pokecrystal-board/audio/music/trainervictory.asm

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Music_TrainerVictory:
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musicheader 3, 1, Music_TrainerVictory_Ch1
musicheader 1, 2, Music_TrainerVictory_Ch2
musicheader 1, 3, Music_TrainerVictory_Ch3
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Music_TrainerVictory_Ch1:
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tempo 120
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volume $77
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dutycycle $2
tone $0001
notetype $8, $b1
octave 4
note E_, 2
note E_, 2
note E_, 2
note E_, 2
note F#, 2
note G_, 2
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intensity $b6
note A_, 12
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stereopanning $f
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Music_TrainerVictory_branch_ebecd:
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intensity $72
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callchannel Music_TrainerVictory_branch_ebf11
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intensity $51
note C#, 2
note E_, 2
note F#, 2
note A_, 2
note B_, 2
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octave 4
note C#, 2
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intensity $72
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octave 3
note A_, 2
note __, 2
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octave 4
note C#, 2
note E_, 6
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loopchannel 2, Music_TrainerVictory_branch_ebecd
callchannel Music_TrainerVictory_branch_ebf11
note A_, 2
note __, 2
note F_, 2
note A_, 6
note A#, 2
note __, 2
note G_, 2
note A#, 6
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Music_TrainerVictory_branch_ebef2:
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intensity $72
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octave 4
note D_, 2
note C#, 2
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octave 3
note A_, 2
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loopchannel 3, Music_TrainerVictory_branch_ebef2
note F#, 2
note A_, 2
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octave 4
note D_, 2
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Music_TrainerVictory_branch_ebf01:
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octave 4
note C#, 2
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octave 3
note B_, 2
note A_, 2
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loopchannel 3, Music_TrainerVictory_branch_ebf01
note E_, 2
note F#, 2
note G_, 2
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loopchannel 0, Music_TrainerVictory_branch_ebecd
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Music_TrainerVictory_branch_ebf11:
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octave 3
note F#, 2
note __, 2
note D_, 2
note F#, 6
note G_, 2
note __, 2
note E_, 2
note G_, 6
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endchannel
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Music_TrainerVictory_Ch2:
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vibrato $12, $34
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dutycycle $3
notetype $8, $d1
octave 4
note A_, 2
note A_, 2
note A_, 2
note A_, 2
note B_, 2
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octave 5
note C#, 2
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intensity $d6
note D_, 12
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stereopanning $f0
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Music_TrainerVictory_branch_ebf30:
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notetype $8, $82
callchannel Music_TrainerVictory_branch_ebf56
note F#, 2
note __, 2
note G_, 2
note A_, 6
note E_, 2
note __, 2
note F#, 2
note G_, 6
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loopchannel 2, Music_TrainerVictory_branch_ebf30
callchannel Music_TrainerVictory_branch_ebf56
note F_, 2
note __, 2
note C_, 2
note F_, 6
note G_, 2
note __, 2
note D_, 2
note G_, 6
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notetype $c, $88
note F#, 16
note E_, 16
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loopchannel 0, Music_TrainerVictory_branch_ebf30
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Music_TrainerVictory_branch_ebf56:
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octave 4
note D_, 2
note __, 2
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octave 3
note A_, 2
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octave 4
note D_, 6
note E_, 2
note __, 2
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octave 3
note B_, 2
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octave 4
note E_, 6
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endchannel
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Music_TrainerVictory_Ch3:
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notetype $8, $25
octave 3
note G_, 6
note G_, 1
note __, 1
note G_, 1
note __, 1
note G_, 1
note __, 1
note F#, 6
note D_, 2
note C#, 2
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octave 2
note B_, 2
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Music_TrainerVictory_branch_ebf74:
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callchannel Music_TrainerVictory_branch_ebfb1
octave 3
note C#, 2
note __, 2
note C#, 2
note A_, 2
note F#, 2
note C#, 2
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octave 2
note A_, 2
note __, 2
octave 3
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note A_, 1
note __, 1
note A_, 6
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loopchannel 2, Music_TrainerVictory_branch_ebf74
callchannel Music_TrainerVictory_branch_ebfb1
octave 3
note C_, 2
note __, 2
note C_, 2
note A_, 2
note F_, 2
note C_, 2
note D_, 2
note __, 2
note D_, 2
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octave 4
note D_, 2
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octave 3
note A#, 2
note G_, 2
note D_, 2
note F#, 2
note A_, 2
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octave 4
note D_, 12
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octave 3
note A_, 2
note F#, 2
note D_, 2
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octave 2
note A_, 2
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octave 3
note D_, 2
note E_, 2
note A_, 12
note G_, 2
note E_, 2
note C#, 2
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loopchannel 0, Music_TrainerVictory_branch_ebf74
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Music_TrainerVictory_branch_ebfb1:
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octave 2
note A_, 2
note __, 2
note A_, 2
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octave 3
note F#, 2
note D_, 2
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octave 2
note A_, 2
note B_, 2
note __, 2
note B_, 2
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octave 3
note G_, 2
note E_, 2
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octave 2
note B_, 2
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endchannel