pokecrystal-board/constants/tilemap_constants.asm

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; collision values (see tilesets/collision.asm)
LANDTILE EQU $0
WATERTILE EQU $1
WALLTILE EQU $f
TALK EQU $10
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; Tilesets indexes (see tilesets/tileset_headers.asm)
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const_value SET 1
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const TILESET_JOHTO_1 ; 01
const TILESET_JOHTO_2 ; 02
const TILESET_KANTO ; 03
const TILESET_BATTLE_TOWER_OUTSIDE ; 04
const TILESET_HOUSE_1 ; 05
const TILESET_KRISS_HOUSE ; 06
const TILESET_POKECENTER ; 07
const TILESET_GATE ; 08
const TILESET_PORT ; 09
const TILESET_LAB ; 0a
const TILESET_POWER_PLANT ; 0b
const TILESET_MART ; 0c
const TILESET_CELADON_MANSION ; 0d
const TILESET_GAME_CORNER ; 0e
const TILESET_GYM_1 ; 0f
const TILESET_KURT_HOUSE ; 10
const TILESET_TRAIN_STATION ; 11
const TILESET_OLIVINE_GYM ; 12
const TILESET_LIGHTHOUSE ; 13
const TILESET_KRISS_HOUSE_2F ; 14
const TILESET_POKECOM_CENTER ; 15
const TILESET_BATTLE_TOWER ; 16
const TILESET_SPROUT_TOWER ; 17
const TILESET_CAVE ; 18
const TILESET_PARK ; 19
const TILESET_RUINS_OF_ALPH ; 1a
const TILESET_RADIO_TOWER ; 1b
const TILESET_UNDERGROUND ; 1c
const TILESET_ICE_PATH ; 1d
const TILESET_WHIRL_ISLANDS ; 1e
const TILESET_ILEX_FOREST ; 1f
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const TILESET_32 ; 20
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const TILESET_HO_OH_WORD_ROOM ; 21
const TILESET_KABUTO_WORD_ROOM ; 22
const TILESET_OMANYTE_WORD_ROOM ; 23
const TILESET_AERODACTYL_WORD_ROOM ; 24
; bg palette values (see tilesets/*_palette_map.asm)
const_def
const PAL_BG_GRAY ; 0
const PAL_BG_RED ; 1
const PAL_BG_GREEN ; 2
const PAL_BG_WATER ; 3
const PAL_BG_YELLOW ; 4
const PAL_BG_BROWN ; 5
const PAL_BG_ROOF ; 6
const PAL_BG_TEXT ; 7