pokecrystal-board/audio/music/mtmoonsquare.asm

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Music_MtMoonSquare:
channel_count 2
channel 1, Music_MtMoonSquare_Ch1
channel 2, Music_MtMoonSquare_Ch2
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Music_MtMoonSquare_Ch1:
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tempo 112
volume 7, 7
duty_cycle 2
pitch_offset 1
rest 1
.mainloop:
note_type 12, 4, 4
.loop1:
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octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
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octave 5
note D_, 4
sound_loop 2, .loop1
.loop2:
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octave 4
note E_, 2
note F#, 2
note G#, 4
note G#, 2
note B_, 2
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octave 5
note E_, 4
sound_loop 2, .loop2
.loop3:
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octave 4
note C#, 2
note D_, 2
note E_, 4
note E_, 2
note G_, 2
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octave 5
note C#, 4
sound_loop 2, .loop3
.loop4:
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octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
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octave 5
note D_, 4
sound_loop 2, .loop4
sound_loop 0, .mainloop
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Music_MtMoonSquare_Ch2:
duty_cycle 2
vibrato 24, 2, 4
.mainloop:
note_type 12, 8, 2
.loop1:
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octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
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octave 5
note D_, 4
note_type 12, 6, 2
sound_loop 2, .loop1
note_type 12, 8, 2
.loop2:
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octave 4
note E_, 2
note F#, 2
note G#, 4
note G#, 2
note B_, 2
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octave 5
note E_, 4
note_type 12, 6, 2
sound_loop 2, .loop2
note_type 12, 8, 2
.loop3:
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octave 4
note C#, 2
note D_, 2
note E_, 4
note E_, 2
note G_, 2
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octave 5
note C#, 4
note_type 12, 6, 2
sound_loop 2, .loop3
note_type 12, 8, 2
.loop4:
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octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
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octave 5
note D_, 4
note_type 12, 6, 2
sound_loop 2, .loop4
sound_loop 0, .mainloop