pokecrystal-board/audio/music/lookofficer.asm

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2.0 KiB
NASM
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Music_LookOfficer:
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musicheader 3, 1, Music_LookOfficer_Ch1
musicheader 1, 2, Music_LookOfficer_Ch2
musicheader 1, 3, Music_LookOfficer_Ch3
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Music_LookOfficer_Ch1:
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tempo 116
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volume $77
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tone $0001
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vibrato $12, $34
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stereopanning $f
dutycycle $3
notetype $c, $a7
octave 4
note C#, 1
note D_, 1
note D#, 1
note E_, 1
note F_, 12
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intensity $2f
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octave 3
note B_, 16
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Music_LookOfficer_branch_ed852:
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intensity $82
note __, 4
note B_, 6
note G#, 4
note B_, 6
note B_, 6
note G#, 4
note B_, 2
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intensity $2f
note A#, 16
note A_, 16
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loopchannel 0, Music_LookOfficer_branch_ed852
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Music_LookOfficer_Ch2:
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vibrato $12, $34
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dutycycle $3
notetype $c, $b7
octave 5
note D#, 1
note D_, 1
note C#, 1
note C_, 1
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octave 4
note B_, 12
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dutycycle $3
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intensity $a2
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octave 1
note B_, 4
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octave 2
note A_, 2
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octave 1
note B_, 4
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octave 2
note F_, 2
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octave 1
note B_, 2
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octave 2
note D#, 2
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Music_LookOfficer_branch_ed882:
note E_, 2
note G#, 2
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octave 3
note E_, 2
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octave 2
note E_, 2
note G#, 2
note B_, 2
note E_, 2
note G#, 2
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loopchannel 2, Music_LookOfficer_branch_ed882
pitchoffset 0, C#
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callchannel Music_LookOfficer_branch_ed89e
pitchoffset 0, C_
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callchannel Music_LookOfficer_branch_ed89e
loopchannel 0, Music_LookOfficer_branch_ed882
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Music_LookOfficer_branch_ed89e:
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octave 1
note A_, 2
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octave 2
note C#, 2
note A_, 2
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octave 1
note A_, 2
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octave 2
note C#, 2
note E_, 2
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octave 1
note A_, 2
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octave 2
note C#, 2
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endchannel
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Music_LookOfficer_Ch3:
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vibrato $14, $14
stereopanning $f0
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notetype $c, $14
note __, 10
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octave 3
note B_, 2
note __, 2
note B_, 2
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intensity $12
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octave 5
note D#, 2
note __, 1
note F_, 2
note __, 1
note A_, 2
note B_, 2
note __, 1
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octave 6
note C#, 2
note __, 1
note D#, 2
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Music_LookOfficer_branch_ed8c8:
note E_, 6
note D#, 6
note C#, 4
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octave 5
note B_, 2
note A_, 2
note G#, 2
note F#, 2
note G#, 2
note A_, 2
note B_, 2
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octave 6
note C#, 2
note F_, 8
note D_, 8
note E_, 8
note C#, 8
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loopchannel 0, Music_LookOfficer_branch_ed8c8