pokecrystal-board/audio/music/vermilioncity.asm

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Music_VermilionCity:
channel_count 3
channel 1, Music_VermilionCity_Ch1
channel 2, Music_VermilionCity_Ch2
channel 3, Music_VermilionCity_Ch3
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db $3 ; unused, leftover from a channel 4
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Music_VermilionCity_Ch1:
stereo_panning FALSE, TRUE
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tempo 176
volume 7, 7
duty_cycle 2
note_type 12, 6, 5
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octave 4
note B_, 4
note G#, 4
note F#, 4
note E_, 4
note D_, 4
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octave 3
note B_, 4
note A_, 2
note B_, 1
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octave 4
note D_, 1
note E_, 1
note G#, 1
note B_, 1
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octave 5
note D_, 1
vibrato 16, 2, 3
.mainloop:
duty_cycle 1
note_type 12, 8, 5
sound_call .sub1
note F_, 4
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octave 4
note D_, 4
note C#, 4
note E_, 4
sound_call .sub1
sound_call .sub2
duty_cycle 2
note_type 12, 8, 5
sound_call .sub1
note F_, 4
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octave 4
note D_, 4
note E_, 1
note C#, 1
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octave 3
note A_, 1
note E_, 1
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octave 4
note C#, 1
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octave 3
note A_, 1
note E_, 1
note C_, 1
sound_call .sub1
sound_call .sub2
volume_envelope 9, 3
duty_cycle 0
rest 2
note F#, 2
rest 2
note F#, 2
rest 2
note F#, 2
rest 2
note F#, 2
sound_call .sub3
sound_call .sub3
volume_envelope 8, 7
duty_cycle 2
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octave 4
note D_, 8
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octave 3
note G#, 8
note E_, 8
note B_, 8
note A_, 4
note G#, 4
note F#, 4
note E_, 4
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octave 2
note B_, 4
note G#, 4
note B_, 4
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octave 3
note D_, 4
sound_loop 0, .mainloop
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.sub1:
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octave 3
note C#, 4
note E_, 4
note F#, 2
note A_, 2
note E_, 2
note G#, 2
sound_ret
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.sub2:
note D_, 2
note F_, 2
note A_, 2
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octave 4
note D_, 2
note E_, 2
note C#, 2
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octave 3
note A_, 2
note E_, 2
sound_ret
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.sub3:
rest 2
note F#, 2
note A_, 2
note F#, 2
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octave 4
note D_, 2
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octave 3
note F#, 2
note A_, 2
note F#, 2
rest 2
note G#, 2
note B_, 2
note G#, 2
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octave 4
note E_, 2
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octave 3
note G#, 2
note B_, 2
note G#, 2
sound_ret
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Music_VermilionCity_Ch2:
stereo_panning TRUE, TRUE
duty_cycle 3
note_type 12, 7, 7
vibrato 16, 2, 3
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octave 5
note E_, 4
note D_, 4
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octave 4
note B_, 4
note G#, 4
note F#, 4
note E_, 4
note F#, 4
note G#, 4
.mainloop:
note_type 12, 9, 7
sound_call .sub1
note G#, 2
sound_call .sub1
note E_, 2
volume_envelope 11, 7
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octave 3
note B_, 4
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octave 4
note C#, 4
note D_, 4
note E_, 4
sound_call .sub2
sound_call .sub2
note F#, 6
note E_, 1
note F#, 1
note E_, 8
note A_, 6
note G#, 1
note A_, 1
note G#, 8
note G#, 14
note_type 6, 5, 7
rest 1
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octave 4
note E_, 1
note G#, 1
note B_, 1
note_type 12, 8, 7
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octave 5
note E_, 16
sound_loop 0, .mainloop
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.sub1:
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octave 1
note A_, 8
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octave 2
note F#, 4
note E_, 4
note D_, 6
note C#, 1
note D_, 1
note E_, 8
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octave 1
note A_, 8
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octave 2
note F#, 4
note E_, 4
note D_, 6
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note E_, 1
note D_, 1
note C#, 2
note E_, 2
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octave 1
note A_, 2
sound_ret
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.sub2:
note F#, 8
note B_, 8
note A_, 4
note G#, 4
note F#, 4
note E_, 4
sound_ret
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Music_VermilionCity_Ch3:
stereo_panning TRUE, FALSE
vibrato 34, 2, 3
note_type 12, 2, 5
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octave 2
note E_, 4
note B_, 4
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octave 3
note E_, 4
note B_, 4
note D_, 4
note E_, 4
note D_, 2
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octave 3
note B_, 1
note G#, 1
note F#, 1
note E_, 1
note D_, 1
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octave 2
note B_, 1
.mainloop:
note_type 12, 2, 2
sound_call .sub1
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octave 5
note A_, 6
volume_envelope 2, 4
note E_, 1
note G#, 1
sound_call .sub1
note A_, 8
volume_envelope 1, 4
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octave 3
note D_, 4
note C#, 4
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octave 2
note B_, 4
note A_, 4
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octave 3
note D_, 2
rest 4
note D_, 1
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note D_, 1
sound_call .sub2
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octave 4
note D_, 2
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octave 3
note D_, 2
rest 2
note D_, 2
sound_call .sub2
volume_envelope 2, 5
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octave 3
note E_, 8
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octave 4
note E_, 8
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octave 3
note B_, 8
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octave 4
note E_, 8
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octave 2
note E_, 16
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octave 3
note E_, 14
volume_envelope 2, 2
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octave 5
note E_, 1
note G#, 1
sound_loop 0, .mainloop
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.sub1:
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octave 5
note A_, 8
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octave 6
note D_, 4
note C#, 4
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octave 5
note B_, 6
note A_, 1
note B_, 1
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octave 6
note C#, 8
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octave 5
note A_, 8
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octave 6
note D_, 4
note C#, 4
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octave 5
note B_, 6
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octave 6
note C#, 1
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octave 5
note B_, 1
sound_ret
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.sub2:
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note A_, 1
rest 1
note A_, 2
rest 2
note F#, 2
note E_, 2
rest 4
note E_, 1
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note E_, 1
octave 4
note E_, 1
rest 1
note D_, 2
rest 2
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octave 3
note B_, 1
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octave 4
note C#, 1
sound_ret