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Define constants for both battle transition tiles
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@ -7,6 +7,7 @@ BATTLETRANSITION_FINISH EQU $20
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BATTLETRANSITION_END EQU $80
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BATTLETRANSITION_END EQU $80
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BATTLETRANSITION_SQUARE EQU "8" ; $fe
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BATTLETRANSITION_SQUARE EQU "8" ; $fe
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BATTLETRANSITION_BLACK EQU "9" ; $ff
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DoBattleTransition:
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DoBattleTransition:
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call .InitGFX
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call .InitGFX
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@ -463,7 +464,7 @@ ENDM
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ld c, a
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ld c, a
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inc de
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inc de
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.loop1
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.loop1
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ld [hl], $ff
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ld [hl], BATTLETRANSITION_BLACK
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ld a, [wcf65]
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ld a, [wcf65]
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bit RIGHT_QUADRANT_F, a
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bit RIGHT_QUADRANT_F, a
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jr z, .leftside
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jr z, .leftside
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@ -572,9 +573,9 @@ StartTrainerBattle_SpeckleToBlack:
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; If the tile has already been blacked out,
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; If the tile has already been blacked out,
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; sample a new tile
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; sample a new tile
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ld a, [hl]
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ld a, [hl]
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cp $ff
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cp BATTLETRANSITION_BLACK
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jr z, .y_loop
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jr z, .y_loop
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ld [hl], $ff
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ld [hl], BATTLETRANSITION_BLACK
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ret
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ret
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StartTrainerBattle_LoadPokeBallGraphics:
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StartTrainerBattle_LoadPokeBallGraphics:
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@ -809,7 +810,7 @@ ENDM
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db -1
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db -1
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.Copy:
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.Copy:
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ld a, $ff
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ld a, BATTLETRANSITION_BLACK
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.row
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.row
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push bc
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push bc
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push hl
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push hl
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