pokecrystal-board/audio/music/azaleatown.asm

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Music_AzaleaTown:
channel_count 4
channel 1, Music_AzaleaTown_Ch1
channel 2, Music_AzaleaTown_Ch2
channel 3, Music_AzaleaTown_Ch3
channel 4, Music_AzaleaTown_Ch4
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Music_AzaleaTown_Ch1:
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tempo 160
volume 7, 7
duty_cycle 2
stereo_panning FALSE, TRUE
note_type 12, 10, 1
rest 2
.introloop:
volume_envelope 10, 1
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octave 3
note F_, 2
volume_envelope 6, 1
note F_, 2
note F_, 2
volume_envelope 10, 1
note F_, 2
volume_envelope 6, 1
note F_, 2
note F_, 2
note F_, 2
note F_, 2
sound_loop 2, .introloop
.mainloop:
sound_call .sub1
stereo_panning TRUE, FALSE
volume_envelope 10, 4
note G#, 2
note A#, 1
rest 3
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octave 4
note C_, 4
note_type 6, 10, 4
note G_, 1
note G#, 3
note F#, 4
note D#, 2
rest 2
stereo_panning FALSE, TRUE
sound_call .sub1
stereo_panning TRUE, FALSE
note_type 6, 10, 4
note D#, 4
note C_, 4
rest 3
note B_, 1
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octave 4
note C_, 12
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octave 3
note A#, 4
note F#, 4
stereo_panning FALSE, TRUE
sound_call .sub2
volume_envelope 10, 3
note A#, 4
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octave 4
note C#, 2
rest 2
note C_, 2
rest 2
volume_envelope 10, 1
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octave 3
note C#, 4
note A_, 2
rest 14
sound_call .sub2
volume_envelope 10, 3
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octave 4
note C_, 1
note C#, 3
note F_, 2
rest 2
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note C#, 2
rest 2
volume_envelope 10, 1
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octave 3
note G_, 4
note A#, 4
note G_, 8
volume_envelope 10, 2
note A#, 4
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octave 4
note C#, 4
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octave 3
note A#, 4
note F#, 4
note C#, 8
note F#, 4
rest 4
note A#, 4
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octave 4
note C#, 4
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octave 3
note A#, 4
note G_, 4
note C#, 4
rest 4
note G_, 4
rest 4
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octave 4
note C#, 4
note D#, 4
note C#, 4
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octave 3
note G#, 4
note D#, 4
note C#, 4
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octave 2
note G#, 4
rest 8
note_type 12, 2, -7
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octave 3
note G#, 14
rest 2
sound_loop 0, .mainloop
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.sub1:
note_type 12, 10, 1
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octave 4
note F_, 2
volume_envelope 6, 1
note F_, 2
note F_, 2
volume_envelope 10, 1
note D#, 2
volume_envelope 6, 1
note D#, 2
note D#, 2
volume_envelope 10, 1
note F_, 2
volume_envelope 6, 1
note F_, 2
volume_envelope 10, 1
note A#, 2
volume_envelope 6, 1
note A#, 2
note A#, 2
volume_envelope 10, 1
note G#, 2
volume_envelope 6, 1
note G#, 2
note G#, 2
volume_envelope 10, 1
note A_, 2
volume_envelope 6, 1
note A_, 2
volume_envelope 10, 1
note C_, 2
volume_envelope 6, 1
note C_, 2
note C_, 2
volume_envelope 10, 1
note C#, 2
volume_envelope 6, 1
note C#, 2
note C#, 2
note C#, 2
note C#, 2
volume_envelope 10, 1
note D#, 2
volume_envelope 6, 1
note D#, 2
note D#, 2
volume_envelope 10, 1
note C#, 2
volume_envelope 6, 1
note C#, 2
note C#, 2
note C#, 2
rest 2
volume_envelope 10, 1
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octave 3
note F_, 2
volume_envelope 6, 1
note F_, 2
note F_, 2
volume_envelope 10, 1
note F#, 2
volume_envelope 6, 1
note F#, 2
note F#, 2
note F#, 2
note F#, 2
volume_envelope 10, 1
note F_, 2
volume_envelope 6, 1
note F_, 2
note F_, 2
volume_envelope 10, 1
note D#, 2
volume_envelope 6, 1
note D#, 2
note D#, 2
volume_envelope 10, 1
note C#, 2
volume_envelope 6, 1
note C#, 2
volume_envelope 10, 1
note C_, 2
volume_envelope 6, 1
note C_, 2
note C_, 2
volume_envelope 10, 1
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octave 2
note A#, 2
volume_envelope 6, 1
note A#, 2
note A#, 2
volume_envelope 10, 1
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octave 3
note C#, 2
volume_envelope 6, 1
note C#, 2
sound_ret
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.sub2:
volume_envelope 6, 1
note G#, 8
note G#, 8
volume_envelope 8, 1
note A_, 8
volume_envelope 10, 1
note A_, 8
sound_ret
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Music_AzaleaTown_Ch2:
vibrato 18, 2, 3
duty_cycle 2
stereo_panning TRUE, FALSE
note_type 12, 6, 2
rest 1
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octave 4
note D_, 1
volume_envelope 11, 1
note D#, 2
volume_envelope 7, 1
note D#, 2
note D#, 2
volume_envelope 11, 1
note C#, 2
volume_envelope 7, 1
note C#, 2
note C#, 2
volume_envelope 5, 1
note C#, 2
note C#, 2
volume_envelope 11, 1
note C_, 2
volume_envelope 7, 1
note C_, 2
note C_, 2
volume_envelope 11, 1
note C#, 2
volume_envelope 7, 1
note C#, 2
note C#, 2
note_type 6, 11, 4
note F_, 7
duty_cycle 1
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octave 5
note C_, 1
.mainloop:
sound_call .sub1
note C#, 4
note C_, 2
note C#, 1
rest 3
note_type 6, 11, 4
note D#, 11
rest 8
duty_cycle 1
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octave 5
note C_, 1
sound_call .sub1
rest 2
note C#, 2
note C_, 2
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octave 3
note G#, 2
note_type 6, 11, 4
rest 3
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octave 4
note G_, 1
note G#, 12
note F#, 4
note F_, 4
duty_cycle 0
note D_, 1
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note D#, 3
note C#, 4
note C_, 2
rest 2
note G#, 4
rest 4
note F#, 4
rest 4
note F_, 4
note D#, 4
note F_, 2
rest 2
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note D#, 2
rest 2
note C#, 8
rest 12
note D_, 1
note D#, 3
note C#, 4
note C_, 2
rest 2
note G#, 4
rest 4
note A_, 4
rest 4
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octave 5
note C_, 4
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octave 4
note B_, 1
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octave 5
note C_, 3
note C#, 2
rest 2
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note C_, 2
rest 2
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octave 4
note F_, 4
rest 4
note D#, 4
rest 4
note C#, 4
duty_cycle 2
note F_, 4
note D#, 4
note C#, 4
note F_, 4
rest 4
note D#, 4
rest 4
note C#, 4
note F_, 4
note D#, 4
note C#, 4
note F_, 4
rest 4
note A#, 4
rest 4
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octave 5
note C_, 4
note_type 12, 11, 7
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octave 4
note G#, 12
note D#, 4
volume_envelope 1, -7
note C_, 14
note_type 6, 11, 4
duty_cycle 1
note G#, 2
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octave 5
note C_, 2
sound_loop 0, .mainloop
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.sub1:
note C#, 4
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octave 4
note G#, 2
rest 2
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octave 5
note C_, 2
rest 2
note C#, 8
note D#, 8
note F_, 2
rest 1
note G_, 1
note G#, 12
note F_, 2
rest 6
note D#, 8
note F_, 2
rest 1
note C_, 1
note_type 12, 10, 8
vibrato 0, 0, 0
note C#, 8
volume_envelope 10, 7
vibrato 18, 2, 3
note C#, 16
rest 4
volume_envelope 11, 4
duty_cycle 2
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octave 3
note A#, 2
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octave 4
note C#, 1
rest 1
note F#, 8
rest 2
note F#, 2
note F_, 2
note D#, 1
rest 1
note C#, 6
note C_, 2
rest 2
note C_, 4
note C#, 1
note_type 6, 11, 4
rest 1
note D_, 1
note_type 12, 11, 7
note D#, 12
volume_envelope 11, 4
sound_ret
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Music_AzaleaTown_Ch3:
stereo_panning TRUE, TRUE
vibrato 6, 2, 6
note_type 12, 2, 5
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octave 2
note G#, 1
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octave 3
note C_, 1
note C#, 1
rest 5
note C#, 1
rest 3
note C#, 1
rest 1
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octave 2
note G#, 4
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octave 3
note C#, 1
rest 5
note C#, 1
rest 3
note C#, 1
rest 1
note G#, 4
.mainloop:
sound_call .sub1
note G#, 4
note D#, 2
sound_call .sub1
note G#, 2
rest 2
note F#, 2
sound_call .sub2
note A#, 1
rest 1
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octave 4
note C#, 1
rest 1
note F_, 2
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octave 3
note A_, 4
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octave 4
note C#, 1
rest 3
note F_, 1
rest 1
sound_call .sub2
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octave 2
note A#, 2
octave 3
note F_, 1
rest 1
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note A#, 1
rest 1
note D#, 2
octave 2
note A#, 2
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octave 3
note D#, 1
rest 3
note G_, 2
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octave 2
note F#, 1
rest 5
note F#, 1
note F#, 1
note F#, 1
rest 1
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octave 3
note C#, 2
rest 2
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octave 2
note F_, 1
note F#, 1
note G_, 1
rest 5
note G_, 1
note G_, 1
note G_, 1
rest 1
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octave 3
note C#, 2
rest 2
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octave 2
note F#, 1
note G_, 1
note G#, 1
rest 5
note G#, 1
note G#, 1
note G#, 1
rest 1
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octave 3
note D#, 2
rest 2
octave 2
note F#, 1
note G_, 1
note G#, 1
rest 5
note G#, 1
note G#, 1
note G#, 1
rest 1
octave 3
note D#, 2
rest 2
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octave 2
note B_, 1
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octave 3
note C_, 1
sound_loop 0, .mainloop
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.sub1:
note C#, 1
rest 5
note C#, 1
rest 3
note C#, 1
rest 1
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octave 2
note G#, 4
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octave 3
note F_, 1
rest 5
note F_, 1
rest 1
note C_, 1
rest 1
note F_, 4
note A_, 2
volume_envelope 1, 5
note A#, 1
rest 1
volume_envelope 2, 5
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octave 4
note C#, 1
rest 1
note F_, 1
rest 1
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octave 3
note A_, 4
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octave 4
note C#, 1
rest 1
note F_, 1
rest 1
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octave 3
note G#, 4
note A#, 1
rest 1
note G#, 1
rest 1
note G_, 6
rest 4
note F#, 1
rest 5
note F#, 1
rest 3
note F#, 1
rest 1
note C#, 4
note G_, 1
rest 5
note G_, 1
rest 3
note C#, 4
note G_, 1
rest 1
note G#, 1
rest 5
note G#, 1
rest 1
note D#, 1
rest 1
note C#, 4
note G#, 1
rest 1
note G#, 1
rest 5
note G#, 1
rest 1
note C_, 1
rest 1
sound_ret
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.sub2:
volume_envelope 3, 5
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octave 3
note F_, 1
rest 1
note F_, 1
rest 1
note F_, 1
rest 1
note F_, 1
rest 1
volume_envelope 2, 5
note F_, 1
rest 1
note F_, 1
rest 1
note F_, 1
rest 1
note F_, 1
rest 1
sound_ret
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Music_AzaleaTown_Ch4:
toggle_noise 3
drum_speed 12
drum_note 6, 2
.mainloop:
drum_note 4, 2
drum_note 7, 2
drum_note 3, 2
drum_note 4, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 4, 2
drum_note 3, 2
drum_note 8, 1
drum_note 8, 1
drum_note 4, 2
drum_note 7, 2
drum_note 3, 2
drum_note 4, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 4, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 0, .mainloop