pokecrystal-board/engine/link/init_list.asm

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NASM
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InitList:
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; This entire function is useless.
ld a, [wInitListType]
cp INIT_ENEMYOT_LIST
jr nz, .check_party_ot_name
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ld hl, wOTPartyCount
ld de, wOTPartyMonOT
ld a, ENEMY_OT_NAME
jr .done
.check_party_ot_name
cp INIT_PLAYEROT_LIST
jr nz, .check_mon_name
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ld hl, wPartyCount
ld de, wPartyMonOT
ld a, PARTY_OT_NAME
jr .done
.check_mon_name
cp INIT_MON_LIST
jr nz, .check_item_name
ld hl, wCurMartCount
ld de, PokemonNames
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ld a, MON_NAME
jr .done
.check_item_name
cp INIT_BAG_ITEM_LIST
jr nz, .check_ob_item_name
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ld hl, wNumItems
ld de, ItemNames
ld a, ITEM_NAME
jr .done
.check_ob_item_name
ld hl, wCurMartCount
ld de, ItemNames
ld a, ITEM_NAME
.done
ld [wNamedObjectType], a
ld a, l
ld [wListPointer], a
ld a, h
ld [wListPointer + 1], a
ld a, e
ld [wUnusedNamesPointer], a
ld a, d
ld [wUnusedNamesPointer + 1], a
ld bc, ItemAttributes
ld a, c
ld [wItemAttributesPointer], a
ld a, b
ld [wItemAttributesPointer + 1], a
ret