A stab at audio engine.

This commit is contained in:
PikalaxALT
2015-12-06 22:36:09 -05:00
parent 6eac26732a
commit 02d05255fe
14 changed files with 1904 additions and 1846 deletions

View File

@@ -702,22 +702,23 @@ Function104ddd: ; 104ddd (41:4ddd)
ld e, d
ld a, $1
ld [hPrintNum9], a
.asm_104de4
.loop
call Function105038
ld b, $2
ld c, rRP % $100
ld a, [hMoneyTemp + 1]
bit 1, a
jr z, .asm_104df6
jr z, .next
ld a, $10
ld [hPrintNum10], a
ret
.asm_104df6
.next
bit 0, a
jr nz, asm_104e3a
ld a, [$ff00+c]
and b
jr nz, .asm_104de4
jr nz, .loop
Function104dfe: ; 104dfe (41:4dfe)
ld c, rRP % $100
@@ -1181,11 +1182,11 @@ RestoreMysteryGift: ; 1050ea (41:50ea)
Function1050fb: ; 1050fb (41:50fb)
ld hl, wMysteryGiftTrainerData
xor a
ld b, $26
.asm_105101
ld b, wMysteryGiftTrainerDataEnd - wMysteryGiftTrainerData
.loop
ld [hli], a
dec b
jr nz, .asm_105101
jr nz, .loop
ret

229
engine/mysterygift2.asm Executable file
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@@ -0,0 +1,229 @@
Function2c642: ; 2c642 (b:4642)
ld de, wc800
ld a, $1
ld [de], a
inc de
ld a, BANK(sGameData)
call GetSRAMBank
ld hl, sPlayerData + PlayerID - wPlayerData
ld a, [hli]
ld [de], a
ld b, a
inc de
ld a, [hl]
ld [de], a
ld c, a
inc de
push bc
ld hl, sPlayerData + PlayerName - wPlayerData
ld bc, NAME_LENGTH
call CopyBytes
push de
ld hl, sPokemonData + PokedexCaught - wPokemonData
ld b, (NUM_POKEMON + 7) / 8
call CountSetBits
pop de
pop bc
ld a, [wd265]
ld [de], a
inc de
call CloseSRAM
call Random
and $1
ld [de], a
inc de
call Function2c6ac
ld [de], a
inc de
ld a, c
ld c, b
ld b, a
call Function2c6ac
ld [de], a
inc de
ld a, BANK(sBackupMysteryGiftItem)
call GetSRAMBank
ld a, [sBackupMysteryGiftItem]
ld [de], a
inc de
ld a, [sBackupMysteryGiftItem + 1]
ld [de], a
ld a, $14
ld [wca00], a
call CloseSRAM
ld hl, wc800
ld de, wc950
ld bc, $14
jp CopyBytes
Function2c6ac: ; 2c6ac (b:46ac)
push de
call Random
cp $19 ; 10 percent
jr c, .tenpercent
call Random
and $7
ld d, a
rl d
ld e, $80
.loop
rlc e
dec a
jr nz, .loop
ld a, e
and c
jr z, .skip
ld a, $1
.skip
add d
jr .done
.tenpercent
call Random
cp $32 ; 20 percent
jr c, .twopercent
call Random
and $3
ld d, a
rl d
ld e, $80
.loop2
rlc e
dec a
jr nz, .loop2
ld a, e
and b
jr z, .skip2
ld a, $1
.skip2
add d
add $10
jr .done
.twopercent
call Random
cp $32 ; 50 ; 20 percent
jr c, .pointfourpercent
ld a, b
swap a
and $7
add $18
jr .done
.pointfourpercent
ld a, b
and $80
ld a, $20
jr z, .done
ld a, $21
.done
pop de
ret
MysteryGiftGetItemHeldEffect: ; 2c708 (b:4708)
ld a, c
cp $25 ; 37
jr nc, Function2c722
ld hl, Unknown_2c725
ld b, 0
add hl, bc
ld c, [hl]
ret
MysteryGiftGetDecoration: ; 2c715 (b:4715)
ld a, c
cp $25 ; 37
jr nc, Function2c722
ld hl, Unknown_2c74a
ld b, 0
add hl, bc
ld c, [hl]
ret
Function2c722: ; 2c722 (b:4722)
ld c, DECO_POLKADOT_BED ; GREAT_BALL
ret
; 2c725 (b:4725)
Unknown_2c725: ; 2c725
; May or may not be items.
db BERRY
db PRZCUREBERRY
db MINT_BERRY
db ICE_BERRY
db BURNT_BERRY
db PSNCUREBERRY
db GUARD_SPEC
db X_DEFEND
db X_ATTACK
db BITTER_BERRY
db DIRE_HIT
db X_SPECIAL
db X_ACCURACY
db EON_MAIL
db MORPH_MAIL
db MUSIC_MAIL
db MIRACLEBERRY
db GOLD_BERRY
db REVIVE
db GREAT_BALL
db SUPER_REPEL
db MAX_REPEL
db ELIXER
db ETHER
db WATER_STONE
db FIRE_STONE
db LEAF_STONE
db THUNDERSTONE
db MAX_ETHER
db MAX_ELIXER
db MAX_REVIVE
db SCOPE_LENS
db HP_UP
db PP_UP
db RARE_CANDY
db BLUESKY_MAIL
db MIRAGE_MAIL
; 2c74a
Unknown_2c74a: ; 2c74a
; May or may not be items.
db DECO_SNES
db DECO_BIG_SNORLAX_DOLL
db DECO_BIG_ONIX_DOLL
db DECO_BIG_LAPRAS_DOLL
db DECO_DOLLS
db DECO_PIKACHU_DOLL
db DECO_SURF_PIKACHU_DOLL
db DECO_CLEFAIRY_DOLL
db DECO_JIGGLYPUFF_DOLL
db DECO_BULBASAUR_DOLL
db DECO_TROPICPLANT
db DECO_JUMBOPLANT
db DECO_TOWN_MAP
db DECO_CHARMANDER_DOLL
db DECO_POLIWAG_DOLL
db DECO_DIGLETT_DOLL
db DECO_BLUE_CARPET
db DECO_YELLOW_CARPET
db DECO_POSTERS
db DECO_PIKACHU_POSTER
db DECO_N64
db DECO_BIG_DOLLS
db DECO_BEDS
db DECO_FEATHERY_BED
db DECO_POLKADOT_BED
db DECO_PIKACHU_BED
db DECO_CARPETS
db DECO_RED_CARPET
db DECO_GREEN_CARPET
db DECO_CLEFAIRY_POSTER
db DECO_ODDISH_DOLL
db DECO_MAGNAPLANT
db DECO_GENGAR_DOLL
db DECO_CONSOLES
db DECO_PINK_BED
db DECO_SQUIRTLE_DOLL
db DECO_STARMIE_DOLL
; 2c76f

276
engine/search.asm Executable file
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@@ -0,0 +1,276 @@
SpecialBeastsCheck: ; 0x4a6e8
; Check if the player owns all three legendary beasts.
; They must exist in either party or PC, and have the player's OT and ID.
; Return the result in ScriptVar.
ld a, RAIKOU
ld [ScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, ENTEI
ld [ScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, SUICUNE
ld [ScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
; they exist
ld a, 1
ld [ScriptVar], a
ret
.notexist
xor a
ld [ScriptVar], a
ret
SpecialMonCheck: ; 0x4a711
; Check if the player owns any monsters of the species in ScriptVar.
; Return the result in ScriptVar.
call CheckOwnMonAnywhere
jr c, .exists
; doesn't exist
xor a
ld [ScriptVar], a
ret
.exists
ld a, 1
ld [ScriptVar], a
ret
CheckOwnMonAnywhere: ; 0x4a721
; Check if the player owns any monsters of the species in ScriptVar.
; It must exist in either party or PC, and have the player's OT and ID.
; If there are no monsters in the party,
; the player must not own any yet.
ld a, [PartyCount]
and a
ret z
ld d, a
ld e, 0
ld hl, PartyMon1Species
ld bc, PartyMonOT
; Run CheckOwnMon on each Pokémon in the party.
.partymon
call CheckOwnMon
ret c ; found!
push bc
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .partymon
; Run CheckOwnMon on each Pokémon in the PC.
ld a, BANK(sBoxCount)
call GetSRAMBank
ld a, [sBoxCount]
and a
jr z, .boxes
ld d, a
ld hl, sBoxMon1Species
ld bc, sBoxMonOT
.openboxmon
call CheckOwnMon
jr nc, .loop
; found!
call CloseSRAM
ret
.loop
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .openboxmon
; Run CheckOwnMon on each monster in the other 13 PC boxes.
.boxes
call CloseSRAM
ld c, 0
.box
; Don't search the current box again.
ld a, [wCurBox]
and $f
cp c
jr z, .loopbox
; Load the box.
ld hl, BoxAddressTable1
ld b, 0
rept 3
add hl, bc
endr
ld a, [hli]
call GetSRAMBank
ld a, [hli]
ld h, [hl]
ld l, a
; Number of monsters in the box
ld a, [hl]
and a
jr z, .loopbox
push bc
push hl
ld de, sBoxMons - sBoxCount
add hl, de
ld d, h
ld e, l
pop hl
push de
ld de, sBoxMonOT - sBoxCount
add hl, de
ld b, h
ld c, l
pop hl
ld d, a
.boxmon
call CheckOwnMon
jr nc, .loopboxmon
; found!
pop bc
call CloseSRAM
ret
.loopboxmon
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .boxmon
pop bc
.loopbox
inc c
ld a, c
cp NUM_BOXES
jr c, .box
; not found
call CloseSRAM
and a
ret
CheckOwnMon: ; 0x4a7ba
; Check if a Pokémon belongs to the player and is of a specific species.
; inputs:
; hl, pointer to PartyMonNSpecies
; bc, pointer to PartyMonNOT
; ScriptVar should contain the species we're looking for
; outputs:
; sets carry if monster matches species, ID, and OT name.
push bc
push hl
push de
ld d, b
ld e, c
; check species
ld a, [ScriptVar] ; species we're looking for
ld b, [hl] ; species we have
cp b
jr nz, .notfound ; species doesn't match
; check ID number
ld bc, MON_ID
add hl, bc ; now hl points to ID number
ld a, [PlayerID]
cp [hl]
jr nz, .notfound ; ID doesn't match
inc hl
ld a, [PlayerID + 1]
cp [hl]
jr nz, .notfound ; ID doesn't match
; check OT
; This only checks five characters, which is fine for the Japanese version,
; but in the English version the player name is 7 characters, so this is wrong.
ld hl, PlayerName
rept 4
ld a, [de]
cp [hl]
jr nz, .notfound
cp "@"
jr z, .found ; reached end of string
inc hl
inc de
endr
ld a, [de]
cp [hl]
jr z, .found
.notfound
pop de
pop hl
pop bc
and a
ret
.found
pop de
pop hl
pop bc
scf
ret
; 0x4a810
BoxAddressTable1: ; 4a810
dba sBox1
dba sBox2
dba sBox3
dba sBox4
dba sBox5
dba sBox6
dba sBox7
dba sBox8
dba sBox9
dba sBox10
dba sBox11
dba sBox12
dba sBox13
dba sBox14
; 4a83a
UpdateOTPointer: ; 0x4a83a
push hl
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
pop hl
ret
; 0x4a843

View File

@@ -16,9 +16,9 @@ endr
.Jumptable: ; 8d25b (23:525b)
dw .zero ; town map
dw .one ; bouncing mon icons
dw .two
dw .three
dw .one ; bouncing mon icon
dw .two ; bouncing mon icon, selected
dw .three ; bouncing mon icon, menu open
dw .four
dw .five
dw .six ; Game Freak logo
@@ -46,7 +46,7 @@ endr
dw .twentyeight
dw .twentynine ; intro suicune
dw .thirty ; intro pichu wooper
dw .thirtyone
dw .thirtyone ; celebi
dw .thirtytwo ; intro unown
dw .thirtythree ; intro unown F with suicune leaping up
dw .thirtyfour ; intro suicune facing away from us
@@ -65,7 +65,7 @@ endr
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], $10
ld [hl], 8 * 2
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
@@ -75,7 +75,7 @@ endr
.two: ; 8d2b9 (23:52b9)
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], $18
ld [hl], 8 * 3
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@@ -93,24 +93,24 @@ endr
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .asm_8d2df
jr z, .load_zero
ld a, e
and a
jr z, .asm_8d2e6
jr z, .load_minus_two
cp $1
jr z, .asm_8d2e2
.asm_8d2df
jr z, .load_minus_one
.load_zero
xor a
ld [hl], a
ret
.asm_8d2e2
ld a, $ff
.load_minus_one
ld a, -1
ld [hl], a
ret
.asm_8d2e6
ld a, $fe
.load_minus_two
ld a, -2
ld [hl], a
ret
@@ -120,17 +120,17 @@ endr
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, .asm_8d2fb
jr z, .three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], $10
ld [hl], 8 * 2
ret
.asm_8d2fb
.three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], $18
ld [hl], 8 * 3
ret
.four: ; 8d302 (23:5302)