pokecrystal-board/constants/wram_constants.asm

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; MonType: ; cf5f
PARTYMON EQU 0
OTPARTYMON EQU 1
BOXMON EQU 2
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BREEDMON EQU 3
WILDMON EQU 4
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; Options: ; cfcc
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NO_TEXT_SCROLL EQU 4
BATTLE_SHIFT EQU 6
BATTLE_SCENE EQU 7
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; WalkingDirection: ; d043
STANDING EQU -1
DOWN EQU 0
UP EQU 1
LEFT EQU 2
RIGHT EQU 3
; FacingDirection: ; d044
FACE_CURRENT EQU 0
FACE_DOWN EQU 8
FACE_UP EQU 4
FACE_LEFT EQU 2
FACE_RIGHT EQU 1
; TimeOfDay: ; d269
MORN EQU 0
DAY EQU 1
NITE EQU 2
DARKNESS EQU 3
; ScriptFlags: ; d434
SCRIPT_RUNNING EQU 2
; ScriptMode: ; d437
SCRIPT_OFF EQU 0
SCRIPT_READ EQU 1
SCRIPT_WAIT_MOVEMENT EQU 2
SCRIPT_WAIT EQU 3
; CurDay: ; d4cb
SUNDAY EQU 0
MONDAY EQU 1
TUESDAY EQU 2
WEDNESDAY EQU 3
THURSDAY EQU 4
FRIDAY EQU 5
SATURDAY EQU 6
; MapObjects: ; d71e
PLAYER_OBJECT EQU 0
NUM_OBJECTS EQU $10
OBJECT_LENGTH EQU $10
; InputType: ; c2c7
AUTO_INPUT EQU $ff
; WhichRegisteredItem: ; d95b
REGISTERED_POCKET EQU %11000000
REGISTERED_NUMBER EQU %00111111
; PlayerState: ; d95d
PLAYER_NORMAL EQU 0
PLAYER_BIKE EQU 1
PLAYER_SLIP EQU 2
PLAYER_SURF EQU 4
PLAYER_SURF_PIKA EQU 8
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13
; After-Champion Spawn
SPAWN_LANCE EQU 1
SPAWN_RED EQU 2