pokecrystal-board/misc/mobile_menu.asm

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MainMenu_Mobile: ; 49efc
call ClearBGPalettes
ld a, MUSIC_MOBILE_ADAPTER_MENU
ld [wMapMusic], a
ld de, MUSIC_MOBILE_ADAPTER_MENU
call Function4a6c5
Function49f0a: ; 49f0a
call ClearBGPalettes
call Function4a3a7
call Function4a492
call ClearBGPalettes
Function49f16: ; 49f16
call MobileMenu_InitMenuBuffers
ld c, 12
call DelayFrames
hlcoord 4, 0
ld b, 10
ld c, 10
call Function48cdc
hlcoord 6, 2
ld de, MobileString1
call PlaceString
hlcoord 0, 12
ld b, 4
ld c, SCREEN_HEIGHT
call TextBox
xor a
ld de, String_0x49fe9
hlcoord 1, 14
call PlaceString
call WaitBGMap2
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr .check_buttons
.joy_loop
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
.check_buttons
bit A_BUTTON_F, a
jr nz, .a_button
bit B_BUTTON_F, a
jr nz, .b_button
jr .next
.a_button
ld hl, wMenuCursorY
ld a, [hl]
cp 1
jp z, Function4a098
cp 2
jp z, Function4a0b9
cp 3
jp z, Function4a0c2
cp 4
jp z, Function4a100
ld a, 1
call MenuClickSound
.b_button
pop bc
call ClearBGPalettes
call ClearTileMap
ld a, MUSIC_MAIN_MENU
ld [wMapMusic], a
ld de, MUSIC_MAIN_MENU
call Function4a6c5
ret
.next
ld hl, wMenuCursorY
ld a, [hl]
dec a
ld hl, MobileStrings2
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, 4
ld c, SCREEN_HEIGHT
call ClearBox
hlcoord 1, 14
call PlaceString
jp .useless_jump
.useless_jump
call MobileMenu_InitMenuBuffers
pop bc
ld hl, wMenuCursorY
ld [hl], b
ld b, $a
ld c, $1
hlcoord 5, 1
call ClearBox
jp .joy_loop
; 49fcc
MobileString1: ; 49fcc
db "めいしフ,ルダー"
next "あいさつ"
next "プロフィール"
next "せ", $1e, "い"
next "もどる"
db "@"
; 49fe9
MobileStrings2:
String_0x49fe9: ; 49fe9
db "めいし¯つくったり"
next "ほぞんしておける フ,ルダーです@"
; 4a004
String_0x4a004: ; 4a004
db "モバイルたいせんや じぶんのめいしで"
next "つかう あいさつ¯つくります@"
; 4a026
String_0x4a026: ; 4a026
db "あなた%じゅうしょや ねんれいの"
next "せ", $1e, "い¯かえられます@"
; 4a042
String_0x4a042: ; 4a042
db "モバイルセンター", $1d, "せつぞくするとき"
next "ひつような こと¯きめます@"
; 4a062
String_0x4a062: ; 4a062
db "まえ%がめん ", $1d, "もどります"
next "@"
; 4a071
MobileMenu_InitMenuBuffers: ; 4a071 (12:6071)
ld hl, w2DMenuCursorInitY
ld a, 2
ld [hli], a
ld a, 5 ; w2DMenuCursorInitX
ld [hli], a
ld a, 5 ; w2DMenuNumRows
ld [hli], a
ld a, 1 ; w2DMenuNumCols
ld [hli], a
ld [hl], $0 ; w2DMenuFlags1
set 5, [hl]
inc hl
xor a ; w2DMenuFlags2
ld [hli], a
2015-12-21 11:10:16 -08:00
ld a, $20 ; w2DMenuCursorOffsets
ld [hli], a
; this is a stupid way to load $c3
ld a, A_BUTTON
add D_UP
add D_DOWN
add B_BUTTON
ld [hli], a ; wMenuJoypadFilter
ld a, 1
rept 2
ld [hli], a ; wMenuCursorY, wMenuCursorX
endr
ret
Function4a098: ; 4a098 (12:6098)
ld a, 2
call MenuClickSound
call PlaceHollowCursor
call WaitBGMap
call LoadStandardMenuDataHeader
callba Function89de0
call Call_ExitMenu
call MG_Mobile_Layout_LoadPals
call Function4a485
pop bc
jp Function49f16
Function4a0b9: ; 4a0b9 (12:60b9)
ld a, 2
call MenuClickSound
pop bc
jp Function4a4c4
Function4a0c2: ; 4a0c2 (12:60c2)
ld a, 2
call MenuClickSound
ld a, BANK(sPlayerData)
call GetSRAMBank
ld hl, sPlayerData + PlayerName - wPlayerData
ld de, PlayerName
ld bc, 6 ; japanese name length
call CopyBytes
call CloseSRAM
callba _LoadData
ld c, 2
call DelayFrames
ld c, $1
call InitMobileProfile
push af
call ClearBGPalettes
pop af
and a
jr nz, .skip_save
callba _SaveData
.skip_save
ld c, 5
call DelayFrames
jr asm_4a111
Function4a100: ; 4a100 (12:6100)
ld a, 2
call MenuClickSound
call ClearBGPalettes
call Function4a13b
call ClearBGPalettes
call ClearTileMap
asm_4a111: ; 4a111 (12:6111)
pop bc
call LoadFontsExtra
jp Function49f0a
Function4a118: ; 4a118 (12:6118)
ld hl, w2DMenuCursorInitY
ld a, $1
ld [hli], a
ld a, $d
ld [hli], a
ld a, $3
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $2
ld [hli], a
ld a, $1
rept 2
ld [hli], a
endr
ret
Function4a13b: ; 4a13b (12:613b)
call Function4a3a7
call Function4a492
call Function4a373
ld c, 10
call DelayFrames
Function4a149: ; 4a149 (12:6149)
hlcoord 1, 2
ld b, $6
ld c, $10
call Function48cdc
hlcoord 3, 4
ld de, String_4a1ef
call PlaceString
hlcoord 0, 12
ld b, $4
ld c, $12
call TextBox
ld a, [wMenuCursorY]
dec a
ld hl, Strings_4a23d
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
callba Function104148
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr asm_4a19d
Function4a195: ; 4a195 (12:6195)
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
asm_4a19d: ; 4a19d (12:619d)
bit 0, a
jr nz, .asm_4a1a7
bit 1, a
jr nz, .asm_4a1ba
jr .asm_4a1bc
.asm_4a1a7
ld hl, wMenuCursorY
ld a, [hl]
cp $1
jp z, Function4a20e
cp $2
jp z, Function4a221
ld a, $1
call MenuClickSound
.asm_4a1ba
pop bc
ret
.asm_4a1bc
ld hl, wMenuCursorY
ld a, [hl]
dec a
ld hl, Strings_4a23d
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
jr .asm_4a1db
.asm_4a1db
call Function4a373
pop bc
ld hl, wMenuCursorY
ld [hl], b
lb bc, 6, 1
hlcoord 2, 3
call ClearBox
jp Function4a195
; 4a1ef (12:61ef)
String_4a1ef: ; 4a1ef
db "モバイルセンター¯えらぶ"
next "ログインパスワード¯いれる"
next "もどる@"
; 4a20e
Function4a20e: ; 4a20e (12:620e)
ld a, $1
call MenuClickSound
callba Function1719c8
call ClearBGPalettes
call DelayFrame
jr Function4a239
Function4a221: ; 4a221 (12:6221)
ld a, $1
call MenuClickSound
call Function4a28a
jr c, Function4a239
call Function4a373
ld a, $2
ld [wMenuCursorY], a
jr .asm_4a235
.asm_4a235
pop bc
jp Function4a149
Function4a239: ; 4a239 (12:6239)
pop bc
jp Function4a13b
; 4a23d (12:623d)
Strings_4a23d: ; 4a23d
db "いつも せつぞく¯する"
next "モバイルセンター¯えらびます@"
db "モバイルセンター", $1d, "せつぞくするとき"
next "つかうパスワード¯ほぞんできます@"
db "まえ%がめん ", $1d, "もどります@"
db "@"
; 4a28a
Function4a28a: ; 4a28a (12:628a)
hlcoord 2, 3
lb bc, 6, 1
ld a, " "
call Function4a6d8
call PlaceHollowCursor
call WaitBGMap
call LoadStandardMenuDataHeader
ld a, $5
call GetSRAMBank
ld a, [$aa4b]
call CloseSRAM
and a
jr z, .asm_4a2df
hlcoord 12, 0
ld b, $5
ld c, $6
call Function48cdc
hlcoord 14, 1
ld de, String_4a34b
call PlaceString
callba Function104148
call Function4a118
call ScrollingMenuJoypad
push af
call PlayClickSFX
pop af
bit 1, a
jr nz, .asm_4a33b
ld a, [wMenuCursorY]
cp $2
jr z, .asm_4a2f0
cp $3
jr z, .asm_4a33b
.asm_4a2df
callba Function11765d
call ClearBGPalettes
call Call_ExitMenu
call LoadFontsExtra
scf
ret
.asm_4a2f0
call PlaceHollowCursor
ld hl, UnknownText_0x4a358
call PrintText
hlcoord 14, 7
ld b, $3
ld c, $4
call TextBox
callba Function104148
ld hl, MenuDataHeader_0x4a362
call LoadMenuDataHeader
call VerticalMenu
bit 1, a
jr nz, .asm_4a338
ld a, [wMenuCursorY]
cp $2
jr z, .asm_4a338
ld a, $5
call GetSRAMBank
ld hl, $aa4b
xor a
ld bc, $11
call ByteFill
call CloseSRAM
ld hl, UnknownText_0x4a35d
call PrintText
call JoyWaitAorB
.asm_4a338
call ExitMenu
.asm_4a33b
call Call_ExitMenu
callba Function104148
xor a
ret
; 4a346 (12:6346)
MenuDataHeader_0x4a346: ; 0x4a346
db $40 ; flags
db 00, 12 ; start coords
db 06, 19 ; end coords
String_4a34b: ; 4a34b
db "いれなおす"
next "けす"
next "もどる@"
; 4a358
UnknownText_0x4a358: ; 0x4a358
; Delete the saved LOG-IN PASSWORD?
text_jump UnknownText_0x1c5196
db "@"
; 0x4a35d
UnknownText_0x4a35d: ; 0x4a35d
; Deleted the LOG-IN PASSWORD.
text_jump UnknownText_0x1c51b9
db "@"
; 0x4a362
MenuDataHeader_0x4a362: ; 0x4a362
db $40 ; flags
db 07, 14 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x4a36a
db 2 ; default option
; 0x4a36a
MenuData2_0x4a36a: ; 0x4a36a
db $e0 ; flags
db 2 ; items
db "はい@"
db "いいえ@"
; 0x4a373
Function4a373: ; 4a373 (12:6373)
ld hl, w2DMenuCursorInitY
ld a, $4
ld [hli], a
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $40
add $80
add $2
ld [hli], a
ld a, $1
rept 2
ld [hli], a
endr
ret
; 4a39a (12:639a)
Function4a39a: ; 4a39a
call Function4a485
call Function4a492
call Function4a3aa
call SetPalettes
ret
; 4a3a7
Function4a3a7: ; 4a3a7 (12:63a7)
call Function4a485
Function4a3aa: ; 4a3aa
hlcoord 0, 0
lb bc, 3, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 1, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 4, 1
ld a, $2
call Function4a6d8
lb bc, 1, 1
ld a, $3
call Function4a6d8
lb bc, 1, 1
ld a, " "
call Function4a6d8
hlcoord 1, 0
ld a, $1
lb bc, 3, 18
call Function4a6d8
lb bc, 1, 18
ld a, $0
call Function4a6d8
lb bc, 1, 18
ld a, $1
call Function4a6d8
lb bc, 1, 18
ld a, $2
call Function4a6d8
lb bc, 11, 18
ld a, " "
call Function4a6d8
hlcoord 19, 0
lb bc, 3, 1
ld a, $0
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 1, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 4, 1
ld a, $2
call Function4a6d8
lb bc, 1, 1
ld a, $3
call Function4a6d8
lb bc, 1, 1
ld a, " "
call Function4a6d8
ret
; 4a449 (12:6449)
Function4a449: ; 4a449
ld bc, 3 * SCREEN_WIDTH
ld a, $0
hlcoord 0, 0
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $1
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $0
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $1
call ByteFill
ld bc, SCREEN_WIDTH
ld a, $2
call ByteFill
ld bc, SCREEN_WIDTH
ld a, $3
call ByteFill
ld bc, SCREEN_WIDTH
ld a, " "
call ByteFill
ret
; 4a485
Function4a485: ; 4a485 (12:6485)
ld de, GFX_49c0c
ld hl, VTiles2 tile $00
lb bc, BANK(GFX_49c0c), 13
call Get2bpp
ret
Function4a492: ; 4a492 (12:6492)
call MG_Mobile_Layout00
ret
MainMenu_MobileStudium: ; 4a496
ld a, [StartDay]
ld b, a
ld a, [StartHour]
ld c, a
ld a, [StartMinute]
ld d, a
ld a, [StartSecond]
ld e, a
push bc
push de
callba MobileStudium
call ClearBGPalettes
pop de
pop bc
ld a, b
ld [StartDay], a
ld a, c
ld [StartHour], a
ld a, d
ld [StartMinute], a
ld a, e
ld [StartSecond], a
ret
; 4a4c4
Function4a4c4: ; 4a4c4 (12:64c4)
call ClearBGPalettes
call Function4a3a7
call Function4a492
call Function4a680
call ClearBGPalettes
ld c, 20
call DelayFrames
hlcoord 2, 0
ld b, $a
ld c, $e
call Function48cdc
hlcoord 4, 2
ld de, String_4a5c5
call PlaceString
hlcoord 4, 4
ld de, String_4a5cd
call PlaceString
hlcoord 4, 6
ld de, String_4a5da
call PlaceString
hlcoord 4, 8
ld de, String_4a5e6
call PlaceString
hlcoord 4, 10
ld de, String_4a5f2
call PlaceString
hlcoord 0, 12
ld b, $4
ld c, $12
call TextBox
xor a
ld hl, Strings_4a5f6
ld d, h
ld e, l
hlcoord 1, 14
call PlaceString
ld a, $1
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 16
call PlaceString
call WaitBGMap2
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr asm_4a54d
Function4a545: ; 4a545 (12:6545)
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
asm_4a54d: ; 4a54d (12:654d)
bit 0, a
jr nz, .asm_4a557
bit 1, a
jr nz, .asm_4a574
jr .asm_4a57e
.asm_4a557
ld hl, wMenuCursorY
ld a, [hl]
cp $1
jp z, Function4a6ab
cp $2
jp z, Function4a6ab
cp $3
jp z, Function4a6ab
cp $4
jp z, Function4a6ab
ld a, $1
call MenuClickSound
.asm_4a574
pop bc
call ClearBGPalettes
call ClearTileMap
jp Function49f0a
.asm_4a57e
ld hl, wMenuCursorY
ld a, [hl]
dec a
add a
push af
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
pop af
inc a
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 16
call PlaceString
jp Function4a5b0
Function4a5b0: ; 4a5b0 (12:65b0)
call Function4a680
pop bc
ld hl, wMenuCursorY
ld [hl], b
ld b, $a
ld c, $1
hlcoord 3, 1
call ClearBox
jp Function4a545
; 4a5c5 (12:65c5)
String_4a5c5: ; 4a5c5
db "じこしょうかい@"
String_4a5cd: ; 4a5cd
db "たいせん ", $4a, "はじまるとき@"
String_4a5da: ; 4a5da
db "たいせん ", $1d, "かったとき@"
String_4a5e6: ; 4a5e6
db "たいせん ", $1d, "まけたとき@"
String_4a5f2: ; 4a5f2
db "もどる@"
; 4a5f6
Strings_4a5f6: ; 4a5f6
db "めいし や ニュース ", $1d, "のせる@"
db "あなた%あいさつです@"
db "モバイル たいせん", $4a, "はじまるとき@"
db "あいて", $1d, "みえる あいさつです@"
db "モバイル たいせんで かったとき@"
db "あいて", $1d, "みえる あいさつです@"
db "モバイル たいせんで まけたとき@"
db "あいて", $1d, "みえる あいさつです@"
db "まえ%がめん ", $1d, "もどります@"
db "@"
; 4a680
Function4a680: ; 4a680 (12:6680)
ld hl, w2DMenuCursorInitY
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
ld a, $5
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $40
add $80
add $2
ld [hli], a
ld a, $1
rept 2
ld [hli], a
endr
xor a
rept 3
ld [hli], a
endr
ret
Function4a6ab: ; 4a6ab (12:66ab)
ld a, $2
call MenuClickSound
call ClearBGPalettes
ld b, SCGB_08
call GetSGBLayout
callba Function11c1ab
pop bc
call LoadFontsExtra
jp Function4a4c4
Function4a6c5: ; 4a6c5 (12:66c5)
ld a, $5
ld [MusicFade], a
ld a, e
ld [MusicFadeIDLo], a
ld a, d
ld [MusicFadeIDHi], a
ld c, 22
call DelayFrames
ret
Function4a6d8: ; 4a6d8 (12:66d8)
push bc
push hl
.asm_4a6da
ld [hli], a
dec c
jr nz, .asm_4a6da
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, Function4a6d8
ret