db FLYING, FIGHTING, SUPER_EFFECTIVE
|
||||||
db FLYING, BUG, SUPER_EFFECTIVE
|
db FLYING, BUG, SUPER_EFFECTIVE
|
||||||
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db FLYING, STEEL, NOT_VERY_EFFECTIVE
|
db FLYING, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
|
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
|
||||||
db PSYCHIC, POISON, SUPER_EFFECTIVE
|
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
|
||||||
db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
|
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC, DARK, NO_EFFECT
|
db PSYCHIC_TYPE, DARK, NO_EFFECT
|
||||||
db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
|
db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db BUG, GRASS, SUPER_EFFECTIVE
|
db BUG, GRASS, SUPER_EFFECTIVE
|
||||||
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db BUG, POISON, NOT_VERY_EFFECTIVE
|
db BUG, POISON, NOT_VERY_EFFECTIVE
|
||||||
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db BUG, PSYCHIC, SUPER_EFFECTIVE
|
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
||||||
db BUG, DARK, SUPER_EFFECTIVE
|
db BUG, DARK, SUPER_EFFECTIVE
|
||||||
db BUG, STEEL, NOT_VERY_EFFECTIVE
|
db BUG, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db ROCK, FIRE, SUPER_EFFECTIVE
|
db ROCK, FIRE, SUPER_EFFECTIVE
|
||||||
db ROCK, ICE, SUPER_EFFECTIVE
|
db ROCK, ICE, SUPER_EFFECTIVE
|
||||||
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
|
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db ROCK, GROUND, NOT_VERY_EFFECTIVE
|
db ROCK, GROUND, NOT_VERY_EFFECTIVE
|
||||||
db ROCK, FLYING, SUPER_EFFECTIVE
|
db ROCK, FLYING, SUPER_EFFECTIVE
|
||||||
db ROCK, BUG, SUPER_EFFECTIVE
|
db ROCK, BUG, SUPER_EFFECTIVE
|
||||||
db ROCK, STEEL, NOT_VERY_EFFECTIVE
|
db ROCK, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, NORMAL, NO_EFFECT
|
db GHOST, NORMAL, NO_EFFECT
|
||||||
db GHOST, PSYCHIC, SUPER_EFFECTIVE
|
db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db GHOST, DARK, NOT_VERY_EFFECTIVE
|
db GHOST, DARK, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, STEEL, NOT_VERY_EFFECTIVE
|
db GHOST, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, GHOST, SUPER_EFFECTIVE
|
db GHOST, GHOST, SUPER_EFFECTIVE
|
||||||
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
||||||
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
|
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
|
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db DARK, PSYCHIC, SUPER_EFFECTIVE
|
db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db DARK, GHOST, SUPER_EFFECTIVE
|
db DARK, GHOST, SUPER_EFFECTIVE
|
||||||
db DARK, DARK, NOT_VERY_EFFECTIVE
|
db DARK, DARK, NOT_VERY_EFFECTIVE
|
||||||
db DARK, STEEL, NOT_VERY_EFFECTIVE
|
db DARK, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db STEEL, FIRE, NOT_VERY_EFFECTIVE
|
db STEEL, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db STEEL, WATER, NOT_VERY_EFFECTIVE
|
db STEEL, WATER, NOT_VERY_EFFECTIVE
|
||||||
db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
|
db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||||
db STEEL, ICE, SUPER_EFFECTIVE
|
db STEEL, ICE, SUPER_EFFECTIVE
|
||||||
db STEEL, ROCK, SUPER_EFFECTIVE
|
db STEEL, ROCK, SUPER_EFFECTIVE
|
||||||
db STEEL, STEEL, NOT_VERY_EFFECTIVE
|
db STEEL, STEEL, NOT_VERY_EFFECTIVE
|
||||||
|
|
||||||
db -2 ; end (with Foresight)
|
db -2 ; end (with Foresight)
|
||||||
|
|
||||||
; Foresight removes Ghost's immunities.
|
; Foresight removes Ghost's immunities.
|
||||||
db NORMAL, GHOST, NO_EFFECT
|
db NORMAL, GHOST, NO_EFFECT
|
||||||
db FIGHTING, GHOST, NO_EFFECT
|
db FIGHTING, GHOST, NO_EFFECT
|
||||||
|
|
||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
@ -46,7 +46,7 @@ BattleCommand_Conversion:
|
|||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp -1
|
cp -1
|
||||||
jr z, .fail
|
jr z, .fail
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .next
|
jr z, .next
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
cp [hl]
|
cp [hl]
|
||||||
@ -75,7 +75,7 @@ BattleCommand_Conversion:
|
|||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp -1
|
cp -1
|
||||||
jr z, .loop3
|
jr z, .loop3
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .loop3
|
jr z, .loop3
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
cp [hl]
|
cp [hl]
|
||||||
|
@ -20,7 +20,7 @@ BattleCommand_Conversion2:
|
|||||||
call GetMoveAttr
|
call GetMoveAttr
|
||||||
ld d, a
|
ld d, a
|
||||||
pop hl
|
pop hl
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .failed
|
jr z, .failed
|
||||||
call AnimateCurrentMove
|
call AnimateCurrentMove
|
||||||
call BattleCommand_SwitchTurn
|
call BattleCommand_SwitchTurn
|
||||||
|
@ -535,7 +535,7 @@ InitializeEventsScript:
|
|||||||
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
|
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
|
||||||
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
|
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
|
||||||
setevent EVENT_DECO_BED_1
|
setevent EVENT_DECO_BED_1
|
||||||
setevent EVENT_DECO_PLANT_4
|
setevent EVENT_DECO_POSTER_1
|
||||||
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
|
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
|
||||||
setevent EVENT_OLIVINE_GYM_JASMINE
|
setevent EVENT_OLIVINE_GYM_JASMINE
|
||||||
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
|
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
|
||||||
|
@ -110,7 +110,7 @@ ItemEffects:
|
|||||||
dw NoEffect ; MYSTIC_WATER
|
dw NoEffect ; MYSTIC_WATER
|
||||||
dw NoEffect ; TWISTEDSPOON
|
dw NoEffect ; TWISTEDSPOON
|
||||||
dw NoEffect ; WHT_APRICORN
|
dw NoEffect ; WHT_APRICORN
|
||||||
dw NoEffect ; BLACKBELT
|
dw NoEffect ; BLACKBELT_I
|
||||||
dw NoEffect ; BLK_APRICORN
|
dw NoEffect ; BLK_APRICORN
|
||||||
dw NoEffect ; ITEM_64
|
dw NoEffect ; ITEM_64
|
||||||
dw NoEffect ; PNK_APRICORN
|
dw NoEffect ; PNK_APRICORN
|
||||||
|
@ -202,7 +202,7 @@ WesleyScript:
|
|||||||
.MetWesley:
|
.MetWesley:
|
||||||
writetext WesleyGivesGiftText
|
writetext WesleyGivesGiftText
|
||||||
promptbutton
|
promptbutton
|
||||||
verbosegiveitem BLACKBELT
|
verbosegiveitem BLACKBELT_I
|
||||||
iffalse WesleyDoneScript
|
iffalse WesleyDoneScript
|
||||||
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
|
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
|
||||||
writetext WesleyGaveGiftText
|
writetext WesleyGaveGiftText
|
||||||
|
Loading…
Reference in New Issue
Block a user