2013-06-16 15:17:37 -07:00
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# -*- coding: utf-8 -*-
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"""
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Programmatic speedrun of Pokémon Crystal
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"""
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import os
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# bring in the emulator and basic tools
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import vba
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def main():
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"""
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Start the game.
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"""
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vba.load_rom()
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# get past the opening sequence
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skip_intro()
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# walk to mom and handle her text
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handle_mom()
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# walk to elm and do whatever he wants
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handle_elm("totodile")
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new_bark_level_grind(10, skip=False)
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def skippable(func):
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"""
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2013-06-23 09:43:16 -07:00
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Makes a function skippable.
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Saves the state before and after the function runs.
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Pass "skip=True" to the function to load the previous save
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2013-06-16 15:17:37 -07:00
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state from when the function finished.
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"""
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def wrapped_function(*args, **kwargs):
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skip = True
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if "skip" in kwargs.keys():
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skip = kwargs["skip"]
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del kwargs["skip"]
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# override skip if there's no save
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if skip:
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full_name = func.__name__ + "-end.sav"
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if not os.path.exists(os.path.join(vba.save_state_path, full_name)):
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skip = False
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return_value = None
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if not skip:
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vba.save_state(func.__name__ + "-start", override=True)
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return_value = func(*args, **kwargs)
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vba.save_state(func.__name__ + "-end", override=True)
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elif skip:
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vba.set_state(vba.load_state(func.__name__ + "-end"))
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return return_value
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return wrapped_function
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@skippable
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def skip_intro():
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"""
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Skip the game boot intro sequence.
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"""
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# copyright sequence
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vba.nstep(400)
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# skip the ditto sequence
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vba.press("a")
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vba.nstep(100)
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# skip the start screen
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vba.press("start")
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vba.nstep(100)
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# click "new game"
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vba.press("a", holdsteps=50, aftersteps=1)
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# Are you a boy? Or are you a girl?
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vba.nstep(145)
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# pick "boy"
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vba.press("a", holdsteps=50, aftersteps=1)
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# ....
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# What time is it?
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vba.crystal.text_wait()
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# DAY 10 o'clock
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vba.press("a", holdsteps=50, aftersteps=1)
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# WHAT? DAY 10 o'clock? YES/NO.
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vba.press("a", holdsteps=50, aftersteps=1)
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# How many minutes? 0 min.
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vba.press("a", holdsteps=50, aftersteps=1)
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# Whoa! 0 min.? YES/NO.
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vba.press("a", holdsteps=50, aftersteps=1)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# People call me
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# tures that we call
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# everything about pokemon yet.
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# Now, what did you say your name was?
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vba.crystal.text_wait()
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# move down to "CHRIS"
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vba.press("d")
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vba.nstep(50)
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vba.press("a", holdsteps=50, aftersteps=1)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# wait until playable
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# could be 150, but it sometimes takes longer??
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vba.nstep(200)
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return
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@skippable
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def handle_mom():
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"""
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Walk to mom. Handle her speech and questions.
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"""
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vba.press("r"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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vba.press("u"); vba.nstep(50)
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vba.press("u"); vba.nstep(50)
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vba.press("u"); vba.nstep(50)
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vba.press("u"); vba.nstep(50)
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# wait for next map to load
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vba.nstep(50)
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vba.press("d"); vba.nstep(50)
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vba.press("d"); vba.nstep(50)
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vba.press("d"); vba.nstep(50)
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# walk into mom's line of sight
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vba.press("d"); vba.nstep(50)
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vba.nstep(50)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# What day is it? SUNDAY.
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vba.press("a", holdsteps=50, aftersteps=1)
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# SUNDAY, is it? YES/NO
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vba.press("a", holdsteps=50, aftersteps=1)
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vba.nstep(200)
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# is it DST now? YES/NO.
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vba.press("a", holdsteps=50, aftersteps=1)
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# 10:06 AM DST, is that OK? YES/NO.
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vba.press("a", holdsteps=50, aftersteps=1)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# know how to use the PHONE? YES/NO.
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vba.press("a", holdsteps=50, aftersteps=1)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.press("a", holdsteps=50, aftersteps=1)
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# have to wait for her to move back :(
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vba.nstep(50)
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# face down
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vba.press("d"); vba.nstep(50)
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return
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@skippable
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def handle_elm(starter_choice):
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"""
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Walk to Elm's Lab and get a starter.
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"""
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# walk down
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vba.press("d"); vba.nstep(50)
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vba.press("d"); vba.nstep(50)
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# face left
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vba.press("l"); vba.nstep(50)
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# walk left
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vba.press("l"); vba.nstep(50)
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vba.press("l"); vba.nstep(50)
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# face down
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vba.press("d"); vba.nstep(50)
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# walk down
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vba.press("d"); vba.nstep(50)
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# walk down to warp to outside
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vba.press("d"); vba.nstep(50)
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vba.nstep(10)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("u", holdsteps=10, aftersteps=50)
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vba.press("u", holdsteps=10, aftersteps=50)
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# warp into elm's lab (bottom left warp)
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vba.press("u", holdsteps=5, aftersteps=50)
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# let the script play
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vba.nstep(200)
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vba.crystal.text_wait()
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# I needed to ask you a fa
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.nstep(50)
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# YES/NO.
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vba.press("a")
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.press("a")
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.press("a")
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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for x in range(0, 8): # was 15
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vba.crystal.text_wait()
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vba.nstep(50)
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vba.press("a")
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vba.nstep(100)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# Go on! Pick one.
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vba.nstep(100)
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vba.press("a"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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vba.press("r"); vba.nstep(50)
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right = 0
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if starter_choice in [1, "cyndaquil"]:
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right = 0
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elif starter_choice in [2, "totodile"]:
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right = 1
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elif starter_choice in [3, "chikorita"]:
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right = 2
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else:
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raise Exception("bad starter")
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for each in range(0, right):
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vba.press("r"); vba.nstep(50)
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# look up
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vba.press("u", holdsteps=5, aftersteps=50)
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# get menu
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vba.press("a", holdsteps=5, aftersteps=50)
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# let the image show
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vba.nstep(100)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# YES/NO.
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vba.press("a")
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# received.. music is playing.
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vba.press("a")
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vba.crystal.text_wait()
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# YES/NO (nickname)
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vba.crystal.text_wait()
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vba.press("b")
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# get back to elm
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vba.nstep(100)
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vba.nstep(100)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# phone number..
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vba.press("a")
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vba.crystal.text_wait()
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vba.nstep(100)
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vba.press("a")
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vba.nstep(300)
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vba.press("a")
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vba.nstep(100)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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# I'm counting on you!
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vba.nstep(200)
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vba.press("a")
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vba.nstep(50)
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# look down
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vba.press("d", holdsteps=5, aftersteps=50)
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# walk down
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.press("a")
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vba.nstep(50)
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vba.press("a")
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vba.crystal.text_wait()
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vba.crystal.text_wait()
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vba.press("a")
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vba.nstep(50)
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vba.crystal.text_wait()
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vba.press("a")
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vba.nstep(100)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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# step outside
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vba.nstep(40)
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@skippable
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def new_bark_level_grind(level):
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"""
|
2013-06-23 09:43:16 -07:00
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Do level grinding in New Bark.
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2013-06-16 15:17:37 -07:00
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Starting just outside of Elm's Lab, do some level grinding until the first
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partymon level is equal to the given value..
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"""
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# walk to the grass area
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new_bark_level_grind_walk_to_grass(skip=False)
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# TODO: walk around in grass, handle battles
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# TODO: heal at the lab, then repeat entire function
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@skippable
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def new_bark_level_grind_travel_to_grass():
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"""
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Move to just above the grass.
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"""
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("l", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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vba.press("d", holdsteps=10, aftersteps=50)
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if __name__ == "__main__":
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main()
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