pokecrystal-board/audio/music/burnedtower.asm

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Music_BurnedTower:
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musicheader 4, 1, Music_BurnedTower_Ch1
musicheader 1, 2, Music_BurnedTower_Ch2
musicheader 1, 3, Music_BurnedTower_Ch3
musicheader 1, 4, Music_BurnedTower_Ch4
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Music_BurnedTower_Ch1:
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tempo 168
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volume $77
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dutycycle $1
tone $0004
vibrato $8, $45
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stereopanning $f0
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notetype $c, $91
note __, 2
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $80
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octave 3
note D#, 6
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intensity $91
note D_, 4
note D_, 4
note D_, 2
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intensity $80
note C#, 6
.loop1:
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intensity $91
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $80
note A#, 6
loopchannel 2, .loop1
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tempo 150
.mainloop:
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intensity $b1
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $a0
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octave 3
note D#, 6
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intensity $b1
note D_, 4
note D_, 4
note D_, 2
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intensity $a0
note C#, 6
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intensity $b1
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $a0
note A#, 6
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intensity $b1
note A_, 4
note A_, 4
note A_, 2
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intensity $b3
note A#, 16
note A#, 16
note A#, 16
note G#, 6
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intensity $b1
note A_, 4
note A_, 4
note A_, 2
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intensity $a0
note A#, 6
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intensity $b1
note B_, 4
note B_, 4
note B_, 2
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intensity $a0
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octave 3
note F_, 6
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intensity $b1
note E_, 4
note E_, 4
note E_, 2
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intensity $a0
note D#, 6
.loop2:
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intensity $b1
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octave 2
note B_, 4
note B_, 4
note B_, 2
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intensity $a0
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octave 3
note C_, 6
loopchannel 2, .loop2
loopchannel 0, .mainloop
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Music_BurnedTower_Ch2:
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dutycycle $2
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vibrato $20, $82
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tone $0002
notetype $c, $70
callchannel .sub1
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intensity $c5
.mainloop:
callchannel .sub1
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intensity $c1
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dutycycle $3
note __, 2
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $b0
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octave 3
note D#, 6
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intensity $c1
note D_, 4
note D_, 4
note D_, 2
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intensity $b0
note C#, 6
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intensity $c1
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octave 2
note A_, 4
note A_, 4
note A_, 2
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intensity $b0
note A#, 4
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intensity $c1
intensity $c2
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octave 3
note A_, 1
note G_, 1
note A_, 1
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octave 4
note C_, 1
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vibrato $0, $0
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intensity $3d
note E_, 8
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vibrato $20, $83
intensity $b0
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octave 2
note G_, 4
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dutycycle $2
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intensity $b0
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octave 3
note F#, 4
note E_, 2
note F#, 2
note G_, 4
note B_, 4
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octave 4
note C#, 4
note D_, 2
note C#, 2
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octave 3
note B_, 4
note G_, 4
note F#, 4
note E_, 2
note F#, 2
note G_, 4
note E_, 4
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intensity $b7
note F#, 16
loopchannel 0, .mainloop
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.sub1:
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octave 3
note E_, 4
note D_, 2
note E_, 2
note F_, 4
note A_, 4
note B_, 4
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octave 4
note C_, 2
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octave 3
note B_, 2
note A_, 4
note F_, 4
note E_, 4
note D_, 2
note E_, 2
note F_, 4
note D_, 4
note E_, 16
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endchannel
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Music_BurnedTower_Ch3:
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stereopanning $f
notetype $c, $14
note __, 16
note __, 16
note __, 16
note __, 12
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octave 3
note D#, 4
.mainloop:
.loop1:
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octave 2
note A_, 2
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octave 3
note E_, 2
note __, 2
note E_, 2
note __, 2
note E_, 2
note F_, 4
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octave 2
note A_, 2
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octave 3
note E_, 2
note __, 2
note E_, 2
note __, 2
note E_, 2
note D#, 4
loopchannel 4, .loop1
.loop2:
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octave 2
note B_, 2
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octave 3
note F#, 2
note __, 2
note F#, 2
note __, 2
note F#, 2
note G_, 4
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octave 2
note B_, 2
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octave 3
note F#, 2
note __, 2
note F#, 2
note __, 2
note F#, 2
note F_, 4
loopchannel 2, .loop2
loopchannel 0, .mainloop
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Music_BurnedTower_Ch4:
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togglenoise $0
notetype $c
.loop1:
note __, 16
loopchannel 4, .loop1
note __, 2
.mainloop:
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stereopanning $f0
note G_, 2
note G#, 2
note G_, 4
note G#, 2
note G_, 4
loopchannel 0, .mainloop