pokecrystal-board/audio/music/celadoncity.asm

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Music_CeladonCity:
channel_count 3
channel 1, Music_CeladonCity_Ch1
channel 2, Music_CeladonCity_Ch2
channel 3, Music_CeladonCity_Ch3
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Music_CeladonCity_Ch1:
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tempo 146
volume 7, 7
pitch_offset 1
.mainloop:
stereo_panning FALSE, TRUE
note_type 12, 10, 6
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octave 3
note A_, 7
volume_envelope 10, 1
note G#, 1
note A_, 1
note D_, 3
note E_, 2
note F#, 2
sound_call .sub1
.loop1:
note D_, 2
note F#, 1
note A_, 1
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note D_, 1
note F#, 1
note A_, 1
note F#, 1
sound_loop 3, .loop1
note D_, 2
note G_, 1
note B_, 1
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octave 4
note D_, 1
note C_, 1
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octave 3
note B_, 1
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note G_, 1
sound_call .sub1
note D_, 1
note C#, 1
note D_, 1
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note E_, 1
note F#, 1
note G_, 1
note A_, 1
note B_, 1
note A_, 2
note G_, 2
note F#, 2
note E_, 2
note F#, 16
sound_call .sub2
sound_call .sub3
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octave 2
note B_, 2
note A#, 1
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note B_, 1
octave 3
note D_, 1
note G_, 1
note A_, 1
note G_, 1
note F#, 1
note G_, 1
note A_, 1
note G#, 1
note A_, 1
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octave 4
note C_, 1
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octave 3
note B_, 1
note A_, 1
sound_call .sub2
sound_call .sub3
note D_, 2
note C#, 1
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note D_, 1
note F#, 1
note G_, 1
note A_, 1
note G_, 1
note A_, 8
sound_loop 0, .mainloop
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.sub1:
.sub1loop1:
note D_, 2
note G_, 1
note B_, 1
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note D_, 1
note G_, 1
note B_, 1
note G_, 1
sound_loop 3, .sub1loop1
note D_, 2
note F#, 1
note A_, 1
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octave 4
note D_, 1
note C#, 1
note D_, 1
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octave 3
note A_, 1
sound_ret
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.sub2:
.sub2loop1
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octave 2
note G_, 2
note B_, 1
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octave 3
note D_, 1
sound_loop 4, .sub2loop1
note C_, 2
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octave 2
note B_, 1
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octave 3
note C_, 1
note D_, 1
note E_, 1
note F#, 1
note A_, 1
note G_, 1
note A_, 1
note B_, 1
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octave 4
note C_, 1
note D_, 1
note C#, 1
note D_, 1
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octave 3
note B_, 1
sound_ret
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.sub3:
.sub3loop1:
note D_, 2
note F#, 1
note A_, 1
sound_loop 4, .sub3loop1
sound_ret
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Music_CeladonCity_Ch2:
vibrato 18, 3, 4
duty_cycle 2
stereo_panning TRUE, FALSE
note_type 12, 11, 7
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octave 4
note D_, 1
note C#, 1
note D_, 1
note E_, 1
note F#, 1
note E_, 1
note F#, 1
note G_, 1
note A_, 8
.mainloop:
sound_call .sub1
note A_, 4
note F#, 4
note A_, 2
note F#, 6
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note A_, 1
note G_, 1
note F#, 1
note G_, 1
note A_, 2
note B_, 2
note G_, 4
note B_, 4
sound_call .sub1
volume_envelope 12, 1
note A_, 2
note G_, 2
note F#, 2
note G_, 2
note F#, 2
note E_, 2
note D_, 2
note C#, 2
note D_, 4
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note D_, 1
note E_, 1
note F#, 1
note A_, 1
volume_envelope 11, 3
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octave 5
note D_, 6
volume_envelope 10, 2
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octave 1
note F#, 2
sound_call .sub2
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octave 1
note G_, 3
note B_, 1
note A_, 2
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octave 2
note D_, 2
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octave 1
note A_, 6
note F#, 2
sound_call .sub2
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octave 1
note A_, 3
octave 2
note D_, 1
note A_, 4
note D_, 6
volume_envelope 9, 7
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octave 4
note F#, 1
note A_, 1
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octave 5
note D_, 16
sound_loop 0, .mainloop
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.sub1:
volume_envelope 11, 2
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octave 4
note B_, 4
note G_, 4
note B_, 2
note G_, 6
note B_, 1
note G_, 1
note A_, 1
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note B_, 1
octave 5
note C_, 2
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octave 4
note B_, 2
note A_, 8
sound_ret
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.sub2:
note G_, 3
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note B_, 1
octave 2
note D_, 4
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octave 1
note G_, 2
note B_, 2
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octave 2
note D_, 4
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octave 1
note G_, 3
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octave 2
note C_, 1
note D_, 4
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octave 1
note G_, 2
note B_, 2
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octave 2
note D_, 4
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octave 1
note A_, 3
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octave 2
note D_, 1
note F#, 4
octave 1
note A_, 2
octave 2
note D_, 2
note F#, 4
sound_ret
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Music_CeladonCity_Ch3:
vibrato 18, 2, 4
.mainloop:
note_type 12, 2, 5
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octave 3
note A_, 2
rest 2
note F#, 2
rest 2
note D_, 8
sound_call .sub1
.loop1:
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octave 2
note A_, 2
rest 2
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octave 3
note D_, 4
sound_loop 3, .loop1
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octave 2
note G_, 1
rest 1
note B_, 1
rest 1
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octave 3
note D_, 3
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octave 2
note F#, 1
sound_call .sub1
note A_, 1
rest 1
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octave 3
note D_, 1
rest 1
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octave 3
note F#, 3
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octave 2
note G#, 1
note A_, 1
rest 1
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octave 3
note C#, 1
rest 1
note E_, 2
note C#, 2
note D_, 2
rest 6
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octave 2
note A_, 2
rest 6
volume_envelope 1, 0
sound_call .sub2
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octave 5
note E_, 2
rest 2
note F#, 2
rest 2
note D_, 4
rest 4
note C_, 8
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octave 4
note A_, 2
note B_, 2
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octave 5
note C_, 2
note D_, 2
note E_, 2
rest 2
note D_, 2
note E_, 2
note D_, 4
rest 4
sound_call .sub2
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octave 5
note E_, 2
rest 2
note D_, 2
note E_, 2
note D_, 4
rest 4
note C_, 8
note A_, 2
note G_, 2
note F#, 2
note E_, 2
note F#, 2
note E_, 2
note D_, 2
note E_, 2
note D_, 2
rest 6
sound_loop 0, .mainloop
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.sub1:
.sub1loop1:
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octave 2
note G_, 2
rest 2
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octave 3
note D_, 4
sound_loop 3, .sub1loop1
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octave 2
note A_, 1
rest 1
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octave 3
note D_, 1
rest 1
note F#, 3
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octave 2
note G#, 1
sound_ret
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.sub2:
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octave 5
note D_, 8
note C_, 2
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octave 4
note B_, 2
note A_, 2
note B_, 2
sound_ret