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Use the dakuten characters.
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@ -226,23 +226,10 @@ endc
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endm
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endm
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dict2: macro
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dict2: macro
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if \1 == 0
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and a
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else
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cp \1
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cp \1
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endc
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jr nz, ._\@
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jr nz, \@
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ld a, \2
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ld a, \2
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\@:
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._\@:
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endm
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dict3: macro
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if \1 == 0
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and a
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else
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cp \1
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endc
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jr z, \2
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endm
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endm
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dict "<DAY>", Char15
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dict "<DAY>", Char15
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@ -281,8 +268,11 @@ endm
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dict "<USER>", PlaceMoveUsersName
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dict "<USER>", PlaceMoveUsersName
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dict "<ENEMY>", PlaceEnemysName
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dict "<ENEMY>", PlaceEnemysName
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dict "<PLAY_G>", PlaceGenderedPlayerName
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dict "<PLAY_G>", PlaceGenderedPlayerName
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dict3 $e4, .place
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dict3 $e5, .place
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cp "゚"
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jr z, .place
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cp "゙"
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jr z, .place
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jr .nope
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jr .nope
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ld b, a
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ld b, a
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@ -290,22 +280,21 @@ endm
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jp NextChar
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jp NextChar
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.nope
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.nope
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cp $60
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cp $60 ; Regular characters
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jr nc, .place
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jr nc, .place
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cp $40
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cp "パ"
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jr nc, .handakuten
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jr nc, .handakuten
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.dakuten
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.dakuten
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cp $20
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cp $20
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jr nc, .daku1
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jr nc, .daku1
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add $80
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add "カ" - "ガ"
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jr .daku2
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jr .daku2
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.daku1
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.daku1
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add $90
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add "か" - "が"
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.daku2
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.daku2
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ld b, $e5 ; dakuten
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ld b, "゙" ; dakuten
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call Diacritic
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call Diacritic
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jr .place
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jr .place
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@ -317,7 +306,7 @@ endm
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.han1
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.han1
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add "は" - "ぱ"
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add "は" - "ぱ"
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.han2
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.han2
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ld b, $e4 ; handakuten
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ld b, "゚" ; handakuten
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call Diacritic
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call Diacritic
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.place
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.place
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@ -347,18 +336,18 @@ PrintRivalName: print_name RivalName ; 1194
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PrintRedsName: print_name RedsName ; 119b
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PrintRedsName: print_name RedsName ; 119b
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PrintGreensName: print_name GreensName ; 11a2
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PrintGreensName: print_name GreensName ; 11a2
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TrainerChar: print_name TrainerCharText ; 11a9
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TrainerChar: print_name TrainerCharText ; 11a9
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TMChar: print_name TMCharText ; 11b0
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TMChar: print_name TMCharText ; 11b0
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PCChar: print_name PCCharText ; 11b7
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PCChar: print_name PCCharText ; 11b7
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RocketChar: print_name RocketCharText ; 11be
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RocketChar: print_name RocketCharText ; 11be
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PlacePOKe: print_name PlacePOKeText ; 11c5
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PlacePOKe: print_name PlacePOKeText ; 11c5
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PlaceKougeki: print_name KougekiText ; 11cc
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PlaceKougeki: print_name KougekiText ; 11cc
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SixDotsChar: print_name SixDotsCharText ; 11d3
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SixDotsChar: print_name SixDotsCharText ; 11d3
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PlacePKMN: print_name PlacePKMNText ; 11da
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PlacePKMN: print_name PlacePKMNText ; 11da
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PlacePOKE: print_name PlacePOKEText ; 11e1
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PlacePOKE: print_name PlacePOKEText ; 11e1
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Char35: print_name Char35Text ; 11e8
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Char35: print_name Char35Text ; 11e8
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Char36: print_name Char36Text ; 11ef
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Char36: print_name Char36Text ; 11ef
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Char37: print_name Char37Text ; 11f6
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Char37: print_name Char37Text ; 11f6
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PlaceMoveTargetsName:: ; 11fd
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PlaceMoveTargetsName:: ; 11fd
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@ -191,6 +191,7 @@
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charmap "ビ", $1a
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charmap "ビ", $1a
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charmap "ブ", $1b
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charmap "ブ", $1b
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charmap "ボ", $1c
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charmap "ボ", $1c
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; charmap "ベ", $1d
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charmap "が", $26
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charmap "が", $26
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charmap "ぎ", $27
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charmap "ぎ", $27
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@ -273,11 +274,13 @@
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charmap "ュ", $ae
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charmap "ュ", $ae
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charmap "ョ", $af
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charmap "ョ", $af
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charmap "ィ", $b0
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charmap "ィ", $b0
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charmap "あ", $b1
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charmap "あ", $b1
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charmap "い", $b2
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charmap "い", $b2
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charmap "う", $b3
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charmap "う", $b3
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charmap "え", $b4
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charmap "え", $b4
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charmap "お", $b5
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charmap "お", $b5
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charmap "か", $b6
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charmap "か", $b6
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charmap "き", $b7
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charmap "き", $b7
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charmap "く", $b8
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charmap "く", $b8
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@ -303,6 +306,7 @@
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charmap "ふ", $cc
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charmap "ふ", $cc
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charmap "へ", $cd
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charmap "へ", $cd
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charmap "ほ", $ce
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charmap "ほ", $ce
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charmap "ま", $cf
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charmap "ま", $cf
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charmap "み", $d0
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charmap "み", $d0
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charmap "む", $d1
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charmap "む", $d1
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@ -323,6 +327,10 @@
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charmap "ゃ", $e0
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charmap "ゃ", $e0
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charmap "ゅ", $e1
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charmap "ゅ", $e1
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charmap "ょ", $e2
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charmap "ょ", $e2
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charmap "ー", $e3
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charmap "ー", $e3
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charmap "゚", $e4
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charmap "゙", $e5
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charmap "ァ", $e9
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charmap "ァ", $e9
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