pokecrystal-board/audio/music/aftertherivalfight.asm

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Music_AfterTheRivalFight: ; f5127
dbw $c0, Music_AfterTheRivalFight_Ch1
dbw $01, Music_AfterTheRivalFight_Ch2
dbw $02, Music_AfterTheRivalFight_Ch3
dbw $03, Music_AfterTheRivalFight_Ch4
; f5133
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Music_AfterTheRivalFight_Ch1: ; f5133
tempo 112
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volume $77
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dutycycle $0
tone $0001
vibrato $8, $14
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stereopanning $f0
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notetype $c, $b2
octave 2
note G#, 4
note G#, 4
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intensity $82
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octave 3
note G#, 2
note G#, 2
note G#, 2
note G#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f4fb1
; f5153
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Music_AfterTheRivalFight_Ch2: ; f5153
dutycycle $1
vibrato $6, $35
stereopanning $f
notetype $c, $c2
octave 4
note G#, 4
note G#, 4
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intensity $a2
note G#, 2
note G#, 2
note G#, 2
note G#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f502e
; f516a
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Music_AfterTheRivalFight_Ch3: ; f516a
notetype $c, $28
octave 3
note D#, 2
note __, 2
note D#, 2
note __, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f509d
; f517a
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Music_AfterTheRivalFight_Ch4: ; f517a
togglenoise $3
stereopanning $f
notetype $c
note D_, 4
note D_, 4
note D#, 2
note D_, 2
note D_, 2
note D_, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f5118
; f518a