pokecrystal-board/engine/battle/move_effects/destiny_bond.asm

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BattleCommand_DestinyBond: ; 35bff
; destinybond
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
jp StdBattleTextBox
; 35c0f