pokecrystal-board/macros/move_anim.asm

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anim_wait: macro
if \1 >= $d0
flip out
endc
db \1
endm
enum_start $d0
enum anim_obj_command ; d0
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anim_obj: macro
db anim_obj_command
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db \1 ; obj
db \2 ; x
db \3 ; y
db \4 ; param
endm
enum anim_1gfx_command ; d1
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anim_1gfx: macro
db anim_1gfx_command
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db \1 ; gfx1
endm
enum anim_2gfx_command ; d2
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anim_2gfx: macro
db anim_2gfx_command
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db \1 ; gfx1
db \2 ; gfx2
endm
enum anim_3gfx_command ; d3
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anim_3gfx: macro
db anim_3gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
endm
enum anim_4gfx_command ; d4
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anim_4gfx: macro
db anim_4gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
endm
enum anim_5gfx_command ; d5
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anim_5gfx: macro
db anim_5gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
endm
enum anim_incobj_command ; d6
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anim_incobj: macro
db anim_incobj_command
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db \1 ; id
endm
enum anim_setobj_command ; d7
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anim_setobj: macro
db anim_setobj_command
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db \1 ; id
db \2 ; obj
endm
enum anim_incbgeffect_command ; d8
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anim_incbgeffect: macro
db anim_incbgeffect_command
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db \1 ; effect
endm
enum anim_enemyfeetobj_command ; d9
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anim_enemyfeetobj: macro
db anim_enemyfeetobj_command
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endm
enum anim_playerheadobj_command ; da
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anim_playerheadobj: macro
db anim_playerheadobj_command
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endm
enum anim_checkpokeball_command ; db
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anim_checkpokeball: macro
db anim_checkpokeball_command
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endm
enum anim_transform_command ; dc
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anim_transform: macro
db anim_transform_command
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endm
enum anim_raisesub_command ; dd
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anim_raisesub: macro
db anim_raisesub_command
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endm
enum anim_dropsub_command ; de
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anim_dropsub: macro
db anim_dropsub_command
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endm
enum anim_resetobp0_command ; df
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anim_resetobp0: macro
db anim_resetobp0_command
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endm
enum anim_sound_command ; e0
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anim_sound: macro
db anim_sound_command
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db \1 ; tracks
db \2 ; id
endm
enum anim_cry_command ; e1
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anim_cry: macro
db anim_cry_command
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db \1 ; pitch
endm
enum anim_minimizeopp_command ; e2
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anim_minimizeopp: macro
db anim_minimizeopp_command
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endm
enum anim_oamon_command ; e3
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anim_oamon: macro
db anim_oamon_command
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endm
enum anim_oamoff_command ; e4
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anim_oamoff: macro
db anim_oamoff_command
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endm
enum anim_clearobjs_command ; e5
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anim_clearobjs: macro
db anim_clearobjs_command
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endm
enum anim_beatup_command ; e6
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anim_beatup: macro
db anim_beatup_command
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endm
enum anim_0xe7_command ; e7
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anim_0xe7: macro
db anim_0xe7_command
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endm
enum anim_updateactorpic_command ; e8
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anim_updateactorpic: macro
db anim_updateactorpic_command
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endm
enum anim_minimize_command ; e9
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anim_minimize: macro
db anim_minimize_command
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endm
enum anim_0xea_command ; ea
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anim_0xea: macro
db anim_0xea_command
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endm
enum anim_0xeb_command ; eb
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anim_0xeb: macro
db anim_0xeb_command
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endm
enum anim_0xec_command ; ec
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anim_0xec: macro
db anim_0xec_command
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endm
enum anim_0xed_command ; ed
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anim_0xed: macro
db anim_0xed_command
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endm
enum anim_jumpand_command ; ee
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anim_jumpand: macro
db anim_jumpand_command
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db \1 ; value
dw \2 ; address
endm
enum anim_jumpuntil_command ; ef
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anim_jumpuntil: macro
db anim_jumpuntil_command
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dw \1 ; address
endm
enum anim_bgeffect_command ; f0
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anim_bgeffect: macro
db anim_bgeffect_command
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db \1 ; effect
db \2 ; unknown
db \3 ; unknown
db \4 ; unknown
endm
enum anim_bgp_command ; f1
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anim_bgp: macro
db anim_bgp_command
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db \1 ; colors
endm
enum anim_obp0_command ; f2
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anim_obp0: macro
db anim_obp0_command
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db \1 ; colors
endm
enum anim_obp1_command ; f3
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anim_obp1: macro
db anim_obp1_command
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db \1 ; colors
endm
enum anim_clearsprites_command ; f4
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anim_clearsprites: macro
db anim_clearsprites_command
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endm
enum anim_0xf5_command ; f5
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anim_0xf5: macro
db anim_0xf5_command
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endm
enum anim_0xf6_command ; f6
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anim_0xf6: macro
db anim_0xf6_command
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endm
enum anim_0xf7_command ; f7
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anim_0xf7: macro
db anim_0xf7_command
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endm
enum anim_jumpif_command ; f8
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anim_jumpif: macro
db anim_jumpif_command
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db \1 ; value
dw \2 ; address
endm
enum anim_setvar_command ; f9
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anim_setvar: macro
db anim_setvar_command
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db \1 ; value
endm
enum anim_incvar_command ; fa
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anim_incvar: macro
db anim_incvar_command
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endm
enum anim_jumpvar_command ; fb
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anim_jumpvar: macro
db anim_jumpvar_command
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db \1 ; value
dw \2 ; address
endm
enum anim_jump_command ; fc
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anim_jump: macro
db anim_jump_command
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dw \1 ; address
endm
enum anim_loop_command ; fd
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anim_loop: macro
db anim_loop_command
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db \1 ; count
dw \2 ; address
endm
enum anim_call_command ; fe
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anim_call: macro
db anim_call_command
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dw \1 ; address
endm
enum anim_ret_command ; ff
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anim_ret: macro
db anim_ret_command
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endm