pokecrystal-board/maps/MrPsychicsHouse.asm

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NASM
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MrPsychicsHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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MrPsychic:
faceplayer
loadfont
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
writetext MrPsychicText1
keeptextopen
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verbosegiveitem TM_PSYCHIC
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
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.AlreadyGotItem
writetext MrPsychicText2
closetext
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.Done
loadmovesprites
end
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MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
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MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
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MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
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MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 5, SAFFRON_CITY
warp_def $7, $3, 5, SAFFRON_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, MrPsychicsHouseBookshelf
signpost 1, 1, SIGNPOST_READ, MrPsychicsHouseBookshelf
.PersonEvents:
db 1
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person_event SPRITE_FISHING_GURU, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, MrPsychic, -1