pokecrystal-board/maps/OlivineLighthouse6F.asm

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5.2 KiB
NASM
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OlivineLighthouse6F_MapScriptHeader: ; 0x60b8f
; trigger count
db 0
; callback count
db 0
; 0x60b91
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JasmineScript_0x60b91: ; 0x60b91
faceplayer
loadfont
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
checkbit1 $0037
iftrue UnknownScript_0x60ba5
2writetext UnknownText_0x60c81
keeptextopen
setbit1 $0037
UnknownScript_0x60ba5: ; 0x60ba5
2writetext UnknownText_0x60d64
closetext
loadmovesprites
end
; 0x60bab
UnknownScript_0x60bab: ; 0x60bab
2writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
2writetext UnknownText_0x60dc3
keeptextopen
takeitem SECRETPOTION, 1
2writetext UnknownText_0x60dea
closetext
loadmovesprites
spriteface $2, $3
pause 15
spriteface $3, $2
loadfont
playmusic $000d
2writetext UnknownText_0x60e44
pause 60
keeptextopen
loadmovesprites
special $003d
cry AMPHAROS
special $002e
pause 10
special $0031
loadfont
2writetext UnknownText_0x60f3d
closetext
loadmovesprites
spriteface $3, $3
pause 10
spriteface $3, $2
pause 10
spriteface $3, $3
pause 10
spriteface $3, $2
pause 10
faceplayer
loadfont
2writetext UnknownText_0x60e6c
closetext
loadmovesprites
setbit1 $0020
clearbit1 $06d3
checkcode $9
if_equal $0, UnknownScript_0x60c17
if_equal $3, UnknownScript_0x60c1e
applymovement $2, MovementData_0x60c68
disappear $2
end
; 0x60c17
UnknownScript_0x60c17: ; 0x60c17
applymovement $2, MovementData_0x60c70
disappear $2
end
; 0x60c1e
UnknownScript_0x60c1e: ; 0x60c1e
applymovement $2, MovementData_0x60c79
disappear $2
end
; 0x60c25
UnknownScript_0x60c25: ; 0x60c25
2writetext UnknownText_0x60edf
closetext
loadmovesprites
spriteface $2, $3
pause 15
spriteface $3, $2
loadfont
2writetext UnknownText_0x60ef1
closetext
loadmovesprites
end
; 0x60c39
UnknownScript_0x60c39: ; 0x60c39
end
; 0x60c3a
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MonsterScript_0x60c3a: ; 0x60c3a
faceplayer
loadfont
checkbit1 $0020
iftrue UnknownScript_0x60c51
2writetext UnknownText_0x60f03
writebyte AMPHAROS
special $005f
keeptextopen
2writetext UnknownText_0x60f19
closetext
loadmovesprites
end
; 0x60c51
UnknownScript_0x60c51: ; 0x60c51
2writetext UnknownText_0x60f3d
cry AMPHAROS
closetext
loadmovesprites
special $002e
special $0031
special $002e
special $0031
end
; 0x60c66
ItemFragment_0x60c66: ; 0x60c66
db SUPER_POTION, 1
; 0x60c68
MovementData_0x60c68: ; 0x60c68
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
accelerate_last
accelerate_last
step_end
; 0x60c70
MovementData_0x60c70: ; 0x60c70
slow_step_down
slow_step_right
slow_step_right
slow_step_right
slow_step_up
slow_step_right
slow_step_right
slow_step_right
step_end
; 0x60c79
MovementData_0x60c79: ; 0x60c79
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
accelerate_last
step_end
; 0x60c81
UnknownText_0x60c81: ; 0x60c81
db $0, "JASMINE: … This", $4f
db "#MON always", $51
db "kept the sea lit", $4f
db "at night.", $51
db "…But it suddenly", $4f
db "got sick… It's", $55
db "gasping for air…", $51
db "…I understand", $4f
db "that there is a", $51
db "wonderful PHARMACY", $4f
db "in CIANWOOD…", $51
db "But that's across", $4f
db "the sea…", $51
db "And I can't leave", $4f
db "AMPHY unattended…", $57
; 0x60d64
UnknownText_0x60d64: ; 0x60d64
db $0, "…May I ask you to", $4f
db "get some medicine", $55
db "for me? Please?", $57
; 0x60d99
UnknownText_0x60d99: ; 0x60d99
db $0, "JASMINE: …Will", $4f
db "that medicine cure", $55
db "AMPHY?", $57
; 0x60dc3
UnknownText_0x60dc3: ; 0x60dc3
db $0, $52, " handed the", $4f
db "SECRETPOTION to", $55
db "JASMINE.", $57
; 0x60dea
UnknownText_0x60dea: ; 0x60dea
db $0, "JASMINE: …Um,", $4f
db "please don't be", $55
db "offended…", $51
db "…AMPHY will not", $4f
db "take anything from", $55
db "anyone but me…", $57
; 0x60e44
UnknownText_0x60e44: ; 0x60e44
db $0, "JASMINE: …", $51
db "AMPHY, how are you", $4f
db "feeling?", $57
; 0x60e6c
UnknownText_0x60e6c: ; 0x60e6c
db $0, "JASMINE: …Oh, I'm", $4f
db "so relieved…", $51
db "This is just so", $4f
db "wonderful…", $51
db "Thank you so very,", $4f
db "very much.", $51
db "…I will return to", $4f
db "the GYM…", $57
; 0x60edf
UnknownText_0x60edf: ; 0x60edf
db $0, "JASMINE: …I see…", $57
; 0x60ef1
UnknownText_0x60ef1: ; 0x60ef1
db $0, "…AMPHY, hang on!", $57
; 0x60f03
UnknownText_0x60f03: ; 0x60f03
db $0, "AMPHY: …", $4f
db "…Pa… paloo…", $57
; 0x60f19
UnknownText_0x60f19: ; 0x60f19
db $0, "Its breathing is", $4f
db "terribly labored…", $57
; 0x60f3d
UnknownText_0x60f3d: ; 0x60f3d
db $0, "AMPHY: Palu!", $4f
db "Palulu!", $57
; 0x60f53
OlivineLighthouse6F_MapEventHeader: ; 0x60f53
; filler
db 0, 0
; warps
db 3
warp_def $f, $9, 1, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $10, 6, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $11, 7, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
; xy triggers
db 0
; signposts
db 0
; people-events
db 3
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person_event SPRITE_JASMINE, 12, 12, $6, $0, 255, 255, $80, 0, JasmineScript_0x60b91, $06d2
person_event SPRITE_MONSTER, 12, 13, $6, $0, 255, 255, $b0, 0, MonsterScript_0x60c3a, $ffff
person_event SPRITE_POKE_BALL, 8, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x60c66, $0668
; 0x60f8f