pokecrystal-board/audio/music/wildpokemonvictory.asm

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Music_WildPokemonVictory:
channel_count 3
channel 1, Music_WildPokemonVictory_Ch1
channel 2, Music_WildPokemonVictory_Ch2
channel 3, Music_WildPokemonVictory_Ch3
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Music_WildPokemonVictory_Ch1:
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tempo 126
volume 7, 7
duty_cycle 3
pitch_offset 1
note_type 12, 11, 1
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octave 3
note B_, 1
note A_, 1
note G#, 1
note F#, 1
volume_envelope 11, 6
note E_, 12
.body:
stereo_panning FALSE, TRUE
.mainloop:
sound_call .sub1
note F#, 2
note F#, 2
note F#, 4
sound_call .sub1
note G#, 4
volume_envelope 7, 8
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octave 3
note G_, 4
transpose 0, 1
sound_call .sub1
note F#, 2
note F#, 2
note F#, 4
sound_call .sub1
note G#, 4
transpose 0, 0
volume_envelope 7, 8
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octave 3
note F#, 4
sound_loop 0, .mainloop
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.sub1:
volume_envelope 7, 1
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octave 3
note G#, 1
note B_, 1
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octave 4
note E_, 2
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octave 3
note B_, 2
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octave 4
note E_, 2
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octave 3
note G#, 1
note F#, 1
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note E_, 1
note F#, 1
note G#, 2
note E_, 2
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note A_, 1
octave 4
note C#, 1
note E_, 2
note E_, 2
note A_, 2
sound_ret
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Music_WildPokemonVictory_Ch2:
vibrato 18, 2, 4
duty_cycle 2
note_type 12, 13, 1
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octave 4
note E_, 1
note F#, 1
note G#, 1
note A_, 1
volume_envelope 13, 6
note B_, 12
.body:
stereo_panning TRUE, FALSE
.mainloop:
sound_call .sub1
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octave 4
note B_, 2
note B_, 2
note B_, 4
sound_call .sub1
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octave 4
note B_, 4
volume_envelope 8, 1
note C_, 1
note E_, 1
note G_, 1
note A#, 1
transpose 0, 1
sound_call .sub1
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octave 4
note B_, 2
note B_, 2
note B_, 4
sound_call .sub1
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octave 4
note B_, 4
transpose 0, 0
volume_envelope 8, 1
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octave 3
note B_, 1
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octave 4
note D#, 1
note F#, 1
note A_, 1
sound_loop 0, .mainloop
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.sub1:
volume_envelope 8, 1
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octave 4
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note B_, 2
note B_, 2
note B_, 4
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octave 5
note C#, 2
note C#, 2
note C#, 4
sound_ret
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Music_WildPokemonVictory_Ch3:
note_type 12, 2, 0
rest 6
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octave 6
note D#, 1
rest 1
note E_, 1
rest 3
note E_, 1
rest 3
.body:
.mainloop:
sound_call .sub1
note D#, 2
note C#, 2
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octave 2
note B_, 2
rest 2
sound_call .sub1
note E_, 2
rest 2
note C_, 4
transpose 0, 1
sound_call .sub1
note D#, 2
note C#, 2
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octave 2
note B_, 2
rest 2
sound_call .sub1
note E_, 2
rest 2
transpose 0, 0
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octave 2
note B_, 4
sound_loop 0, .mainloop
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.sub1:
volume_envelope 2, 5
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octave 3
note E_, 2
rest 4
note E_, 2
rest 2
note D_, 2
rest 2
note D_, 2
note C#, 2
rest 4
note C#, 2
sound_ret