pokecrystal-board/audio/music/sprouttower.asm

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Music_SproutTower:
channel_count 4
channel 1, Music_SproutTower_Ch1
channel 2, Music_SproutTower_Ch2
channel 3, Music_SproutTower_Ch3
channel 4, Music_SproutTower_Ch4
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Music_SproutTower_Ch1:
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tempo 176
volume 7, 7
duty_cycle 3
pitch_offset 2
vibrato 8, 4, 5
stereo_panning FALSE, TRUE
note_type 12, 10, 3
rest 16
rest 16
.mainloop:
rest 6
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octave 3
note F_, 2
note F#, 4
note F#, 4
note F_, 4
note C_, 4
note C#, 4
note D#, 4
note D#, 4
note D#, 4
note F#, 4
note F#, 4
note F_, 2
note F#, 2
note G#, 2
note F#, 2
note F_, 4
note F#, 2
note D#, 10
note F#, 2
note F_, 2
note D#, 2
note C#, 2
volume_envelope 10, 5
note C_, 8
volume_envelope 10, 3
note C#, 2
note C_, 2
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octave 2
note A#, 2
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octave 3
note C#, 2
volume_envelope 10, 7
note C_, 16
volume_envelope 10, 3
note F_, 4
note F_, 4
note F#, 4
note F#, 4
note F_, 4
note F_, 4
note D#, 4
note D#, 4
sound_loop 0, .mainloop
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Music_SproutTower_Ch2:
duty_cycle 3
pitch_offset 1
vibrato 8, 4, 8
note_type 12, 11, 2
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octave 3
note F_, 4
note F_, 4
note F#, 4
note F#, 4
note F_, 4
note F_, 4
note D#, 4
note D#, 4
.mainloop:
volume_envelope 11, 5
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octave 4
note C_, 4
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octave 3
note A#, 4
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octave 4
note C#, 4
note C_, 2
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octave 3
note A#, 2
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octave 4
note C_, 2
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octave 3
note A#, 2
note F#, 4
volume_envelope 11, 7
note F_, 8
volume_envelope 11, 5
note F#, 4
note A#, 4
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octave 4
note C_, 2
note C#, 2
note C_, 2
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octave 3
note A#, 2
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octave 4
note C_, 2
note C#, 2
note D#, 2
note C#, 2
note C_, 8
volume_envelope 11, 5
note C#, 2
note C_, 2
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octave 3
note A#, 2
note F#, 2
volume_envelope 11, 7
note A#, 8
volume_envelope 11, 5
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octave 4
note C_, 2
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octave 3
note A#, 2
note F#, 2
note D#, 2
volume_envelope 11, 7
note F_, 8
volume_envelope 11, 3
note F_, 4
note F_, 4
note F#, 4
note A#, 2
note F_, 1
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note A#, 1
volume_envelope 11, 7
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octave 4
note C_, 16
rest 16
sound_loop 0, .mainloop
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Music_SproutTower_Ch3:
vibrato 20, 14, 8
note_type 12, 1, 4
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octave 3
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F#, 2
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F#, 2
stereo_panning TRUE, FALSE
.mainloop:
rest 4
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F#, 2
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F_, 2
note D#, 2
rest 2
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octave 2
note A#, 2
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octave 3
note D#, 2
note F#, 2
note D#, 2
rest 2
note F#, 2
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F#, 2
note F_, 8
note F#, 4
note A#, 4
note D#, 8
note F_, 4
note F#, 4
note F_, 16
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F_, 2
note F_, 2
rest 2
note C_, 2
note F_, 2
note F#, 2
note D#, 2
rest 2
note F_, 2
sound_loop 0, .mainloop
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Music_SproutTower_Ch4:
toggle_noise 0
drum_speed 12
rest 4
.mainloop:
drum_note 7, 4
stereo_panning TRUE, FALSE
drum_note 4, 4
drum_note 7, 2
stereo_panning FALSE, TRUE
drum_note 4, 2
stereo_panning TRUE, TRUE
drum_note 7, 4
drum_note 7, 4
stereo_panning FALSE, TRUE
drum_note 4, 4
drum_note 7, 2
stereo_panning TRUE, FALSE
drum_note 4, 2
stereo_panning TRUE, TRUE
drum_note 7, 4
sound_loop 0, .mainloop