Define constants for both battle transition tiles

This commit is contained in:
Rangi 2019-06-30 14:20:25 -04:00
parent f1bab45624
commit 01618d3cc4

View File

@ -7,6 +7,7 @@ BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80
BATTLETRANSITION_SQUARE EQU "8" ; $fe
BATTLETRANSITION_BLACK EQU "9" ; $ff
DoBattleTransition:
call .InitGFX
@ -463,7 +464,7 @@ ENDM
ld c, a
inc de
.loop1
ld [hl], $ff
ld [hl], BATTLETRANSITION_BLACK
ld a, [wcf65]
bit RIGHT_QUADRANT_F, a
jr z, .leftside
@ -572,9 +573,9 @@ StartTrainerBattle_SpeckleToBlack:
; If the tile has already been blacked out,
; sample a new tile
ld a, [hl]
cp $ff
cp BATTLETRANSITION_BLACK
jr z, .y_loop
ld [hl], $ff
ld [hl], BATTLETRANSITION_BLACK
ret
StartTrainerBattle_LoadPokeBallGraphics:
@ -809,7 +810,7 @@ ENDM
db -1
.Copy:
ld a, $ff
ld a, BATTLETRANSITION_BLACK
.row
push bc
push hl