2015-01-20 14:26:16 -08:00
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map: MACRO
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; This is a silly hack to get around an rgbds bug.
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; Ideally:
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; db GROUP_\1, MAP_\1
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\1\@ EQUS "GROUP_\1"
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\1\@2 EQUS "MAP_\1"
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db \1\@, \1\@2
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ENDM
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roam_map: MACRO
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; A map and an arbitrary number of some more maps.
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map \1
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db \2
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rept \2
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map \3
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shift
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endr
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db 0
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ENDM
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2015-01-20 00:01:23 -08:00
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person_event: macro
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db \1 ; sprite
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db \2 ; y
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db \3 ; x
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db \4 ; facing
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db \5 ; movement
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db \6 ; clock_hour
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db \7 ; clock_daytime
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db \8 ; color_function
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db \9 ; sight_range
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shift
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dw \9 ; pointer
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shift
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dw \9 ; event flag
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endm
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signpost: macro
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db \1 ; y
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db \2 ; x
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db \3 ; function
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dw \4 ; pointer
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endm
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xy_trigger: macro
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db \1 ; number
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db \2 ; y
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db \3 ; x
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db \4 ; unknown1
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dw \5 ; script
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db \6 ; unknown2
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db \7 ; unknown3
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endm
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warp_def: macro
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db \1 ; y
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db \2 ; x
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db \3 ; warp_to
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db \4 ; map group
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db \5 ; map number
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endm
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2015-02-11 23:18:24 -08:00
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2015-02-11 23:20:53 -08:00
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map_header: MACRO
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; label, tileset, permission, location, music, time of day, fishing group
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\1_MapHeader:
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db BANK(\1_SecondMapHeader), \2, \3
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dw \1_SecondMapHeader
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2015-07-09 19:16:55 -07:00
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db \4, \5
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dn \6, \7
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db \8
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2015-02-11 23:20:53 -08:00
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ENDM
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2015-02-11 23:18:24 -08:00
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map_header_2: MACRO
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; label, map, border block, connections
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\1_SecondMapHeader::
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db \3
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\2\@HEIGHT EQUS "\2_HEIGHT"
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\2\@WIDTH EQUS "\2_WIDTH"
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db \2\@HEIGHT, \2\@WIDTH
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db BANK(\1_BlockData)
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dw \1_BlockData
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db BANK(\1_MapScriptHeader)
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dw \1_MapScriptHeader
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dw \1_MapEventHeader
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db \4
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ENDM
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connection: MACRO
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if "\1" == "north"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \2_WIDTH * (\2_HEIGHT - 3) + \5
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dw OverworldMap + \4 + 3
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db \6
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db \2_WIDTH
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db \2_HEIGHT * 2 - 1
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db (\4 - \5) * -2
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dw OverworldMap + \2_HEIGHT * (\2_WIDTH + 6) + 1
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endc
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if "\1" == "south"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \5
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dw OverworldMap + (\7_HEIGHT + 3) * (\7_WIDTH + 6) + \4 + 3
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db \6
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db \2_WIDTH
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db 0
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db (\4 - \5) * -2
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dw OverworldMap + \2_WIDTH + 7
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endc
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if "\1" == "west"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5) + \2_WIDTH - 3
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3)
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db \2_WIDTH * 2 - 1
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dw OverworldMap + \2_WIDTH * 2 + 6
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endc
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if "\1" == "east"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5)
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3 + 1) - 3
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db 0
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dw OverworldMap + \2_WIDTH + 7
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endc
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ENDM
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