pokecrystal-board/audio/music/wildpokemonvictory.asm

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Music_WildPokemonVictory:
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musicheader 3, 1, Music_WildPokemonVictory_Ch1
musicheader 1, 2, Music_WildPokemonVictory_Ch2
musicheader 1, 3, Music_WildPokemonVictory_Ch3
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Music_WildPokemonVictory_Ch1:
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tempo 126
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volume $77
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dutycycle $3
tone $0001
notetype $c, $b1
octave 3
note B_, 1
note A_, 1
note G#, 1
note F#, 1
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intensity $b6
note E_, 12
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Music_SuccessfulCapture_branch_f4536:
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stereopanning $f
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Music_WildPokemonVictory_branch_f4538:
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callchannel Music_WildPokemonVictory_branch_f455c
note F#, 2
note F#, 2
note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
note G#, 4
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intensity $78
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octave 3
note G_, 4
pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f455c
note F#, 2
note F#, 2
note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
note G#, 4
pitchoffset 0, C_
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intensity $78
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octave 3
note F#, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f4538
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Music_WildPokemonVictory_branch_f455c:
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intensity $71
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octave 3
note G#, 1
note B_, 1
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octave 4
note E_, 2
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octave 3
note B_, 2
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octave 4
note E_, 2
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octave 3
note G#, 1
note F#, 1
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note E_, 1
note F#, 1
note G#, 2
note E_, 2
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note A_, 1
octave 4
note C#, 1
note E_, 2
note E_, 2
note A_, 2
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endchannel
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Music_WildPokemonVictory_Ch2:
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vibrato $12, $24
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dutycycle $2
notetype $c, $d1
octave 4
note E_, 1
note F#, 1
note G#, 1
note A_, 1
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intensity $d6
note B_, 12
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Music_SuccessfulCapture_branch_f4585:
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stereopanning $f0
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Music_WildPokemonVictory_branch_f4587:
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callchannel Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 2
note B_, 2
note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 4
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intensity $81
note C_, 1
note E_, 1
note G_, 1
note A#, 1
pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 2
note B_, 2
note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 4
pitchoffset 0, C_
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intensity $81
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octave 3
note B_, 1
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octave 4
note D#, 1
note F#, 1
note A_, 1
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loopchannel 0, Music_WildPokemonVictory_branch_f4587
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Music_WildPokemonVictory_branch_f45b5:
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intensity $81
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octave 4
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note B_, 2
note B_, 2
note B_, 4
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octave 5
note C#, 2
note C#, 2
note C#, 4
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endchannel
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Music_WildPokemonVictory_Ch3:
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notetype $c, $20
note __, 6
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octave 6
note D#, 1
note __, 1
note E_, 1
note __, 3
note E_, 1
note __, 3
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Music_SuccessfulCapture_branch_f45cf:
Music_WildPokemonVictory_branch_f45cf:
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callchannel Music_WildPokemonVictory_branch_f45f4
note D#, 2
note C#, 2
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octave 2
note B_, 2
note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
note E_, 2
note __, 2
note C_, 4
pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f45f4
note D#, 2
note C#, 2
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octave 2
note B_, 2
note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
note E_, 2
note __, 2
pitchoffset 0, C_
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octave 2
note B_, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f45cf
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Music_WildPokemonVictory_branch_f45f4:
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intensity $25
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octave 3
note E_, 2
note __, 4
note E_, 2
note __, 2
note D_, 2
note __, 2
note D_, 2
note C#, 2
note __, 4
note C#, 2
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endchannel